True Name: Anamalech
Once a man, now a demon.
His name was cast aside after his ruthless rise to power—"Anamalech" became irrelevant.
Now, he is only "Murmur", a name taken from the most feared demonic lineage in the Underground, rebranded as his own.
Title: "Great Duke and Earl of Hell"—not as an inheritance, but as a declaration of his dominion.
Physical Design & Attire
Height:6'8" (203 cm)—towering, but with a controlled, calculated presence.
Build:Lean but imposing, with elegant and precise movements—never wasting energy.
Eyes:Glowing ember-orange, radiating a subtle, ever-present sorcerous aura.
Horns: Two long, sharp, back-curving obsidian horns, subtly engraved with glowing sigils, pulsating with necromantic energy.
Clothing:Royal robes, fused with cursed magic, shifting subtly like an undying presence.
Heavy enchanted cloak, layered with woven soul essence, appearing almost liquid in movement.
Runic sigils and skeletal motifs embroidered into his attire, pulsating with dark sorcery.
Sleeves and gloves are lined with ethereal chains, connecting to spirits bound eternally to his service.
Presence: Shadows seem to cling to him unnaturally, as if afraid to let him go. His footsteps make no sound, yet the whispers of the dead follow his every move.
Personality & Behavior
Cold, reserved, and precise.
Never wavers in decisions—once made, they are final.
Manipulative and strategic, always ten steps ahead.
No regret, no guilt, no second thoughts.
"Decisions that are already taken must be told and learned as lessons—learned to perfect success."
Obsessed with order, but views people as tools—useful only as long as they serve their function.
Does not act out of emotion, yet he understands emotions perfectly—just enough to exploit them.
Values efficiency over morality—if something must be done, it will be done, no matter the cost.
Backstory – The Rise of Murmur
Once human, once a warrior, Murmur fought against the Demon King's forces. Though he survived, he was knocked down and transformed into a demon by an ancient curse.Fell into the Underground along with others—where survival became a game of knowledge and power.Ignored everyone, immediately turning to sorcery, building an unmatched mastery over necromantic sciences.Worked tirelessly, maintaining the Underground, experimenting, organizing—yet all credit went to Armaros. Watching Armaros enjoy the benefits of power, while Murmur broke himself ensuring everything functioned, he made a decision.He would take power. He would take everything.The Betrayal & ExperimentsMonths of preparation.Began with Charun—the only human in Nydiliwyn, an unknown variable.Captured her, experimented on her, searching for deeper understanding.Agiel walked in—he was not meant to. Murmur, already brimming with resentment, used Agiel as an outlet, unleashing his full frustration.Agiel was tortured, dissected, experimented on, his limits tested until there was nothing left.His remains were discarded—worthless, forgotten.Murmur never realized that in doing so, he created Skully. With his knowledge perfected, his strategy refined, Murmur turned to Armaros.Alongside Namtar, he struck.Armaros, grieving, vulnerable—his power unstable.Easily taken down. Easily silenced.Murmur struck the final blow, sealing his rule.Daeva was there, watching, powerless—he let her go."She is irrelevant. If she becomes relevant, we will find her."With Armaros gone, Murmur became the king—but only in practice.To solidify his rule, his name had to die.Anamalech ceased to exist.Murmur was born—the Great Duke and Earl of Hell.
Abilities & Sorcery
1. Necromantic Dominion – "King of the Unresting"
Summons ghouls and spirits by fusing shattered core fragments. These entities are not truly alive, only fragments of their former selves, existing only as long as Murmur allows.Commands armies of the dead, using them as extensions of his will.
2. Soul Rupture – "Break the Core"
Can temporarily shatter someone's core, rendering them stunned, broken, and powerless. Victims feel immense pain as if torn apart from the inside. The effect is not fatal, but mentally and physically devastating. Only exceptionally strong beings can recover quickly.
3. The Unfinished Ones – "Experimental Abominations"
Murmur's experiments never end. He has created abominations—souls stitched together, creatures that should not exist. These entities exist outside normal rules, unpredictable and unstable—but highly effective weapons.
4. The Silent Chains – "Bound to the Dead"
Spectral chains link him to unseen spirits at all times. These chains can manifest to bind, restrain, or devour the energy of enemies. Each soul bound to him extends his own life and power.Breaking these chains weakens him—but he never lets them be broken.
5. The Absolute Will – "Death Cannot Defy Me"
Murmur has reinforced his own existence, making him extremely resistant to reality-altering abilities.Time resets, illusions, and forced alterations struggle to affect him. If erased, his soul simply reconstitutes elsewhere—too deeply connected to his experiments to truly die.
Final Thoughts
Murmur is not a warrior, but a force of control—a ruler who does not care for morality, only results.
Every soul in his kingdom is merely a resource. Every decision is a lesson. Every betrayal is a necessity.
He is not a man. Not a demon.
He is inevitability.