Age. An age is a period of time denoted by historians. The current age is the sixth.
Alchemy. One of the six disciplines. Encompasses all sorcery related to potionery, metallurgy, mechanics, and automatons.
Angels. The only true creations of the Endless. Immortal and unkillable, these are beings of eldritch power and knowledge.
Archmage. A sorcerer with nigh complete mastery in their discipline.
Augury. One of the six disciplines. Encompasses all sorcery related to fate, memory, divination, and time.
Awakened. An individual who has attuned to the Breath of the World, but has yet to undergo a Rite of Passage.
Breath of the World. The ink from which all sorcery is drawn. Said to be the dying breath of the endless, this force is present in all of Malkuth and beyond.
Chevalier. One of the four knightly orders. Created during the fourth age and tasked with shielding the realm.
Conjuration. One of the six disciplines. Encompasses all sorcery related to summoning, space, dimensions, and demonology.
Dehmohseni. A clan of nephilims that once ruled the world for twenty-thousand years.
Deluge, The. An event in which nearly all life on Malkuth was culled in order to eliminate nephilims.
Demons. Creatures that crawled unbidden from the discarded essence used to create angels.
Discipline. Six known paths of the Mystery Thaumaturgic.
Enchantment. One of the six disciplines. Encompasses all sorcery related to illusions, mind control, reality, and manipulation.
Endless, The. The most perfect being, without equal or peer, whose divine tragedy birthed the world.
Ennead, The. Nine sorcerer houses whom led the Exodus Wars, and founded Babel at its end.
Errant. One of the four knightly orders. Created during the fourth age and serve as wandering knights without loyalty to anyone, only a code.
Exodus Wars, The. A series of wars between humanity and monsterkind.
Grigori. Also called the Watchers. A group of angels led by Samyaza who were tasked with overseeing humanity, but fell to temptation at the hands of mortal women.
Herald. One of the four knightly orders. Created in the late third age. These knights serve as the swords and hands of sorcerers. Bonded with their mage, they are both companions and protectors.
Inquisition. One of the four knightly orders. Created during the sixth age. Tasked with rooting out heretics, demons and rogue sorcerers.
Knight. An individual capable of utilizing breath to temper their bodies and weapons, but forever barred from the deepest mysteries.
Knightly Orders, The. Four orders of knights, created to serve different purposes.
Lilith. The first witch and bride to Samyaza.
Mage. An individual adept in any one of the six disciplines.
Magisterium. An order of mages in the current age that monitors and regulates magical conduct in the realm.
Malkuth. The world.
Monsters. A diverse race that once ruled parts of the world. Lost the Exodus Wars and have long since retreated to hidden corners of the world.
Mystery Thaumaturgic, The. Sorcery or magic as it is known in the realm of Malkuth.
Necromancy. One of the six disciplines. Encompasses all sorcery related to death, soul, and decay.
Nephilim. A scion of an angel and a human, or one descended from that bloodline.
Rites of Passage. A trial that an aspiring mage must pass before they may delve into the Mystery Thaumaturgic. Each discipline has its own rite.
Samyaza. Chief of Tens among the Grigori and a Seraph of Chorus and Song. Believed to be the progenitor of the Dehmohseni lineage.
Sanctuary. A temple that regulates doctrines on the Faith of the Endless.
Self. Becoming Himself or Herself, is a state of being that is little understood in the realm of Malkuth. Some says it mirrors the continuity of the Endless at the beginning of time, others believe it to be transcendence. It is notoriously difficult to grasp, and even those who attain it are said to be still reaching.
Vanishing of the Host, The. Also called the Departure. An event that occurred during the Fourth Age, during which angelic influence on Malkuth waned. The world woke up one day, and angels were gone.
Vitalism. One of the six disciplines. Encompasses all sorcery related to healing, flesh altering, druidism, chimeras, and homunculi.
War of Unification, The. A long brutal war primarily waged by house Dehmohseni against the rest of the world, in which they conquered and enslaved the entirety of Malkuth.
This work was compiled and will be updated by Magister Yl-Rahim of the Thrice-Bound Heart.