By the end of day three, something beautiful happened:
A proper team composition emerged.
Out of the forty-seven Dungeon-Born, their specialties organized themselves as naturally as rivers finding their course.
10 Archers
Still ranged specialists, but now wearing reinforced bracers, light chestplates, and armed with short daggers for emergencies.
Their job: constant pressure, softening targets, and punishing exposed flanks.
10 Heavy Frontliners
Those who gravitated toward shields, hammers, reinforced clubs, and metal-studded maces.
Thick armor, heavier builds, unyielding stances.
Their job: form the bulwark, absorb impact, prevent breaks in formation.
10 Spearmen
Medium armor, long reach, disciplined spacing.
Their job: maintain the formation's structure, punish anything that tried to push past the heavy line.
6 Skirmishers/Flankers
Fast movers who took to dual blades, hatchets, or short spears.
