"After all, the main theme of the game is anti-war."
"But here in the Republic, if we don't fight, the Republic won't rise."
Zhao Ming, on the other hand, didn't mind and waved his hand while leaning back in the boss chair:
"Not necessary."
"Looking at the popularity of the Awakening Era, it's clear that compared to anti-war, players are currently more curious about the process of the Republic's rise."
"And even though it's called an anti-war game, we still need to develop some new gameplay."
"After more than half a year of promotion, many players already understand the pain of war, so further promotion won't have much effect."
"It would be better to let them play the Awakening Era DLC and see how the Republic gradually rose from suffering."
"Learning a little about this spirit of perseverance is also good."
In fact, that's precisely the case.
After all, from World War II to World War I, the promotion has been ongoing for more than half a year.
