Once, Elarion was a vast and flourishing world, teeming with life. Its lands echoed with the voices of countless races—humans, elves, barbarians, dwarves, orcs, vampires, and others long forgotten by time.
"Ten thousand years ago, a cataclysmic war with the Evil God shattered Elarion. The once-unified world was torn in two. The Eastern lands became a refuge for the surviving races, while the Western half faded into myth and shadow. Between them stretches the Great Desert—endless, unforgiving, and impassable. Some say it has no end. Others believe it's not a desert at all, but an illusion, a curse laid upon the land by the god of darkness himself.
Yet not all accept this tale. Whispers persist among sages and scholars—voices that claim the Evil God lacked the power to break a world so vast. They suggest another force was at play, something older… and far more terrifying."
Whatever the truth may be, one thing remains clear: the living beings of this world lost their path forward. With the old ways buried and the world divided, they now dwell in a land of uncertainty, clinging to fragments of a forgotten golden age.
Human Kingdom:
Today, no one remembers the name of the great human empire that once stood before the cataclysm. All records, books, and monuments were lost during the Great War. Time, chaos, and flame erased even the memory of its true name.
Now, the remaining humans huddle together in a fledgling kingdom they have named Auravelle. Though it may not yet rival the grandeur of the lost empire, Auravelle stands as a beacon of hope—a symbol of resilience rising from the ashes of ruin.
To the east of Auravelle lies the Great Verdant Plains, a vast and fertile expanse blessed with abundant water sources and rich soil. It is the agricultural heart of the Eastern lands, responsible for feeding not only Auravelle but many of the neighboring territories. The region is densely populated, with countless farming villages and bustling trade hubs scattered across its rolling fields.
As long as the Great Verdant Plains remain untouched, Auravelle will never go hungry.
To the east, civilization gives way to the ancient and mystical Elarwood, home to the peace-loving Elves. But the forest is not solely theirs—its vast expanse shelters many secrets. In the deeper eastern reaches of Elarwood, a powerful Orc tribe dwells. Unlike their war-hungry ancestors of legend, these orcs have adapted to a more harmonious life within the forest, respecting the natural balance and maintaining a cautious but enduring truce with the Elves.
The Eastern plains are dotted with a tapestry of life—divided into numerous large cities, smaller towns, and humble farming villages. Trade routes crisscross the landscape, connecting bustling markets, ancient waystations, and vibrant communities. Though diverse in size and culture, these settlements are united by one purpose: sustaining the life of the realm.
Among them, the largest and most influential is Rivor City, a thriving metropolis that houses nearly fifteen million people. It stands as a beacon of human achievement, a center of trade, agriculture, learning, and politics—often called the "Heart of the Plains."
And to the south stretches the Endless Ocean, a vast expanse of glimmering blue with no ending in sight. Sailors call it The Drowned Expanse, and though many have ventured into its depths, none have returned to tell of what lies beyond the horizon.
Nestled on the southern coast is Featherin, the greatest port city of the region. With its grand harbors, wind-blessed sails, and towering lighthouses, Featherin thrives as a center of maritime trade, exploration, and naval power.
To the west, the land transforms into a harsh and arid desert, where the sun scorches the sands and water is a rare treasure. Yet even in this unforgiving climate, life endures. A military city, Windale, fortified and unyielding, stands as the western bulwark of Auravelle. Its purpose: to defend against the Barbarian Tribe—a fierce and warlike people who have adapted to the desolate land. With skin like leather and bodies hardened by generations of survival, these barbarians thrive where others would wither. Though many call them savages, their endurance and strength have earned them grudging respect from even the most disciplined soldiers of the west.
To the north rise the towering Snowy Mountains, a realm of eternal winter where snow blankets the land year-round. The skies remain overcast, casting the region in a constant gray gloom. The cold is unrelenting, the winds razor-sharp, and the sun rarely—if ever—breaks through the thick, heavy clouds.
Nestled among the frozen peaks lies Highrest, the largest and only major city of the north. Despite its size, it is sparsely populated—home to fewer than a million souls. Life in Highrest is harsh, and only the hardiest dare settle there. The city functions more as an outpost of survival than a beacon of civilization, sustained by trade in rare minerals, enchanted ice crystals, and the legendary froststeel mined from the surrounding mountains.
But the Snowy Mountains hold darker secrets. In the deepest, most shadowed valleys—where no road leads and no torch can hold back the cold—dwell the mysterious and feared Nightwalker Vampires. Pale as bone and silent as snowfall, they are creatures of the dark who thrive in the sunless gloom. Shunned and whispered about by most, these vampires are said to be as old as the mountains themselves, their presence both a curse and a warning to those who venture too far into the northern wilds.
At the very heart of the human kingdom, nestled between the great regions of plains, forest, desert, mountains, and sea, stands the majestic capital city—Auralis. Protected by ancient wards and guarded by elite beastmasters, Auralis is the political, cultural, and spiritual center of Auravelle. Its white stone towers, grand arenas, and sky-piercing spires reflect the legacy of a once-glorious empire and the ambition of a rising kingdom.
Here resides the Human Lord, the most powerful beastmaster in all of Auravelle—a figure both revered and feared, said to wield a beast capable of sundering mountains and calming storms. Around him are gathered the noble families, ancient bloodlines tied to powerful contracts and long histories, as well as independent high-ranking beastmasters whose strength rivals legends.
These are the ones who shape the future of the kingdom—whether through politics, warfare, or the subtle games of influence. In Auralis, power is not just earned through strength, but also through wisdom, legacy, and the ability to command beasts that resonate with the very soul of the land.