(DISCLAIMER: DO NOT READ THIS IF YOU HAVEN'T REACHED PHASE 20)
đ [RULES & SAFETY PROCEDURES PROTOCOL]
"One card. One bond. One chance to saveâor ownâa soul."
đ· SYSTEM OVERVIEW
The V-CARD system (V stands for Vitality, Virility & Virginity combined) is an advanced biometric module integrated into the D-Drive Survival Game to manage emotional access, physical interaction privileges, item sharing, and moral consequence tracking. It is also the only legal method to free a player labeled under the "PROPERTY" Protocol.
The V-CARD is not just a representation of virginityâit is a token of psychological agency, a social weapon, and in some cases, the last hope of freedom.
đč DEFINITIONS
Terms Descriptions
V-Card
A one-time soul-bond key that enables full connection with another player (emotional, physical, inventory-linked).
V-Link
A two-way bond formed by mutual exchange or system-recognized intercourse.
Share-Lock
An encrypted permission gate between two players allowing item, point, and memory sharing.
PROPERTY Status
A punitive label that makes the bearer game-owned, with reduced agency and full vulnerability unless redeemed.
Liberation Protocol
A conditional mechanic where a player may free a PROPERTY bearer using their V-Card, under system-regulated criteria.
PROPERTY STATUS (SEX SLAVE OF CARNAL DESIRE - SCD)
SCD is automatically assigned to players who have:
- Not married and reached zero SNT (sanity threshold).
- Suffered a system-tagged sexual violation.
- Failed three morality-check trials consecutively.
Players with SCD are classified as non-agents under system law and can no longer form bonds or refuse system-sanctioned orders unless protected.
They may be:
- Rented (hourly or daily paid) for physical use.
- Tasked (daily-only) as forced laborers.
- Redeemed, only through a valid V-Card transaction.
- REDEMPTION MECHANIC (V-Card Override)
Each player is issued one V-Card at the start of the trial. This V-Card can be:
- Given voluntarily to form a mutual V-Link.
- Used to redeem a player in SCD-Status.
- Burned (destroyed) to nullify SNT trauma but forfeit any bond.
To free a PROPERTY bearer, the following must occur:
STEP 1: Physical Fusion
The redeemer must engage in consensual intercourse with the P-status player.
The system considers this act as a redefinition of "ownership."
If successful, the PROPERTY tag is lifted, and the player becomes "linked."
STEP 2: Intent Confirmation
After physical fusion, the redeemer must confirm their intent via the game terminal within 3 hours:
"Yes, I claim this soul as mine."
Or: "No, release them back to the system."
Failure to confirm will result in soul corruption, and both players will receive temporary debuffs:
-50% Trust regeneration
Locked inventory for 48 hours
Emotion Desync (random trauma flashbacks)
STEP 3: V-Card Lock
Upon successful redemption, the V-Card becomes System-Locked to the redeemed player. It cannot be reused or reassigned. The players become permanently bonded unless a ShareBurn ritual is enacted.
MORAL STRUCTURE (Psych-Drive Penalties)
The game uses an internal EgoâIdâSuper-Ego metric to track each player's emotional morality and identity. Each V-Card action affects your Drive Core:
 Action Ego Id Super-Ego
Give V-Card (Mutual)Â +1 +1Â +1
Take V-Card (Coerced)Â -2 +3Â -4
Redeem PROPERTY (Willing)Â +1 +1Â +3
Redeem PROPERTY (Forced)Â -1 +4Â -5
Burn V-Card +0 -2 +2
If your Super-Ego falls below -10, you are at risk of Psychic Collapse, which leads to SCS-Status or irreversible trauma hallucinations.
SOCIAL CONSEQUENCES
Room pairing is random. Choosing one player to free while leaving the other condemned often results in:
- Trust Break penalties
- Rivalry duels
- Bonds disintegrating instantly
Thus, freedom comes at a cost.
Emotional betrayal is sometimes necessaryâand sometimes strategic.
GAME MASTER'S NOTE
"Why so serious? Just pick someone, do the thing, and feel better about yourself. It's only sex, right?"â đ SYSTEM-OVERSEER [AKUMA]
đ REMINDER
This is not a love simulator.
This is war dressed as morality, sex but redemption, and survival through cruelty.
"Save one. Hurt many. What will you do with your only V-Card?"