Ryan had sensed the guild's arguments brewing, but by then he was already far below, deep in the second level of the dungeon, fully immersed in the Death Siege.
As he guided the Gnoll Priest Jinar through the first floor, the torches that once kept the halls lit sputtered and went out, leaving only faint embers smoldering in their brackets. A dim, unreliable glow lingered, just enough to make out the edges of the passage but never far ahead.
That was the cruel signature of the Death Siege. In this near-total darkness, a player's vision narrowed to almost nothing, and survival depended on exact control, sharp calculation, and more luck than anyone wanted to admit.
Like the Gnoll Soldier Ryan had first commanded, Jinar came with three unique abilities—each one essential for surviving the Siege.
