Cherreads

Stats and Skills

Provisional Hero License Arc

Core Stats

Strength (STR): 80 – You hit like a sledgehammer now. Most bones snap before your bat does.

Agility (AGI): 89 – You move like a glitch in the Matrix. Blink and you are gone.

Intelligence (INT): 93 – You can calculate trajectory, insult your opponent's mother, and still have enough brainpower left to plan their downfall.

Charisma (CHA): 140 – You could convince Endeavor to smile. People listen, swoon, or run... depending on your mood.

Luck (LCK): 1 – You still attract disaster like a lightning rod in a hurricane. You are fate's personal chew toy.

Titles & Passive Perks

Major Titles

Unrivaledx2 – Your combat perception and reaction speed are significantly enhanced when fighting multiple opponents at once. Situational awareness increases automatically.

Prodigy – Your natural talent accelerates growth. Skills take less time to master, and knowledge sticks faster.

The Shit-Talker Supreme – Your intimidation factor skyrockets against weak-willed enemies. Taunting them is almost too easy.

Buffs & Effects

+5% EXP Gain – You learn and grow at an accelerated rate.

+1 Intelligence & Awareness – Your strategic thinking and battlefield perception are naturally sharper.

Enhanced Instincts – Your reactions are faster in unpredictable situations.

"Born for This" Effect – Mastering combat techniques comes easier to you.

Intimidation Factor – Other students and Pro Heroes instinctively acknowledge your talent, making first impressions much stronger (for better or worse).

System Abilities (Limitless Growth)

Combat Enhancements

Limit Breaker (Toggleable) – Triples all physical stats (Strength, Agility, Stamina) for a limited time. Side effects only kick in once deactivated... but you never turn it off.

Combat Intuition – Your muscle memory and reaction speed automatically improve in fights. You adapt to opponents' patterns much faster than normal.

Pain Resistance – You still feel pain, but it is dulled. Hits do not slow you down as much as they should.

Adrenaline Rush (Conditional) – When in danger or critical condition, your speed and reaction time spike. Exhaustion is temporarily overridden.

Fighting Styles

Street Brawler – Bonus damage when using fists, kicks, or melee weapons. You also excel at dirty fighting techniques.

Sprint Mastery – Your acceleration and short-distance bursts are faster. Stamina drain from sprinting is reduced.

Weapon Proficiency: Blunt Weapons, Clubs, bats, pipes, if it is blunt, you hit harder, faster, and more precisely.

Endless Banter – Psychological warfare through shit-talking. A small chance to lower an enemy's focus or decision-making mid-fight.

Trained & Self-Created Skills

Tactics & Fighting

Dirty Fighting – Eye pokes, low blows, feints, you fight to win, not to look good.

Acrobatics & Evasion – Parkour and movement training make you harder to hit. You can vault over obstacles, climb quickly, and reposition fluidly.

Improvised Weapon Combat – Anything in your hands is a weapon. Chairs, pipes, even textbooks... if you can lift it, you can use it.

Unarmed Combat Techniques – A mix of boxing, kickboxing, and street fighting makes you a wildcard.

Enhanced Stamina & Endurance – You can fight and move longer than most.

Situational Awareness – You instinctively scan for weak points, escape routes, and threats.

Strategic Skills

Tactical Awareness (Passive) – You recognize combat strategies in real time.

Strategic Negotiation (Dialogue Unlock) – You can convince even hostile allies to work with you in certain situations.

Elite Passive Skills

Survival & Momentum

Last Laugh – If you reach fatal damage, you get 10 extra seconds at 1 HP with +25% speed and power.

Fuck You, I'm Alive – A stronger version of Last Laugh that triggers when you are near death.

Street-Rat Survival Guide (Upgraded) – Increases chances of finding useful loot in garbage, stolen goods, and random areas. You are more street-smart and have sharper instincts in the underground.

Instant Reputation – Everything you do, good or bad, spreads faster.

Endless Momentum – The longer you move, the faster you get.

Crowd Favorite – If people are watching, you get stronger. Cheers, boos, it does not matter.

Advanced Combat Instincts

Predator's Instinct – When fighting multiple enemies, you instinctively identify the weakest link.

Shatterpoint (Active/Passive) – You can briefly see structural weaknesses in defenses, environments, or people.

Warpath Momentum – Your speed buffs stack damage bonuses.

Storm Fist (Active) – A melee attack infused with elemental force, creating a shockwave on impact.

Iron Jaw – Resists torture, drugs, and forced confessions.

Passive Skills – Psychological Warfare & Adaptation

Rage Bait – Enemies become reckless when provoked.

Relentless Survivor – Last Laugh auto-triggers once per event. Doesn't consume the usage of the skill.

Tenacity – Reduces exhaustion penalties but worsens recovery.

Instinctive Awareness – Your precision increases when blinded.

Gambler's Grit – The lower your HP, the higher your critical hit chance.

Slippery Bastard – You can slip out of holds, grapples, and tight spaces.

Devil's Advocate – You are good at flipping arguments in your favor, even against authority.

Bullshit Sensor – You instinctively detect lies and deception.

Elite Combat Techniques

Unbreakable Will & Combat Flow

Cheat Death (Passive/Trigger) – If you take a fatal hit while moving, you redirect the damage to a non-lethal area.

Spiteful Resilience – The angrier you get, the less damage you take.

Pinpoint Rebound Strike – Redirect incoming projectiles with increased speed & force with precise targeting.

Last Second Save – You have a small chance to auto-dodge when caught off-guard.

Momentum Shift – Dodging attacks temporarily boosts your strength.

System Features

Party Function – Tracks allies in real-time.

Emergency Signal – Undetectable distress call.

Crafting Room – Build anything you need.

Emergency Stunt Double – Creates a moving decoy.

Items & Equipment

Wolf's Fang (Accessory)

+20% Strength when using blunt weapons.

Boosts intimidation & threat effectiveness.

All Might's Autographed Training Gloves

+15% Strength boost.

Paranormal Liberation Front ArcCore Stats

Strength (STR): 169 - You are no mere brawler - you are a walking siege weapon. You can twist steel, punch through walls, and send grown men flying like lawn chairs. Flipping cars? That was months ago. Now you are tossing small trucks.

Agility (AGI): 188 - Your speed and reflexes are on another tier. You don't dodge attacks - you aren't there when they land. You move like a ghost with rocket boosters, and close-range fighters struggle just to track you.

Intelligence (INT): 197 - You think faster than most people can react. Strategic manipulation, combat analysis, psychological reading - you process and predict like a tactical AI with a grudge. Outthinking opponents is just part of the warm-up.

Charisma (CHA): 285 - Your presence is magnetic and dangerous. Whether it's awe, fear, admiration, or hatred - you will be noticed. You can rally crowds, break egos, or silence rooms with a glance. You are not just a person anymore; you are a myth made flesh.

Luck (LCK): 1 - The universe does not have your back. Coin tosses, timing, random events? If it can go wrong, it usually will. You survive not because of luck - but because everything else you have overcomes it.

System Abilities Combat Enhancements

Limit Breaker (Toggleable) - Triples your Strength, Agility, and Stamina for a limited time. No hard timer, but the longer it's active, the worse the backlash when deactivated. Pain, fatigue, and internal damage all hit at once - but you've never turned it off.

Combat Intuition - Your instincts sharpen in combat. As a fight progresses, your muscle memory adapts to your opponent's patterns, improving dodge timing, counter-strike windows, and feints on the fly.

Pain Resistance - Damage still hurts, but it won't slow you down. You can fight through broken ribs, concussions, and torn ligaments. You feel pain - just not enough to care.

Adrenaline Rush (Conditional) - Activates when you are in critical danger. Temporarily boosts reaction time, movement speed, and stamina. Exhaustion and pain are overridden - until the threat is over.

Fighting Styles

Street Brawler - Bonus damage with fists, kicks, and melee weapons. You excel in chaotic, close-range fights, especially when fighting dirty - groin shots, eye jabs, and headbutts included.

Sprint Mastery - Boosts acceleration and burst movement. Dodge, charge, escape, or flank with speed that leaves most others reeling. Stamina drain from sprinting is significantly reduced.

Weapon Proficiency: Blunt Weapons - Clubs, bats, pipes - anything blunt hits harder and cleaner in your hands. You swing faster, strike with better angles, and can exploit weaknesses in both armor and stance.

Endless Banter - Your trash talk isn't just loud - it's weaponized. Every taunt has a chance to break an enemy's focus, delay their attacks, or make them act recklessly. Especially effective against the prideful or insecure.

Trained & Self-Created Skills

Dirty Fighting - You are not above low blows, baited moves, or improvised violence. Anything to win. You gain bonuses against clean fighters, especially in one-on-one situations.

Acrobatics & Evasion - You can flip, vault, wall-run, and roll with fluidity. Makes you hard to pin down and harder to hit. Grants passive bonuses to dodging, repositioning, and aerial attacks.

Improvised Weapon Combat - Anything can be a weapon in your hands - chairs, broken bottles, desks. You suffer no penalty using non-standard tools in combat and deal bonus damage when using the environment.

Unarmed Combat Techniques - Your fighting style is a mix of boxing, kickboxing, and raw street violence. Unpredictable, efficient, and brutal. Balanced for both defense and offense.

Enhanced Stamina & Endurance - You fight longer and harder than most. Sprinting, fighting, lifting - your body keeps pushing past normal thresholds. Resistance to fatigue and short-term physical strain.

Situational Awareness - You instinctively scan for weak points, traps, exits, and threats - even mid-fight. Boosts reaction time in chaotic environments and improves split-second decision-making.

Strategic Skills

Tactical Awareness (Passive) - You naturally recognize strategies in motion - flanks, feints, distractions. You don't just react - you anticipate.

Strategic Negotiation (Dialogue Unlock) - You can flip the board during high-stakes conversations. Even enemies may hesitate, delay, or reconsider based on how you present a situation.

Elite Passive SkillsSurvival & Momentum

Last Laugh - When you take fatal damage, you stay standing for 10 extra seconds at 1 HP with +25% power and speed. Enough time for revenge or escape.

Fuck You, I'm Alive - A stronger version of Last Laugh. Triggers only once per major encounter. Leaves you alive but barely standing - and dangerous.

Street-Rat Survival Guide (Upgraded) - You know how to find what others miss. Increases your chances of finding useful items, hidden passages, and exploitable weaknesses - especially in urban or underground areas.

Instant Reputation - Every action you take - victory, mercy, brutality - spreads fast. You gain notoriety or admiration quicker, influencing how others perceive and treat you.

Endless Momentum - The more you move, the faster you get. Movement speed and attack power increase the longer you are in continuous motion.

Crowd Favorite - If people are watching - friend or foe - you get stronger. The louder the response, the greater the boost. Applause or hatred - it all fuels you.

Advanced Combat Instincts

Predator's Instinct - Automatically detects the weakest link in a group fight. Highlights targets you can overwhelm quickly, disrupting enemy formation and morale.

Shatterpoint (Active/Passive) - Briefly reveals weak spots - armor cracks, joint stress, structural flaws. Can be used to break weapons, walls, or enemies in fewer hits.

Warpath Momentum - Every step, dodge, or sprint stacks a bonus. The faster and longer you move, the more damage your attacks do. Built for aggressive, mobile combat.

Storm Fist (Active) - Delivers a melee attack that creates a short-range shockwave. Can knock enemies back, stagger defenses, or break guard.

Iron Jaw - You resist torture, drugs, sedatives, and mental pressure. You are a pain-immune smartass who doesn't crack under interrogation.

Psychological Warfare & Adaptation

Rage Bait - When you taunt or mock someone, there's a high chance they lose control, becoming reckless or blind with anger.

Relentless Survivor - One guaranteed Last Laugh trigger per major event, no matter how you go down.

Tenacity - You resist exhaustion effects. Can keep fighting at peak longer - but your recovery time after the fact is worse.

Instinctive Awareness - Your precision actually increases when blinded, stunned, or disoriented. Your body doesn't need your eyes to fight.

Gambler's Grit - The lower your HP, the higher your critical hit chance. Near-death fights become kill zones.

Slippery Bastard - You are naturally evasive in tight spaces. Can slip out of holds, bindings, and choke-outs faster than expected.

Devil's Advocate - You are unnaturally good at flipping arguments - even against higher authority. Can twist logic and outcomes in your favor.

Bullshit Sensor - You instinctively detect lies, false promises, and manipulation. Doesn't tell you what the lie is - just that it's there.

Elite Combat TechniquesUnbreakable Will & Combat Flow

Cheat Death (Passive/Trigger) - If you take a lethal hit while in motion, it redirects to a non-fatal area. Requires you to be moving - stand still and it won't save you.

Spiteful Resilience - The angrier you get, the tougher you get. Emotional rage reduces incoming damage - especially from enemies you hate.

Pinpoint Rebound Strike - Catch or deflect projectiles with precision, then send them back faster and harder. Works with thrown, fired, or energy-based attacks.

Last Second Save - You have a small chance to automatically dodge when caught off-guard. Doesn't trigger often - but when it does, it matters.

Momentum Shift - Every dodge or weave stacks a bonus to Strength. Keeps you aggressive even while evading.

Defiance - You resist Quirk-based control, coercion, and manipulation. Your willpower is harder to override than most.

Impact Overflow - Stores kinetic energy from dodged or blocked attacks, then unleashes it in a single massive counterstrike. Works on both melee and ranged.

Devourer's Instinct - Briefly enter a state where every landed hit restores a bit of stamina and increases reflex speed. Perfect for prolonged or attrition fights.

Pulse Shred - Sends a precise, invisible shockwave from a punch or kick, extending your range and allowing indirect hits. Useful for group fights and ambushes.

Mind Games & Perception

Dealbreaker - You sense when high-stakes offers are rigged or dishonest. Negotiation advantage, especially in life-or-death deals.

Fearmonger - Enemies aware of your rep may hesitate to engage or act defensively. Intimidation becomes a passive effect.

Phantom Step - Briefly distorts your movements, making you harder to predict. Can cancel animations, feint direction, or vanish from line of sight.

Soulbound Will - You are heavily resistant to fear and mind control Quirks. Inner conviction forms a mental barrier against outside influence.

Veilpiercer - You can detect hidden enemies, illusions, or cloaked threats. Your perception flickers through deception.

Aria of the Arcane - Your voice gains a subtle supernatural weight. You can break tension, restore order, or silence chaos just by speaking.

Eclipse Strike (Active) - A charged melee attack that, on impact, disrupts an opponent's Quirk for several seconds. Cooldown-based. Game-changing if timed right.

Crafting & System Features

Moonweaver's Gift (Passive) - Items you craft - armor, weapons, clothing, or tools - carry emotional resonance and subtle fate-altering effects. Whether you are forging for battle or bonding, each creation influences outcomes in ways others can't quantify.

Party Function - Real-time tracking of allies. Displays locations, health states, and conditions across a linked team. Useful for coordination, ambushes, or pulling off synchronized strikes.

Emergency Signal - Sends a silent, undetectable distress call to designated allies or support networks. Activates passively when unconscious or captured. Doesn't rely on external tech - system-based.

Emergency Stunt Double - Deploys a fast, mobile decoy that mimics your movement pattern for a brief time. Perfect for drawing fire, confusing enemies, or staging quick escapes.

Tether Link - Temporarily share senses - sight, hearing, even pain - with a selected ally. Synchronizes awareness and reaction timing for joint operations or high-trust combat.

New Passives & Skills

Bloodbound (Passive) - Developed through your bond with Toga. When fighting near her - or when aligned emotionally - you gain subtle combat boosts: faster reaction time, minor healing on kill, and increased aggression. The deeper the bond, the stronger the effect.

Warborn (Passive) - You thrive in chaos. Fighting multiple enemies grants incremental stat bonuses to Strength, Agility, and critical hit rate. Kills or knockouts temporarily boost these even further.

Oathbreaker (Skill - Active/Triggered) - Once per battle, you can nullify the powers, abilities, or morale of someone who has betrayed their own ideals or broken a sacred vow. Whether they abandoned justice, love, loyalty, or purpose - you call out their failure, and it hits hard. Briefly strips them of Quirk-based or moral power sources.

New Items & Equipment

Hemothread Fang - A semi-sentient wire-blade coiled within a reinforced gauntlet, forged from your own blood.

Can extend, retract, and wrap around objects at will.

Responds to your intent like a living weapon - grapples, whips, binds, or slices.

Can be used defensively (to parry) or offensively (to impale or constrict).

Strength scales with your emotional state - bloodlust, grief, or rage amplify it.

Rewind Residue - A crystallized fragment of Eri's Quirk, encased in a containment ring.

Automatically negates one fatal injury per calendar month.

It doesn't undo damage - it simply restores your body to just before the killing blow.

Side effects may include brief déjà vu or post-rewind vertigo.

Existing Items

Wolf's Fang (Accessory)

+20% Strength when wielding blunt weapons.

Intimidation and threat levels are passively increased in combat.

Enemies are more likely to second-guess engaging with you head-on.

All Might's Autographed Training Gloves

+15% Strength across all melee attacks.

Symbolic presence boosts morale in allies and subtly increases your reputation when worn in public events or official battles.

Recipes & Unlocks

[New Recipe Unlocked] - Hearty Holiday Feast

A morale-boosting, stat-enhancing meal.

When shared with allies, it grants temporary buffs to Stamina Regeneration, Charisma, and Critical Resistance.

Flavor and effect scale with emotional context. Cooking it with care unlocks secret bonuses.

Bonds

Permanent Bond: Ryuu ↔ Toga

This connection is locked in - unbreakable.

Combat synergy increases when both are present.

Joint techniques may unlock.

Emotional triggers (jealousy, protection, rage) can activate passive boosts or reactive abilities.

Also affects dialogue paths, character arcs, and story impact.

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