Cherreads

Bio + Important Info

(I didn't know where to put this but it's important for what I have planned so here's this before the bio

Classification: Different score ranges are associated with different levels of intelligence -

Average: The average IQ score is set at 100, and most people fall within a range of 90-110 (or sometimes cited as 90-114).

Above Average: Scores above 115 indicate above-average intelligence.

Gifted: Scores of 120 and above are considered superior or gifted.

Superior/High IQ: Scores of 130 and above fall into the very superior or high IQ category.

Genius: A score above 140 is generally considered indicative of genius-level IQ.)

For author - Probe variants, fighters, bombers, shuttles, corvettes/escorts, scout ships and exploration dedicated ships, troop/invasion force transport, frigates, destroyers, construction ships, cruisers, battlecruisers, carriers, colony ships, battleships, fleet tenders and fuel tankers(both civilian grade and military), super carriers, super battle-carriers, mobile shipyards, motherships, dreadnoughts, superweapons, megastructures

For Ships - Crew(officers, engineers, miners, scientists, etc)

Passengers

Sailors(for piloting ships and manning guns)

Soldiers(primarily security, piloting mechas and tanks, etc...)

Marines(for on and off ship operations)

Airmen(fighters, dropships, drones, shuttles, bombers, and more)

Army - Ground defense/attack, maintaining authority in regions and planets.

Marines - Special operations in both space and ground, ship and station defense.

Navy - Spaceships and manning a spaceships weapons, can defend their ships if needed but prefer to leave it to the marines.

Air Force - Primarily function as an airwing for spaceships, air support for ground forces, troop transport for troops, and all air force units will be trained for elite ground combat so they can help ground forces even if shot down, all Air Force will be trained in both in space and in atmosphere functions.

I will be making this a little bit more realistic when it comes to space so ships will be significantly faster both bigger and smaller ships, combat ranges will stretch in the tens of miles to hundreds of miles instead of right next to each other, fighters, bombers and other types of smaller crafts/ships will be prevalent in space combat, and their will be a large variety of FTL forms and reactions to those forms.

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Bio

Name: Allen Skecher

Gender: Male

Species: Human(Special Variant)

Moral Compass: Chaotic Neutral

Sexuality: Straight

IQ: 190(Super genius level intellect)

Average Medichlorian Count: 11.5k

Starting Alignment: Balance

Magical Potential: Moderate

ATA-Gene: Present and active

Faction - Project Exodus(ship markings will be PES Project Exodus Spaceship)

Project Exodus goals are to advance in technology, leave earth and colonize the universe, fight off threats that threaten their civilization, and create their own unique civilization that primarily survives and lives on space ships, space stations, and unique new worlds.

Faction Ultimate Goal: To find a gaia world filled with life to colonize and expand their civilization from that world.

His looks by 25 - 6ft tall, brown hair, brown eyes, relatively handsome face, a trained and maintained male physique, olive skin, a rather distinctive male voice

(-Powers & Abilities-)( ´-ω・)︻┻┳══━一

The Research System - The research system is both simple and complex, it takes both resources and time but is capable of researching anything and everything as long as both time and resources are given.

Any and all related knowledge to the research both during and once completed will automatically be downloaded into the hosts mind/mental archive and any linked individuals.

Personal Interface - The user has a personal interface(s); a manifested and interactive interface system that points of interconnection between systems or subsystems especially of themselves for many usages such as score keeping, data recording, altering their personal vision with words, memories, pictures, etc., regardless in how it's manifested.

Applications

Automatic/Assistant Research

Self-Interface Manipulation

Audio/Visual Recording

Cyberlingualism

Digital Interaction

Digital Vision

Heads-Up Display

Hologram Interaction

Visualization

Status Reading

Automatic/Assistant Research - Both the system itself, the user, crew, and linked civilizations/individuals will automatically research ordered tasks more efficiently and effectively.

Ex.1 If the user is busy but still needs something studied the user can assign the system to research the task for them whether that may be something simple like an unknown language or even warp field generators however the system alone while it guarantees it will succeed in the task no matter the task it will be slow but with assistance whether that maybe the host or linked individuals could speed it up.

Ex.2 The system while it can't directly influence the host or any individual it can subtly push the host or other linked individuals in the right direction to assist in research, say if it has discovered something crucial about its task but the host or other linked individuals have not even considered it it will subtly push them to consider that crucial suggestion/information to speed up the research.

It should be noted that the system will not only download whatever it was tasked for but also the relative science/general knowledge behind the research and will assist the host and understanding the science/general knowledge it had downloaded into the hosts brain.

(Yes there will be a research tree and I will go into some detail about this research tree later on in the story but the system will not be limited to only the research tree the host can request pretty much anything to be researched as long as enough time and resources are given literally anything could be researched)

Audio/Visual Recording - The user is able to record and playback any sounds and/or images of their choosing.

Cyberlingualism - The user can communicate and translate cyber technologies, either telepathically or by speaking, including machinery, computers and other related electronics.

Digital Interaction - The user has the power to interact with the digital plane without conventional artifacts, like a computer mouse. Via simple physical interaction the user can open a program or document on a non-touch pad computer.

Digital Vision - The user is able to perceive everything in digital data-form, this way the user can collect data faster and even analyze it to use it.

Heads-Up Display - The user can create or see a heads-up display: a digital layer overlays their field of vision, granting them access to a vast array of information on various aspects of the surrounding environment and the individuals without diverting their attention. At the initial level, HUD may show only the main data of the targets (name, surname, date of birth/creation, etc.), little else (such as a short description of what they are doing/looking for,) or incomplete. At higher levels, it could show all existing data (such as current age, species, eye/hair color, body shape, personality, clothing, distinguishing marks such as tattoos or scars, etc.)

At the center of their view, the user sees a translucent display showcasing vital indicators such as their health gauge, magic/energy reserves, stamina levels, and other essential metrics relevant to their abilities and capabilities. This allows them to monitor their status with precision, ensuring they remain in optimal condition during any situation.

Additionally, the HUD extends its functionality to show information about others, granting them the ability to observe and interpret vital statistics and attributes of individuals they encounter. For instance, they can readily identify the health, magical potential, and energy reserves of adversaries, allies, or even bystanders within their vicinity. This information appears as dynamic indicators hovering above each individual, providing real-time feedback on their condition and capabilities.

Furthermore, the user possesses the remarkable capability to discern the intricacies of combat techniques and weaponry utilized by others. By simply focusing its gaze on an opponent, the HUD instantly analyzes and catalogs the various martial arts styles, magical spells, or specialized weapons employed by the individual. This detailed insight allows the user to adapt their strategies, accordingly, exploiting weaknesses and formulating effective countermeasures with unparalleled precision.

In addition to these combat-oriented functionalities, the HUD serves as a navigational aid, providing the user with a minimap overlay detailing their immediate surroundings. This map dynamically updates as they move through the environment, highlighting points of interest, potential threats, and strategic vantage points to enhance their situational awareness and tactical decision-making.

Visualization - The user can visualize images, objects and information in their mind, like an organic augmented reality or Computer Aided Design (CAD); from visualizing the kinematic movements of an internal combustion engine's mechanical components, visualizing a spring-loaded mechanism system in a gun, visualizing calculations, computer codes, schematic designs of electronic wiring system, interactive physics, equations, graphs, charts, data, biological/physiological processes to visualizing people and their movements.

They can interact with the object they visualize; move, rotate, expand, offset, arrange, compute, duplicate, extrude, cut, assemble, revolve, splice, disassemble, organize, change, dimension, analyze, animate, simulate and hold it in place as they move around it. Also can easily tell a person's true height, distance of an object, size, weight, mass, volume, speed, velocity, energy and dimensions with extreme precision. They can easily find flaws in a design or systems, create mental schematics or know how things work intuitively.

Visualization can aid in rapid mental computation, enhanced memory, procedural and photographic recall, thought experiments, pattern recognition, mathematical, mechanical/scientific aptitude, intuition, creativity, imagination, accelerated learning, detailed analysis, conceptualizing, design, inventing, rapid fabrication and problem solving.

Status Reading - User can read/view the complete status of anyone or anything, allowing them to see any/all powers/skills, stats, level, overall health, flaws, etc. the target possesses. They can also transfer that information to another medium so that anyone else, including the target, can view the information/status for themselves.

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