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Rebirth of the Villain

Fairylord7
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Synopsis
[Author Note: I have changed the story entirely] As I took the last pill, with that bitter taste lingering, I thought: at least this decision was mine. Then darkness. Then... [Processing... Player from Earth detected] Purple text appeared, floating in the darkness around me. Not on a screen—just there in front of me. [Good morning, Malek...] I tried to speak but couldn't. My body felt wrong—taller, stronger, with strange energy buzzing inside me. [You are one of the generals of the Alukar's army] I forced my eyes open against bright light. I saw a stone ceiling and walls with weird weapons. I looked at my hands—pale with long fingers that weren't mine—and panicked. "This can't be right. This should be the afterlife, but..." [You were dead and now transmigrated to this new world] [Here you must choose your fate and decide yourself] "Wait, are you talking to me?" My voice sounded deeper, with a weird echo that gave me chills. [Yes...] "What is this place?" [Transmigration. You are now one of the strongest villains in this world] A villain? Me? The nobody suddenly cast as the bad guy? Pretty ironic.
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Chapter 1 - Power system

(not important for now but Incase you are curious)

SOUL ENERGY POWER SYSTEM

CORE CONCEPT

Soul Energy is the basic power source in this world, connected to a person's essence. After the Breaking fractured reality, humans found they could use this energy for different abilities. The Guardian Councils limit knowledge about fully accessing Soul Energy, keeping most Wielders artificially restricted.

ENERGY SOURCE

- Soul Energy: Your personal energy that naturally refills over time

- Capacity: Based on your level, training, and natural talent

- Regeneration: Happens during rest, meditation, or through special items

- Visualization: Shows up as colored light (different for each person) when used

WIELDER TYPES

Fighters

- Focus: Physical combat and weapon enhancement

- Specialties: Boosting strength, reflexes, creating weapons

- Signature Abilities: Soul-powered strikes, making weapons appear, combat instincts

- Common Equipment: Soul-reactive weapons, protective armor

Casters

- Focus: Controlling elements and concepts

- Specialties: Projecting energy outward for various effects

- Signature Abilities: Controlling elements, bending reality, area effects

- Common Equipment: Focus items, reality anchors, power crystals

Seers

- Focus: Perception, knowledge, and mental abilities

- Specialties: Gathering information, affecting minds, glimpsing the future

- Signature Abilities: Enhanced senses, memory manipulation, predicting outcomes

- Common Equipment: Perception boosters, memory crystals, thought amplifiers

POWER RANKS

1. Initiate

- Soul Energy Capacity: 50-100

- Capabilities: Basic energy use, simple enhancements

- Training Time: 0-1 years

- Example Abilities: Small strength boost, minor energy projections, better senses

2. Adept

- Soul Energy Capacity: 100-500

- Capabilities: Sustained energy use, specialized techniques

- Training Time: 1-5 years

- Example Abilities: Powering up weapons, controlling elements, short teleporting

3. Master

- Soul Energy Capacity: 500-2,000

- Capabilities: Advanced techniques, signature abilities, minor reality bending

- Training Time: 5-15 years

- Example Abilities: Creating soul blades, area-effect spells, seeing the future

4. Exemplar

- Soul Energy Capacity: 2,000-10,000

- Capabilities: Reality manipulation, legendary techniques, nearly perfect control

- Training Time: 15-30+ years

- Example Abilities: Breaking reality, affecting entire cities, complete physical enhancement

5. Sovereign

- Soul Energy Capacity: 10,000+

- Capabilities: Changing fundamental reality, mythical abilities

- Training Time: Lifetime achievement (extremely rare)

- Example Abilities: Creating stable reality zones, permanent reality changes

- Note: The Guardian Councils keep this rank secret from the public

SPECIAL ABILITIES

Reality Manipulation

- Fracture Sight: Seeing weaknesses in reality

- Reality Anchoring: Stabilizing unstable areas

- Fracturing: Creating controlled breaks in reality for different effects

- Weaving: Combining different reality patterns for unique effects

Soul Techniques

- Soul Projection: Extending Soul Energy outside your body

- Soul Binding: Connecting your soul to objects or places

- Soul Resonance: Harmonizing with others to amplify effects

- Soul Imprinting: Leaving lasting marks on reality

PROGRESSION METHODS

- Practice: Regular use of abilities strengthens Soul Energy pathways

- Combat: Using abilities in real fights accelerates growth

- Meditation: Internal focus expands Soul Energy capacity

- Reality Core Exposure: Interacting with Cores can trigger growth

- Breakthrough Events: Life-or-death situations can force rapid advancement

LIMITATIONS

- Exhaustion: Using up Soul Energy causes physical and mental fatigue

- Burnout: Pushing beyond capacity can damage Soul Energy pathways

- Compatibility: People have natural affinities for certain techniques

- Reality Resistance: Some areas resist Soul Energy manipulation

- Council Restrictions: Official limits on what techniques can be learned