Cherreads

Chapter 11 - Towards the Howling caves

The transition from the golden, structured spires of Lomorg to the jagged, frost-bitten throat of the Lubana mountain range was not merely a change in scenery.

It was a descent into a primal sort of silence—the kind that exists only when nature is holding its breath before a slaughter.

In the vast, burgeoning world of Satisfy, millions of players were currently tethered to the safety of the "system." They huddled in the warmth of starter villages like Eternal's Patrian, swinging wooden clubs at iron-skinned rabbits in a frantic, undignified bid for a few measly copper coins.

They were infants in a digital womb, shielded by "Beginner's Protection" mechanics and following the glowing breadcrumbs of guided quests. They played a game of numbers, flickering UI windows, and safety nets.

Arthur, however, was playing a game of biological and digital survival.

He moved against the very grain of the game's intended progression with a cold, aristocratic arrogance. With a 99.99% synchronization rate—a feat only possible through the sheer, unbridled computational power of the "Diamond Class" capsule he had moved into his new penthouse—the biting cold of the high altitude was not a mere debuff icon flickering in his peripheral vision. It was a physical assault that demanded a response from his soul.

The wind, saturated with the glacial cruelty of the peaks, felt like frozen needles pressing against his skin. The thin, oxygen-deprived air burned in his lungs with every ragged breath. Yet, this was the ultimate advantage of his hardware and his "Healthy Body" blessing.

Where others would feel the "clunkiness" of a game avatar struggling against environmental triggers—the slight delay between thought and motion that plagued those on standard rigs—Arthur felt the absolute, fluid precision of his own body. Every step he took on the slick, shale-covered slopes was the calculated movement of a master architect.

"System alerts are for the blind," Arthur whispered, his voice stolen by the gale. "I don't need a red flash to tell me I'm freezing. I can feel the ice crystallizing in my pores."

He had avoided the main trade routes with the surgical efficiency of a ghost. To be seen by the NPC border shifts of the Saharan Empire was to be deleted from the server.

The Lubana Pass was notorious for being guarded by Level 40 Snow Gnolls and territorial Ice Hawks—creatures that would finish a Level 1 player with a single, contemptuous glance.

But Arthur wasn't navigating by the simplified mini-map provided by the interface. He was navigating by the memories of ancient, ink-smeared journals of the Lubana Scouts he had memorized within the Lomorg Grand Library.

While other players were busy learning how to equip a sword, Arthur had spent his first six hours in-game reading. He had decoded the terrain's hidden geometry: the deep crevices, the overhangs of permafrost, and the shifting shadows of the peaks.

His climb was a grueling marathon of suffering. At the four-hour mark, he found himself clinging to a vertical face of black granite. His fingers were numbing to the point of uselessness; the wind howled around him like a chorus of the damned.

Below him lay a drop of three thousand feet into a mist-choked abyss. A normal player would have logged out or fallen, their mind unable to process the sensory overload of simulated hypothermia. The "Pain Absorption" filters of a standard capsule would have tripped, forcing a disconnection to protect the user's heart rate.

Arthur simply narrowed his ruby eyes. The "Vitality" of his real-world self—a body honed by years of disciplined athletics—echoed through the neural link.

He didn't fight the cold; he integrated it. He pushed upward, his bleeding fingertips finding purchase in cracks no wider than a coin. He wasn't just climbing a mountain; he was climbing over the corpse of the "intended" game design.

As he ascended into the "Dead Zone," where the air grew so thin the sky turned a bruised, obsidian purple, the environment shifted from the natural to the supernatural.

The standard mountain ambiance—the whistling of wind and the occasional cry of a bird—was replaced by a low, rhythmic thrumming that vibrated in the marrow of his bones.

It was a sound that seemed to emanate from the earth itself, a mournful, terrifying vibration that the ancient scouts had dubbed "The Howling."

It was the psychic residue of a tragedy three hundred years old. Arthur's synchronization allowed him to feel the weight of it—the "intent" of the Undefeated King Madra, whose spirit refused to be silenced by death. The air grew heavy, thick with the scent of ozone and old, dried blood—a sensory echo that Morpheus's standard filters usually scrubbed for lower-tier players.

Arthur took it all in. His heart hammered against his ribs like a drum of war. He wasn't afraid; he was hungry.

Finally, after hours of agonizing ascent that would have taken a normal party days to coordinate, Arthur reached a narrow, hidden ledge. It overlooked a massive, crater-like valley tucked between three towering, nameless peaks. In the center of this desolate valley, shrouded in a permanent mist of crystalline frost, sat the entrance to the Howling Caves.

This was the place where the legacy of the Undefeated King lay buried in the cold. To the rest of the world, this was a high-level death zone, a place for Level 300+ rankers to test their mettle in the late game.

To Arthur, standing on the precipice with his silver hair whipped into a frenzy by the gale, it was the "Level 1" starting zone of his global takeover.

He looked down at his trembling, frost-bitten hands and smiled a sharp, predatory grin. Somewhere out there, the "protagonist" of this world, Shin Youngwoo, was likely still arguing over the price of a rabbit hide in a sunny village, struggling to understand the basic mechanics of a blacksmith's hammer.

"Let them have their copper coins," Arthur murmured, his eyes locking onto the dark maw of the cave below. "I will have the sun."

He took a single, steadying breath of the freezing air, his "Healthy Body" buff finally stabilizing his core temperature as the system recognized his feat of endurance. A golden notification, the first he hadn't ignored, flickered in the corner of his vision:

[World First: You have reached the 'Valley of the Silent King' at Level 1.]

[Your feat has defied the logic of the Satisfy System.]

[All stats have increased by +10.]

[You have gained the title: 'One Who Rejects Fate.']

Arthur swiped the windows away with a flick of his wrist. He didn't need the system's validation; he had already validated himself. He began his descent into the dark, ready to claim the legacy that would forge his empire.

The hammer was waiting. The sword was thirsty. And Arthur was the only one with the arrogance to wield them.

The descent into the absolute bowels of the Howling Caves was a journey into a space where the laws of physics and the code of Satisfy began to fray at the edges, dissolving into a soup of primordial intent and psychic residue.

Arthur moved through the oppressive gloom, his silver-white hair catching the faint, bioluminescent lichen that clung to the damp obsidian walls like glowing moss.

His destination was a geographic impossibility—a chamber hidden behind a "Will-Locked" seal of such density that even the most powerful Rankers of the future would have needed months of collaborative effort to breach.

But Arthur, guided by Ciel's tactical overlay and fueled by the hyper-synchronized sensory input of the Diamond Class capsule, didn't use force; he used a structural exploit.

By vibrating his palm against the stone's resonant frequency, he forced the seal to fracture, stepping into a cathedral of frost and black glass that felt as though it existed outside of time itself.

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