Warrior, Mage and Rogue.
The standard three RPG Classes from which all other classes originated.
I would need to weigh the pros and cons of each before I made any choices, this was a very big decision.
"System, are there subclasses for each Class?" I decided to ask, just to be sure.
Yes. There are multiple subclasses for each Class. However, some are locked behind conditions that the user must fulfil before they can be obtained.
Okay, that was good to know at least... I considered my options.
Warrior, for the moment, wasn't something that appealed to me. I definitely would need to choose a Warrior Class at some point- that was unquestionable. But, for the moment, I refused it. While Warrior Classes tended to have the most straight forward growth, they were also limited by their simplicity. Strength was always good, but my primary job as a merchant didn't really match up with Warrior very well. I couldn't translate Warrior skills into Merchant very well.
That left me torn between Mage and Rogue.
Rogue was a good choice thanks to various stealth skills. Plus, with abilities like Sleight of Hand, they did have some synergy with my Merchant Job. The downsides, however, were that the Rogue didn't have much in the way of resistances if I recalled correctly. They were also fairly squishy and weren't very strong. They were better at sneak attacks, the opposite of the Warrior which liked to get up close and personal.
Mage, on the other hand, was incredibly powerful. The sheer versatility that mage classes would provide were nothing to be underestimated. They may be lacking in physical attributes like the Rogue and the Warrior, but they made up for that in various buff-like spells that could temporarily enhance attributes, and also various shielding magics that could defend from status conditions, heal others, and unleash devastating magical attacks.
Of course, the Mage came with the downside of being limited by their magic pool. Once they ran out of magic, a Mage was essentially a sitting duck. Just waiting for the enemy to kill them.
Even so, the idea of wielding mystical powers behind my imagination... How could I ever resist?
You have chosen Mage. Please choose a Sub-Class!
[Elementalist] [Illusionist] [Druid] [Summoner] [Healer]…
A list of classes appeared in front of me, making me rub my chin in consideration.
Just like the system said, there were quite a few subclasses but many of them were locked behind conditions that I didn't know about before I could use them.
I opened up the Elementalist Subclass, and saw it also divided further into various elemental magic subclasses like Pyromancer, Cryomancer, Geomancer, etc. It also had locked subclasses.
After consideration, I decided to not pick an Elemental Subclass. I would definitely pick one up later, but for the moment I decided against it. Wielding the Elements was definitely cool, but I needed a more all-purpose subclass that could work regardless of the world I was in.
Illusionist was very tempting; I knew how powerful illusions could be thanks to the likes of Itachi and Aizen- especially Aizen. The power to control all five senses was nothing short of godlike...
However, I refused it, purely because that I needed to have power and abilities to back up the illusionist subclass. It was better chosen after having obtained a Warrior and Rogue Subclass, not as a starting point.
Druid was an interesting choice. If this was the kind of druid that could wild shape into other animals, then it was definitely a good sub class. Being able to be as innocuous as a bird had great hiding capabilities, and I might even potentially unlock a Dragon Wild Shape.
The only issue was that such a thing fell closer into the realm of a Warrior subclass- a physical fighter. That wasn't what I was looking for.
Summoner... Now that was interesting. That was a subclass that I hardly ever recalled seeing. It was different from Necromancer, which required corpses or the deceased in order to work. I didn't know the exact details, but summoners as I recalled usually made contracts with other beings and then summoned them to their side...
But there was also another possibility. Just like how a Necromancer could be more like Sung Jin-Woo from Solo Leveling, there was a chance that a Summoner didn't necessarily have to be about making contracts with others.
The last class on the list was Healer, and I was sorely tempted to pick it. Being able to heal, especially early on, was incredibly powerful. Healers also generally were a buffing class, able to increase power, durability, speed, and more on top of being able to heal. The downside was a severe lack of offensive capabilities in any form, a completely dedicated support class which was what turned my eyes from it.
My eyes landed on Summoner again... Something about the class just kept pulling me towards it
What if? Just what if?
Ultimately, I made my choice.
You have chosen the Class: [Summoner]!
You have obtained the Class Skill – Summon Servant (E)!
You have obtained the Class Skill – Store Summon (E)!
You have obtained the Class Skill – Call Summon (E)!
You have obtained the Class Skill – Evolve Summon (E)!
You have obtained the Class Skill – Name Summon (E)!
My eyes near bugged out of my skull at the amount of skills I obtained for the Summoner Class. I quickly opened them up to read them one by one.
Class Skill – Summon Servant (E) (0.00%)
A Skill of the Summoner Class. Allows the user to summon forth servants to do their bidding. These Servants are a blank slate with unwavering loyalty towards their Summoner, willing to do anything they are ordered to do. Summon Amount = Class Level. Cooldown: 1 Day
I hissed softly... This... This was more than I could have ever imagined!
I had thought I would need to summon different beings and form contracts with them in order to summon them to aid me in battle, sort of like Celestial Spirit Magic from Fairy Tail.
But this? This was incredibly powerful. Yes, the Servant was a blank slate... But that was just the thing.
Being a Blank Slate also meant they could become whatever I needed them to.
I needed a Blacksmith? I could summon one and have it work at the forge.
I needed a Warrior? I could summon one and have it pick up the sword and start training.
Another mage? Hand them a magic book and have them get to studying.
It might be a bit slow at first, with me only able to summon a single servant... But once I got stronger and levelled up the skill... I'd be able to have an army at my beck and call.
Class Skill – Store Summon (E) (0.00%)
A Skill of the Summoner Class. Allows the user to store their summoned beings within a 'Home' area. While within this area, summons are held in stasis. Any summons that are killed will return to this area automatically. If the Area is already full, the Summon will die permanently. Storage Amount = Class Level x 2.
Another fantastic skill, allowing me to put away my summons and essentially carry my army with me. Incredibly useful if I was going into a dangerous area and was forced to go alone for whatever reason. The fact that summons would also return to the area on death in order to recover was a huge relief, since it meant that I wouldn't need to raise a new summon to replace another from scratch.
Class Skill – Call Summon (E) (0.00%)
A Skill of the Summoner Class. Allows the user to instantly call Summons to them in order to aid them. Amount Called = Class Level. Cooldown: 6 Hours.
This one was okay, but still necessary. If I had to leave behind stronger summons for whatever reason, I could call them to my side as needed against a tough opponent. Or if they were on another job but I need their particular set of skills, call them over.
Class Skill – Evolve Summon (E) (0.00%)
A Skill of the Summoner Class. Allows the user to evolve their summons and thus grant them access to more power and abilities. Races their summons evolve into will depend on the actions and personality of the summons up until that point. You will be notified when Summons are eligible for Evolution. Cooldown: 3 Days.
I gulped...
Okay... Holy shit.
I thought just raising summons was enough. But evolution? Evolving summons into other races...?
Shit... That was so fucking good. More races meant more diplomacy when trying to trade with others. On top of that, it almost certainly meant they would get various racial advantages and stat bonuses upon evolution. Like elves would likely get higher dexterity based stats or magic stats. Or Orcs would have higher physical strength.
This might just be the best skill in the set so far.
Class Skill – Name Summon (E) (0.00%)
A Skill of the Summoner Class. A powerful and magic intensive skill that enables the user to name their summon. Naming a summon can potentially cause the summon to evolve and will almost always result in an appearance change within the summon. The name given can influence both the personality and evolution path of the Summon. Cooldown: 1 Week.
... Okay, I take it back, this was the most powerful skill in the set.
This ability was essentially the same as the 'Naming' from TenSura, though unique only to my summons. It couldn't be used on summons right away since they would need to develop their own personality and abilities first in order for the skill to have the maximum effect... But that was good. That was really good.
I'd need to find a list of names and the meanings behind them before I started using this skill though, since the name could influence the evolution path. It would be bad if I called my summon something that ended up meaning 'worthless' and that fucked them over.
Now that the user has chosen their Class and Job, let us continue with the explanation.
The user has an in-game store that uses a currency called 'Gold.' Nice and simple. Usually, the store would only contain items within the user's universe; however, since you are a Dimensional Merchant with unique circumstances, you may purchase anything from across the multiverse (even multiple versions of items.)
Items you purchase will always work perfectly for you. So, if you were to choose Avalon, it would have the same absurd healing abilities and stopping aging as it would with Artoria Pendragon, as well as allowing you to use its true name.
I gave a nod at the System's explanation. Made sense, it wouldn't make sense if I was able to buy the Keyblade, but then I couldn't wield it because I didn't have the ability to wield one.
There is also a Gacha System.
I just groaned at that... Fuck, Gachas were the worst...
There are two types of Gacha Tokens: Gacha Coins, and Super Coins. Gacha Coins will pull anywhere from the Gacha Pool with Items from Rarity [Common] to [God]. Super Coins are guaranteed to be [Rare] or higher.
Ah, okay... Could I buy Gacha Tokens?
Gacha Tokens cannot be purchased. However, 10 Gacha Coins may be exchanged for a Super Coin.
I felt my body relax a little. That was good, it meant I wouldn't be able to blow all my money on Gacha.
If the user performs a 10x Roll with Gacha Coins, you are guaranteed 1 [Uncommon] or higher. If the user performs a 10x Roll with Super Coins, you are guaranteed one [Epic] or higher. The Rarities are:
[Common] [Uncommon] [Rare] [Epic] [Legendary] [God]
God is always a 1% chance, regardless of what kind of roll or what coin you are using.
I hummed softly... Interesting, so there was always a chance to hit it big. That was good to know, very useful information... Also meant that it was better to hoard my tokens until I had ten rather than using them as soon as I got them if I wanted bigger rewards. I could also save them for situations where I needed them, or for a rainy day.
The final Aspect of the game to keep in mind is the Achievement System! You may think of them as similar to quests, but when you achieve substantial feats, you will unlock an achievement that will give you extra benefits! Rewards can range from Gacha Coins to new skills, to even levelling up your job or class!
Nice and straight forward, a system to incentivise actually making waves and doing things in the world rather than just staying holed up back in my shop. Smart, because I was exactly the kind of person who would just hole up and master all of my abilities first rather than going out.
The user will now be presented with a Special Opportunity.
I felt my heart start to race again... A Special Opportunity?
The user my obtain the one-time deal: Super Starter Set. This Set Contains:
3 Randomized Skills
3 Randomized Magics
2 Randomized Perks
2 Helpful Randomized Traits
1 Super Coin
If the user accepts this deal, however, they will receive a massive demerit. This demerit can be removed over time, but it will be a demerit that is not easy to be taken away.
Will the user accept this deal?
I froze in place and gulped heavily.
The hardest decision yet had just appeared.
