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Chapter 437 - UK:GSW Chapter 438 — Entering a GTA Series Game, the Classic Operation Most Players Do Is Exactly What Madara Is Doing

UK:GSW Chapter 438 — Entering a GTA Series Game, the Classic Operation Most Players Do Is Exactly What Madara Is Doing

If this opening CG were placed on Earth, it would belong to the category of storylines that aren't particularly outstanding—perhaps even a bit cliché—since all sorts of apocalyptic disasters have already been overused there. Post-apocalyptic entertainment works are endless, with the theme played to death.

Before crossing over, Uchiha Kei had seen countless illogical short drama plots thanks to their popularity. He still vividly remembered one short drama's promotion claiming the world was facing a "minus 300-degree ice apocalypse."

At the time, Uchiha Kei made the "black man deadpan face" meme and had to admit—yes, that truly was an apocalypse. After all, physics itself no longer existed. Black hole exploration, supernova explosions, even dimensionality reduction attacks were all nothing compared to a minus 300-degree ice apocalypse.

The most absurd part? Even under such conditions, people in that story were still living well, which made Uchiha Kei conclude they must be some sort of "Primeval Human Race." Otherwise, there was no way to explain how they survived in a worldview where physics had collapsed.

In short, while the opening CG Uchiha Kei arranged would be very mediocre if placed on Earth, in the ninja world, it was an unprecedentedly extreme twist.

For the ninja world—untouched by such "pollution"—this kind of extreme twist apocalypse was just right, shocking enough without being too ahead of its time. Overly advanced elements would only make ninja world audiences feel confused and abstracted, ultimately weakening the impact.

As for more complex tropes, those could wait until the ninja world had absorbed enough "advanced" knowledge before being introduced.

In fact, at that very moment, when the CG ended, the brief shock and daze people experienced was quickly replaced by a wave of commotion that swept across the entire ninja world. Countless exclamations and involuntary curses rang out. Many people completely abandoned their composure, all turning into "what-the-hell monsters."

Within the genjutsu network, countless viewers watching the live broadcast spoke without restraint. On their screens, danmaku comments floated across the live feed—messages sent by the audience.

Yes, the danmaku feature—which on Earth had been played to death—was also added to this broadcast.

Now, many were participating in this danmaku frenzy, expressing their thoughts:

[So scary! The apocalypse is terrifying!]

[Are you kidding? Could the Shinobi World War cause something like this?]

[The real world has collapsed.]

[Nani? Nani nani?]

[My Hokage-sama, please let this never happen.]

[Fake, it's all fake!]

[So scary… too scary. I hope this never happens.]

[The Shinobi World War… truly terrifying.]

[Even the ninja disappeared? This must be the world's punishment.]

[So the protagonist is a child born after the apocalypse?]

["The Last Ninja," so that's what it means.]

Because this was the first time the danmaku system appeared, few were "going crazy" in the comments. Most were speaking seriously. Mixed in were also remarks expressing surprise and admiration at the danmaku function itself.

This proved just how advanced and shocking both the danmaku feature and the game's backstory were to the ninja world.

Of course, this shock was only temporary. To sustain it, players needed to personally enter the game world, experience it firsthand, and have the live broadcast function paired with the new game.

Next came the actual demonstration phase of the game.

The performer was still the eternal spokesperson of genjutsu games—Minato Namikaze. No matter how busy he was, he never missed these scheduled tasks.

Then, people truly saw the game content.

This was pre-prepared footage, not starting from the very beginning but already at a certain point, showcasing The Last Ninja's vast world and its character creation system.

In this game, players could freely create their characters, customizing their appearance entirely as they wished.

Of course, due to this feature, certain content was restricted, ensuring players wouldn't cause chaos with unlimited freedom.

Additionally, the character creation system was only available in single-player mode. Like the "Los Santos Three Brothers" game, it also had an online mode, where—just like in Ultimate Ninja Storm—players imported their real appearance and could only make adjustments within certain limits or hide their identity.

Only in single-player (story) mode could players freely customize their appearance.

After showing the character creation, Minato entered the game as a red-haired young man, displaying scenes of him moving around the post-apocalyptic wasteland.

Though it was called a wasteland, it wasn't devoid of life. While most areas were deserts or barren mountains unsuitable for humans, there were still preserved forests and towns, just like in previously released promotional shorts.

Building on this, Minato showcased the game's extreme freedom—combining sandbox, open world, and story elements to make players feel as if they were truly struggling to survive in a post-war apocalypse.

In the game, besides the traditional "fight monsters, level up, learn skills," players could collect resources, alter terrain, build houses, and tame pets. NPCs had advanced AI.

Pets reacted like real animals, with emotions and needs, making interactions feel like raising real, peculiar creatures.

NPCs—the survivors in the story—also had high intelligence. Some had advanced AI, living their own lives. Interacting with them felt like dealing with real people.

Players could form their own factions, recruit NPCs as subordinates, date them, lead them into battles, even build cities and armies. Every building in the game was enterable, with unique interiors.

In preset cities, players could do whatever they wanted—murder, arson, robbery—all permitted. Of course, these actions triggered pursuit by city guards or sheriffs, making the experience feel like the real world.

Minato also showed off various vehicles, tools, and weapons, including scientific ninja tools and flying craft from the original Naruto series, as well as never-before-seen, bizarre cars and motorcycles—creating an advanced sci-fi wasteland world concept for ninja world players.

Freedom, realism, and limitless possibilities—this was the players' impression after seeing the game, sparking global amazement, awe, disbelief, and burning desire.

Desire to enter the game immediately!

When the audience was already itching to play, Minato's personal demo ended.

After Minato logged out, new footage began—showing online mode. First, it revealed the restricted customization in online mode, then showed that large groups of players could enter the same game world together, experiencing multiplayer content.

In this mode, players were no longer "the protagonist" but just another resident of that world—free to play any role: hero or villain, adventurer or sheriff, or even a street vendor.

Everything was decided by the player.

You might not be as powerful as the protagonist, but every player was unique, living their own way.

Online mode featured various multiplayer activities and missions. The broadcast showed some fiery and unique scenes to the whole world.

In a sense, it was similar to a large-scale online game—but with a limit: a maximum of 200 players per world, each with individually saved progress. Switching worlds kept your belongings, avoiding the need to restart.

In this, Uchiha Kei handled it well—giving the ninja world a true understanding of what a "triple-A game" was, setting a high standard and enormous pressure for future developers.

Even with the genjutsu game platform being far more advanced than anything from before Uchiha Kei's transmigration, making a proper triple-A title was still difficult—especially with such a high bar already set.

But Uchiha Kei believed that once the game development platform was opened, someone would meet that standard.

He never doubted human wisdom and creativity. All he needed to do was introduce advanced concepts and awareness.

When multiplayer mode was shown, the audience exploded.

Single-player alone was tempting enough—adding multiplayer was like lighting oil on fire.

At that moment, countless viewers just wanted to say: Take my money, give me the game!

The game was released—officially starting!

This time, there was no trial mode—it was unnecessary.

The showcased content alone was enough for people to decide.

In fact, pre-orders had already exceeded 300,000. Those who pre-ordered got the game immediately, while others had to queue to buy it.

Players who got it rushed to play, and those who had already reserved arcade spots called the staff to set it up.

The genjutsu game players' carnival began—and Uchiha Kei's long-stalled system task breakthrough as well.

Amid congratulations from friends and family, in just one day, Uchiha Kei completed the mission. With sales still climbing, the system entered "over-completion accumulation mode."

When that ended, Uchiha Kei believed a record-breaking reward awaited.

Until then, it was a long-lost moment of joy for genjutsu players.

For example, Madara—after volunteering—was now enjoying a sunny life in the luxurious mansion Uchiha Kei arranged, and eagerly jumped into the game.

Of course, he had arranged with Muzi to play together.

They skipped online mode and went straight to single-player story mode.

In character creation, Muzi used her existing Muzi appearance—it was already an alias, no need for another.

As for Madara, after some thought, he used his younger appearance.

In single-player, unless shown publicly, only you saw your own character—so Madara didn't need to hide his real identity.

In-game, players started in a town of a few hundred people, living with a retired ninja adoptive father who had lost his chakra.

As the only remaining person in the world with chakra—raised by a ninja—the player naturally inherited the ninja identity, becoming "the last ninja." This identity was given by the adoptive father, an important NPC.

The early game introduced this identity while the adoptive father taught the player to use their abilities.

In practice, it was a tutorial for ordinary players. People like Madara could skip it—the game even had a skip option. All he needed to know was how to open the game menu, learn and enhance skills, and assign stat points.

Things like the Substitution Jutsu and combat methods didn't need teaching.

Skipping the tutorial, the adoptive father assigned a task: collect materials, kill some monsters, and build a house.

At this stage, players could roam freely—no need to rush the main quest.

Naturally, as a rebellious old man, Madara ignored the quest—just like many first-time GTA players—and immediately began his own lawless player life.

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