Cherreads

Chapter 29 - Chapter 29

Garami's PoV:

...The rumbles have subsided... *Bonk!*

Ouch! Okay, now they've subsided. Stupid rock...

I'm currently on Floor 4. My idea was that those explosions would damage the upper floors more than the lower ones, so I thought that escaping to this floor would save me from the explosion. I mean, bunkers are underground, and the floors are pretty far apart from each other... I'm just glad the whole place didn't collapse on me. Think I've used up all my luck for the rest of my life this time around.

To be safe, I made some sharp turns in the many tunnels to get as far away from the blast as possible. I didn't even have the time to look out for enemies! It's a good thing they must have fled from the imminent explosion. You can't diss animal instincts... or is it "monster instincts"?

Chain Quest:Bug the Knot (III)

Quest giver:Ultimate Goddess of Water, Lusalki

Quest Description:

Floor 3 of the Water-Knot of Glavras contains a special breed of trees, unique to the Dungeon. They must be part of the Dungeon's machinery.

Bring back some samples of 30 of these trees. A big branch of each is enoug

Quest Content:30 samples of the trees located on Floor 3 of the Water-Knot of Glavras. 30/30

Rewards:Skill Scroll: [Water Resistance]

If having cleared the previous Quests: 

Lusalki's Approved Poison Set.

Unlocks: Bug the Knot (IV)

SYSTEM MESSAGE:

Quest Clearance EXP acquired.

Chain Quest unlocked: [Bug the Knot (IV)]

And a Skill Scroll appeared before me all of a sudden along with what appears to be a treasure chest.

Wait, didn't the Quest fail? The related floor was blown to smitheries and all... did some other guy save the last needed branch before the explosion or something?

Chain Quest:Bug the Knot (IV)

Quest giver:Ultimate Goddess of Water, Lusalki

Quest Description:

The Dungeon may be sturdy, but it is now proved to be vulnerable in certain spots. Stick a stick in the Dungeon's wheels by cutting off the water lines on Floor 4.

Quest Content:Destroy the water-lines on Floor 4 Complete

Rewards:Skill Scroll: [Riding]

If having cleared the previous Quests: 

Lusalki's Approved Medicine Set.

Unlocks: Bug the Knot (V)

SYSTEM MESSAGE:

Quest Clearance EXP acquired.

Chain Quest unlocked: [Bug the Knot (V)]

Well, I'm not gonna... and here came another "Quest Cleared" announcement... along with another set of scrolls and a treasure chest. Yes, yes... what?

Hey, what's going on here!? Ehm, to clear this thing, I need to... crush some water pipes? When did I... oh. That time when I wanted to give the roaches some payback. To think you can clear the conditions for a Quest even before they're released...

But hey, if they're gonna give me skills just like that, then I'll take them! No complaints here.

SYSTEM MESSAGE:

Acquired skill: [Water Resistance Lv.1]

Acquired skill: [Riding Lv.1]

And then to these treasure chests... or potion chests? The Quest descriptions did call them "Lusalki's Approved Poison Set" and "Lusalki's Approved Medicine Set". Give a minute to sort things out... there. The content of the poison chest is as follows:

Poison Chest:

Vial of Weak Poison Mixture *30

Vial of Snake Venom Mixture *20

Vial of Spider Venom Mixture *20

Vial of Paralyze Poison Mixture *5

Vial of Sleep Poison Mixture *5

Confusion Poison Mixture *5

Rage Poison Mixture *5

High-grade Poison Mixture *5

Lavellan Poison *4

Lernaean Hydra Poison *1

A total of 100 vials of poisons of different kinds. The weak ones seem to be weaker than my own [Poison Bite] or the venomous abilities of [Aura of Darkness]. The snake- and spider poisons are better than those, with the snake focusing on the potency of the poison, and the spider kind has a long time of effect.

The ailment-type poisons don't poison the targets at all. Instead, they inflict the status ailment that's described, meaning Paralyze, Sleep, Confusion, and Rage. I think it would be safe to obtain the Resistance Skills for all those before thinking about experimenting with them... or getting an amazing slingshot. 

The high-grade wares are easy to get how they work, so I'll skip them for now. Then there are the two non-mixture vials. These guys are so potent, they don't need to be a part of a mixture like the rest, so they can be used straight away, despite being "material items".Yikes.

The "Lavellan" poison originates from a racial rank B rat monster that goes by that name. Maybe it's the Greycave Rats' super evolution? This thing's extremely deadly according to the description, so I'm not sure if I'll ever get into a situation that will be good to use this thing. And I have four of them...

But the last guy's even worse. A Lernaean Hydra is an evolution of the Hydra monster. You know, the many-headed, very dangerous, very poisonous snake that was one of Hercules's twelve labors? Yeah, that one. 

In this world, the Hydra is a racial rank A dragon monster... but the Lernaean Hydra's a rank S! S, I tell you! The "vial" is simply the size of containing a few drops of the poison, but even then, I think it's too much. The description of this thing is telling me it could destroy a continent if not treated carefully. So yeah, this thing's gonna be stored in [Spatial Storage] indefinitely. 

Is this a reward or the gods' way of throwing their trash onto me? The chest itself also has some values, as it's called a "Royal Potion Chest" that can securely store potion items without the risk of being stolen, as only the owner (me) can open the box.

Let's hope the medicines are better...

The chest is called a "Potion Chest". It goes on the same concept as the Royal Potion Chest, but the difference is that the former can only store 50 items compared to the latter one that can store 100 items. 

And now, the contents. First, we have blood-red, deep blue, and striking yellow potions. Five of each. They are respectively... High Potions, High Mana Potions, and High Stamina Potions.

Sweet! So sweet, I think I'm getting a toothache. The effect of this stuff is way more than my total HP, MP, and SP. Is there a way to dilute one of each?

Then we have an emerald green potion that's called an All Ailment Restoration Potions... in other words, a Full Heal. Works on any type of non-special ailments. There are three of them... oh! And there's 3 of each ailment from the poison reward! Poison, Paralyze, Sleep, Confusion, Rage... yup. That's them all. Why did I get more poison than antidotes? 

Onward to the next batch. Guh, this one's not useful for me right now. A High-grade Repair Potion. Five of them. Only usable on items. It looks like fluid silver inside the bottle, but even so... I can't use weapons. Damn...

Then this one... why's there a rainbow in the bottle? Let's see... "Potion of Skill Growth"? Increases the skill levels of a certain amount of skills, plus granting a random amount of Skill Points?! And there's three of them!? This must be the best until now!

The only bad part is that I can't control which skill gets improved... let's stop obtaining new skills without any thoughts and focus on increasing the levels of the ones I have now. The higher the level, the more work is needed to increase it. And I should evolve before taking this potion. The "random amount" could be based on the number of points you get due to your racial rank.

41 down, 9 more to go. There are 3 different types of potions left. 5 of them are of the same type, a purplish potion called "Reversal Attribute Potion". A few drops of this can reverse the effect of any other different types of potions, as long as it's of a lower rank than this one. Medicine will become poison and vice versa. Kinda useful, but it won't help me to safely get rid of the too dangerous poisons.

Then there are 3... Tears of the Phoenix!? These are classified as material items, but their effects are equal to all three of the high-grade potions from the beginning, plus the All Ailment Restoration Potion... just what is this supposed to be "material" for... ignore that last part. I solved the mystery.

Name:Elixir

Item Type: Potion (Medicine) Rarity:Go Quality: B-Durability: ---

ffects:

Recovers 100% of the HP, MP, and SP of the user.

Automatic HP, MP, and SP recovery of the user for a limited time after use.

Removes any negative ailments of the user.

Negates any negative ailments for a limited amount of time after use.

Revival with 50% of total HP, MP, and SP recovered.

Description:

A potion is said to be the apex of mixing. It is said that a single drop can heal wounds, regrow lost limbs, and even revive those who have died.

The tears HAVE to be related to this thing. Heck, if I only need a single drop to bring back someone dead, then I can revive 30 people with the content of this bottle.

Alright, to summarize, sorting after the rarity ranks, I've got:

Normal rarity:

Poison Antidote *3

Paralyze Antidote *3

Sleep Antidote *3

Confusion Antidote *3

Rage Antidote *3 

Weak Poison Mixture *30

Paralyze Poison Mixture *5

Sleep Poison Mixture *5

Confusion Poison Mixture *5

Rage Poison Mixture *5

Rare rarity:

Potion Chest *1

Snake Venom Mixture *20

Spider Venom Mixture *20

Epic rarity:

Royal Potion Chest *1

High Life Potion *5

High Mana Potion *5

High Stamina Potion *5

All Ailment Restoration Potion *3

High-grade Repair Potion *5

Reversal Attribute Potion *5

High-grade Poison Mixture *5

Legendary rarity:

Potion of Skill Growth *3

Tears of the Phoenix *3

Lavellan Poison *4

Godly rarity:

Elixir *1

Lernaean Hydra Poison *1

...The theory of the poison set being something that the gods made just to get rid of the rotten stuff has gotten some serious backing. The Elixir must be included in case I make some trouble with the Lernaean Hydra Poison. Bet that the next Quest won't have something that crazy as a reward... 

It's gonna take some time for the Dungeon to clean up the mess from the bombs, so why not focus on the Quest on Floor 5? I mean, by the current trend, the fifth Quest should be on the fifth floor, right?

Chain Quest:Bug the Knot (V)

Quest giver:Ultimate Goddess of Water, Lusalki

Quest Description:

Floor 5 of the Water-Knot of Glavras is the location of the Upper Layers Control Center. Steal control over it from the Floor Boss.

P.S. It seems one cannot enter the Control Center from Floor 5. Look after the entrance on either Floor 4 or Floor 6.

Quest Content:Either use the included Hacking Device to take control over the Upper Layers Control Center, or destroy it.

 to receive the Hacking Device

Rewards:Potion of Skill Growth *1

If having cleared the previous Quests: 

Skill Scroll [Golden Ratio]

Unlocks: Bug the Knot (VI)

Another Potion of Skill Growth? I'm in! But yeah, the extra reward has shrunk to a simple Skill Scroll. Wonder what it does... nah. It's better not to know. In case of the Quest being impossible to fulfill, then it's better to not know what you have missed, right?

Alright then, time to map this floor! Because I hope with my whole heart and soul that the entrance isn't on Floor 6!

---

Hi, it's me again. The mapping has gone smoothly. I think I've covered 40% of the upper tunnels of this floor already. Praise me! And I've yet to encounter any monsters that could spell problems. Just your regular Greycave Rats and Pond Frogs. 

There's just a tiny little problem: The lower tunnels are flooded. And the reason for it is the pipeline I broke back then. Whoops. Does anyone have an ark nearby? Or a submarine? It doesn't even need to be yellow.

...What now?

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