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Sequence 9: Actor
- Grants reasonable acting skills and significantly enhances physical coordination. Due to the name implying the Acting Method, it's the easiest sequence to digest.
- However, it's easy to lose oneself in acting, leading to loss of control.
- Consuming the potion without the High-Dimensional Overseer's permission results in immediate corruption by His Sefirot, causing loss of control.
Sequence 8: Cave Explorer
- Greatly boosts physical abilities, with the potion imparting exploration-related knowledge. The overt Acting Method is to live as a cave explorer, but the truer method is to explore the unknown, a dangerous sequence.
- Under the High-Dimensional Overseer's Sefirot's heavy corruption, Beyonders often sense fleeting gazes, making them prone to mental exhaustion.
- From this sequence, Beyonders gain limited stealth abilities but develop reckless curiosity.
Sequence 7: Executioner
- Enhances attack capabilities, granting anatomical knowledge of various creatures. Beyonders entering this sequence are often tainted by madness, making it a fearsome sequence.
- Provides the ability to "see through" weaknesses based on anatomical knowledge.
- Acting involves two methods: adhering to the inherited "acting" from Sequence 9, posing as an executioner to preserve one's heart, or risking extreme distortion without it. Non-acting Beyonders grow increasingly mad, molded into true executioners.
Sequence 6: Mad Butcher
- An extreme sequence, trading sanity for potent Beyonder abilities from the High-Dimensional Overseer atop the Sefirot.
- Core ability: "Seizure." Using Actor's acting and Executioner's knowledge, one plays a butcher. Believing you can ignore a target's existence allows glimpses of high-dimensional space via the spirit world, enabling seizure of a target's body part.
- "Seizure" is a spatial ability via the spirit world, less effective against higher sequences.
- Beyonders immersed in high-dimensional glimpses are gradually assimilated, becoming shadows within the "Hollow Shell" of the Veil Court.
Sequence 5: Wall of Lament
- Walls symbolize blocking danger in the spirit world, but for this sequence, the Beyonder is outside, with danger inside the wall.
- All corruption is sealed within the wall until advancing to demigod, when it's unleashed. Excessive corruption at this stage guarantees loss of control upon consuming demigod potions.
- Beyonders can wield high-dimensional spatial abilities, greatly enhancing prior sequence powers, but each use accumulates corruption. They can guide the wall's corruption for effects, but this doesn't reduce sealed corruption. Prolonged stagnation risks corruption breaching the ritual-defined wall, causing loss of control.
- Ritual: Consume the potion while enduring at least "incomplete mythical creature form" corruption.
Sequence 4: Heartless
- The Actor pathway's demigod sequence, vastly increasing spatial ability mastery and destructive power.
- Enhances Actor's acting, allowing gradual replacement of the acted target's spirit world and high-dimensional essence. The target retains their will but loses bodily control to the Heartless, unaware of the replacement. Replaced targets are called "avatars."
- (Post-High-Dimensional Overseer corruption) Acting Rule: You can be anyone but yourself.
- The Heartless's spirit roams the Hollow Shell, becoming the High-Dimensional Overseer's kin, primary avatar, and revival fallback.
- Ritual: Consume the potion amidst countless phantoms in the Hollow Shell.
Sequence 3: Eye of Illusion
- At this sequence, Actors' perspectives ascend to a higher dimension, analyzing past actions, words, or traits to deduce their or others' fate. This resembles "deduction," not prophecy.
- Acting Rule: Life is an endless drama, with the best seats always on the stage.
- Ritual: In a city-level (or Sequence 3-involved) fate vortex, find your fate's direction and consume the potion.
Sequence 2: String Plucker
- In higher dimensions, "strings" exist, their vibrations shaping real-world changes—e.g., your pluck could make a green leaf fall early or a curly baboon go bald prematurely.
- Actors at this stage are no longer
puppets; they perform, interpret, predict, and "refine" scripts with their will. Their unique perspective observes high-dimensional strings, plucking them to create desired vibrations, influencing reality.
- Acting Core: Avoid influencing others, or be influenced by them.
Sequence 1: Finale
- Unique among Sequence 1s, Actors must acquire the pathway's uniqueness at Sequence 2 to advance, limiting this sequence to one Beyonder.
- As the name suggests, Finale signifies a drama's end, with outcomes fixed and unchangeable. Its sole ability accelerates events toward a singular "ending."
- Acting Rule: Strive to embody the concept of "finale."
Sequence 0: Veil Render
- The tearer of space, traverser of dimensions, descender from high heavens.
- The embodiment of the "veil" concept. Existing eternally in high-dimensional space, the *Veil Render* can transform observed targets into avatars or manipulate their perceived "reality," rewriting their fate through interventions.
- No spatial division can block His observation, which becomes His "descent" medium.
- Ritual: Orchestrate the fates of all remaining Sequence 2s in this pathway (not characteristics), aligning them with the "ending" declared at Sequence 1, then advance amid characteristic convergence.
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Sequence 9: Scholar (Stellar Scholar)
- Full name: Stellar Scholar.
- Grants cosmic knowledge; consuming without Old Ones' protection causes instant death by corruption.
- Greatly enhances learning, memory, and inspiration, qualifying for ritual magic study.
- Due to the High-Dimensional Overseer's influence, random knowledge is imparted, its content dictated by the pathway's apex.
- Potion-takers subtly become arrogant, irreverent scholars—a side effect. Failing to revere knowledge or treat others humbly during acting leads to potion engulfment.
Sequence 8: Ranger (Dimensional Vanguard)
- Greatly enhances physical qualities, especially speed, surpassing other Sequence 8s, though other boosts are less pronounced.
- Knowledge learned as a Scholar becomes combat techniques, embedded in the subconscious by the Vanguard's characteristics, granting initial combat prowess. Thus, a Scholar's digestion and knowledge type determine a Vanguard's strength.
Sequence 7: Observer
- Unlike prior sequences, it doesn't notably boost physicality but grants the ability to "observe" structures. Deep understanding of an object allows deeper glimpses into high-dimensional space, though
Observers can only observe, not interfere.
- Observation enhances insight, enabling precise weak-point strikes. Skilled Observers can read expressions like Spectator pathway Beyonders, though this depends on personal skill.
- Those obsessed with controlling high-dimensional space via observation lose control.
Sequence 6: Photography Expert
- Ancient name: Frame Setter.
- Grants preliminary spatial abilities, creating sealed irregular spaces via spatial fluctuations, temporarily extracting them from reality. Higher-status targets are harder to seal, with shorter durations.
- Using prior sequences' knowledge and observation, Beyonders can "unfold" new spaces within objects without altering their nature.
- Sealed "photos" can be projected into reality via the Beyonder's vision, filling the area with the sealed object; living beings merge into its gaps.
- Can transfer objects but not create space. Beyonders risk being consumed by high-dimensional knowledge, becoming part of their photos.
Sequence 5: Weaver
- Creates spaces strong enough to restrain same-tier Beyonders, treated as a "canvas."
- Canvases persist long-term, residing in material world folded spaces, not the spirit world, detectable by spatial turbulence but resistant to divination.
- Spatial abilities allow dimensional traversal without spirit world reliance, though without anchors, Beyonders may get lost, possibly emerging in the cosmos.
- Wrapping the canvas around oneself projects limited abilities for extreme environment survival.
Sequence 4: Veil Attendant
- Combines prior sequences' abilities for a qualitative leap; the "canvas" becomes a veil outside the Court.
- The veil exists in reality and the mind.
- In the created veil world, time and space follow the Beyonder's rules; unlike canvases, this lightless world's time belongs to the Beyonder.
- Can project into reality briefly, adhering to designated "material rules," temporarily altering the area's rules upon interaction.
- Ritual: Make a city of at least 10,000 vanish briefly, turning it into spatial ruins.
Sequence 3: Dome Artisan
- Creates vast domes and barriers, or sky-spanning devices, materializing the abstract veil into reality.
- Within the dome, all lives are extensions of the Dome Artisan, whose fate is fully controlled once enclosed.
Sequence 2: Projector
- A projection of both reality and high-dimensional realms, the first step to high-dimensional existence.
- Can project external objects into reality, unfold reality outward, or project controlled objects' high-dimensional forms into this world.
Sequence 1: Painter
- What He paints becomes fated; what He creates shapes the world's future.
- Once painted, existences below His sequence inevitably fall toward His crafted outcome.
- Can disguise as anything, even uniqueness or characteristics, usable by other pathways' Beyonders until the disguise is lifted.
Sequence 0: Zeroer
- The symbol of all returning to zero.
- Can reset dimensions, restarting the world.
- As the origin, wields this authority in reality.
Old One: High-Dimensional Overseer
- Wanderer Beyond Domains, High-Dimensional Overseer, His Dimension, Invader.
- Observes other worlds, intervening and experimenting with Beyonder abilities.
Grand Finale!
(End of Chapter)