📘 [Blue Trade Document - PREMIUM REPORT]
Entry Title:The Seven Wounds
Compiled by: [Blue Silence]
Access Level: 🔒 Confidential – 120 🟢 Green Cores required
Classification:The Syndicate That Never Heals
"Cut us, burn us, bleed us… we'll just scar over and come back meaner." — Saying among the Seven Wounds' Enforcers
🕷️ Overview:
The Seven Wounds are not a single syndicate — but an unholy alliance of underworld factions spanning the Story World's shadows.
Bound by profit and convenience, not loyalty, these groups run the black markets, control corruption, and dictate fear.
They rarely cooperate, but never destroy each other — a quiet understanding:
"If one bleeds, all bleed."
🖤 The Seven Wounds Factions:
♨️ 1. Burn:
"If it stands, it can burn."
Arsonists, bombers, demolition experts. Known for symbolic fires that mark territory. Their members are erratic, flamboyant, and impossible to predict. Their leader, rumored to have burned down a city during a negotiation, is known only as [Cinder Baron].
⚔️ 2. Scar:
The old-guard smugglers and muscle. They move weapons, stories, and people alike — quietly and efficiently. Once said to have owned the roads between the Antorio Empire and the Riftlands before the Treaty of Thirteen.
🔪3. Cut:
Elegant, precise, deadly. Sword-wielding assassins who see combat as art. Their duels are broadcast through the Blue Trade Records as illegal entertainment under the name "Blood Curtain Nights."
💢 4. Crush:
Underground brawlers and weapon suppliers. They run the Iron Pits — fight arenas built under city foundations. If you hear cheers beneath your feet, you're probably walking over their turf.
🧪 5. Poison:
Masters of whispers and toxins. Information brokers, blackmailers, and drug creators. They sell truth as easily as they sell death — and sometimes mix the two.
💀 6. Break:
The invisible saboteurs — hackers, destroyers of systems. They collapse infrastructures, jam communications, and plunge cities into silence. Some say they once brought an entire Silver Empire island crashing from the sky.
🩸 7. Bleed:
The puppet-masters of corruption. Politicians, nobles, and corporate heads under their payroll. They don't dirty their hands — they buy the ones who do.
⚖️ Structure & Dynamics:
There is no central leader — the Seven operate under a pact called the Wounded Circle, meeting only through proxies. Infighting happens, but open conflict is swiftly erased before it spreads — for the alliance to break would mean mutual annihilation.
They thrive across every Zone — from the 🌀 Sea of Fragments to the 💥 Riftlands — always adapting, always surviving.
☠️ Notable Conflicts:
🕳️ The Black District Erasure (Year Unknown): A middle branch of the Cut was wiped out by the Z Ranker [Last Note of Black] █. Witnesses describe it as "a massacre written like a song." Even when Cut's own Z Ranker arrived, he apologized after being humiliated.
Since then, both [Last Note of Black] and his ally [Owl] remain untouchable names — respected and despised in equal measure.
💥 Silent Feud: Seven Wounds vs. League of Heroes:
Their rival Organization. Both sides possess Z Rankers, but never go all out — for total war would erase them both. They clash in shadows, never in daylight.
⛓️ Rank and Reach:
The Seven Wounds possess a handful of Z Rankers — but none near the level of titans like the Grey Rose or the Council of Eight. Their influence, however, is everywhere.
A rumor here. A debt there. A whisper, a cut, a spark. They move the undercurrent of the Story World.
💀 Access Tag: #UnderworldFiles #SevenWounds
🟢 Cost: 120 Green Cores 💎
