In the vast expanse of the Star Realm, there is only one Nether Prison.
Amidst this torment are so many prisoners, and Kana chose the Metal Giant before him because it was easier to target.
After all, Kana needed to eliminate enemies of the same level or even one level higher, converting them into his own experience to quickly improve his level.
Only in this way would he be capable of eliminating the Evil Rat in the upcoming decisive battle.
And the recent fight was naturally for testing purposes.
After all, reality is different from a game. In games, to balance game mechanics and entertainment, you can't simply apply an enemy's combat power to real-life situations.
During the early level stages, the enemies could be analyzed using most game mechanics, but at high levels, when Kana himself reached this tier, he realized the game's mechanics could only serve as a reference.
These mechanics can be used to determine enemies' commonly used abilities and potential weaknesses.
