Cherreads

Chapter 97 - Chapter 2: The Beast Awakens

Chapter 2: The Beast Awakens

Year 0003, Month VIII-X: The Imperium

---

Day 4: The Path Forward

Four days had passed since August and Andy began their perilous journey through the Lonelywood Forest, yet they remained hundreds of kilometers from the Imperial Road. The dense canopy stretched endlessly before them, an ocean of ancient trees whose shadows seemed to whisper warnings of the dangers that lurked beneath.

The forest floor beneath their feet told the story of changing seasons. What had once been a verdant carpet of emerald moss and vibrant undergrowth now bore the muted browns and golds of autumn's approach. Leaves drifted down like nature's confetti, settling into rustling layers that crunched softly underfoot with each step they took.

August had developed a routine of climbing the tallest trees they encountered, his powerful frame scaling the rough bark with practiced ease. From these elevated vantage points, he would scan the horizon, ensuring they maintained their northward trajectory toward civilization. The irony wasn't lost on him—two travelers walking in what should be a straight line through untamed wilderness, yet the constant threat of becoming lost loomed over them like the forest canopy itself.

Their path had been made somewhat easier by following a meandering stream that carved its way through the woodland. The water provided both sustenance and direction, its gentle babbling serving as a constant companion in the otherwise oppressive silence of the deep forest. The stream's banks offered firmer ground than the boggy patches they'd encountered earlier, and the sound of flowing water helped mask their footsteps from any predators that might be tracking them.

As the days grew shorter and the nights colder, both men understood the urgency of their situation. Winter's approach was heralded by the changing foliage—leaves that had once been lush and green now displayed the brilliant reds, oranges, and yellows of decay. Soon, the entire forest floor would be carpeted with fallen leaves, and the bitter cold would make travel exponentially more dangerous.

They had supplies for several more days, but reaching a settlement before the worst of winter arrived was paramount. Their plan was ambitious: to continue trekking even through snow, only seeking shelter when weather conditions became so severe that movement would be impossible. It was a calculated risk, but one they felt necessary given the alternatives.

The path forward remained clear in August's mind—onward, always onward. They moved with purpose, avoiding anything that appeared dangerous or might slow their progress. Every moment spent in the forest was a moment closer to potential disaster, and both men felt the weight of that reality with each step they took.

By the end of the fourth day, they had covered an impressive distance of roughly 200 kilometers. The constant walking had worn grooves in their boots and calluses on their feet, but their determination remained unshaken. As they made camp beside the familiar stream, neither man could have imagined that their presence had already been detected by something ancient and terrible, something that had been slumbering in the deep woods for longer than either of them had been alive.

---

Day 5: An Ancient Beast Has Awakened

Deep within the heart of the Lonelywood Forest, far from where August and Andy made their careful progress, something stirred in the darkness. It was not merely any forest creature seeking food or territory—this was something far older and infinitely more dangerous.

Hidden beneath layers of moss, twisted roots, and decades of accumulated forest debris, an ancient ironwood tree stood as a monument to time itself. Lightning had struck it years ago, splitting its trunk and creating a hollow that descended deep into its core. What had once been a wound in the mighty tree had become something else entirely: a lair.

The creature that emerged from this natural cathedral of decay was unlike anything that should exist in the natural world. The Armored Arachnid—known to those few who had survived encounters with it as "The Queen"—unfolded its massive form from the depths of the hollow tree. Its body, a grotesque fusion of arachnid and a giant beetle, measured nearly twenty feet in length and stood ten feet at its highest point.

What made this creature truly horrifying was not its size, but its composition. Its carapace was not merely chitin, but a living, breathing mosaic of fused beetle husks that had been incorporated into its very being over countless years. These husks shifted and moved as the creature breathed, creating an unsettling pattern of movement across its surface that made it difficult to focus on any single part of its anatomy.

Eight legs, each as thick as a man's torso and segmented like massive beetle limbs, supported its weight with terrifying efficiency. These appendages allowed it to move with surprising silence across the waterlogged forest floor, or to scale the slick, moss-covered trunks of ancient trees with the speed of something a fraction of its size. The sight of such a massive creature moving with spider-like agility was enough to drive men mad with fear.

Its head bore a kaleidoscopic array of eyes—dozens of reflective lenses that caught and refracted light in ways that suggested an alien intelligence far beyond that of ordinary predators. But it was the creature's mouthparts that truly inspired terror. Instead of the fangs one might expect from such a beast, it possessed a set of powerful, grinding mandibles reminiscent of a monstrous beetle's jaws, capable of shearing through bone and timber with equal ease.

Yet the true horror of the Armored Arachnid lay not in its physical form, but in its nature as a living ecosystem of destruction. The creature was not a single entity, but rather a symbiotic nightmare that served as host to thousands upon thousands of specialized parasites. These Venom-Mites—minute, beetle-like creatures that had evolved specifically to infest the Arachnid's body—lived within its flesh in a state of perpetual breeding and activity.

When threatened or preparing to attack, the Queen could violently expel clouds of these biting, corrosive mites from specialized vents along its carapace. The mites acted as living acid, capable of dissolving organic matter and corroding even metal surfaces. Their bites inflicted agonizing pain and introduced a rapid, flesh-rotting necrosis that spread outward from each wound like wildfire through dry grass.

The creature's lair was as disturbing as the beast itself. Rather than spinning webs or digging simple burrows, the Armored Arachnid sought out the hollowed hearts of ancient, decaying ironwood trees—particularly those that had been struck by lightning or ravaged by blight. It would expand these natural cavities, coating the interior walls with a thick, pulsating fungal growth that served dual purposes: as a breeding ground for its mite swarm and as a gruesome larder for storing its prey.

The entrance to such lairs was typically concealed by a chaotic tangle of dead vines, rotting wood, and the partially dissolved remains of previous victims. These poor souls slowly decomposed into a pulpy, foul-smelling slurry through the continuous action of the corrosive mite-brood, creating an atmosphere of death and decay that hung heavy in the air around the creature's territory.

The Queen's hunting method was as calculated as it was terrifying. It would use its webs not as simple snares, but as rope-like tools to trap victims and drag them back to its lair for slow consumption. The webs themselves were stronger than steel cable and coated with a paralytic agent that ensured its prey remained conscious but helpless during the long journey to their doom.

Now, after years of slumber, this Boss-ranked creature with Hero-level rarity had awakened. Something had disturbed its rest—a presence in the forest that radiated power and potential threat. August's domineering aura, unconsciously projected as he moved through the woodland, had reached the creature's sensitive perception like a clarion call to battle.

The beast was hungry after its long hibernation, and it could sense that somewhere in its territory walked prey unlike any it had encountered before. This would be no ordinary hunt.

As the ancient beast stirred to full wakefulness, the forest itself seemed to hold its breath. Small creatures fled the area instinctively, sensing the presence of an apex predator that had no apparent equal in these parts of the woods. The Queen began to move, her massive form gliding through the underbrush with predatory grace, following the scent trail that would lead her to the source of the disturbance that had awakened her from her peaceful slumber.

Somewhere ahead, August and Andy continued their journey, completely unaware that they had attracted the attention of one of the most dangerous creatures in all of Lonelywood Forest. The collision course had been set, and only time would tell whether the two travelers possessed the skill and fortitude necessary to survive an encounter with the ancient terror that now hunted them through the shadowed woods.

**Terrifying Aspects:**

* **Symbiotic Horror:**

 It's not just an arachnid; it's a mobile hive of corrosive, biting insects, adding multiple layers of fear.

**Decay and Corrosion:** 

The mites' ability to dissolve organic matter and corrode metal is uniquely gruesome.

**Beetle Fusion:** 

The visual of a spider made of beetle parts is inherently unsettling and unnatural.

**Silent Hunter:** 

Its ability to move quietly in the bog adds to its ambush predator nature.

**Hive-like Lair:** 

The internal, decaying "larder" within the tree is a chilling image.

**Sensory Discomfort:** 

The foul smell and electric hum contribute to the creature's oppressive atmosphere.

**Beast Index:**

**THE ARMORED ARACHNID (THE QUEEN)**

- **Name:** Armored Arachnid / The Queen

- **Level:** 30 (100)

- **Rank:** Boss (****)

- **Rarity:** Heroic (Purple)

- **Titles:** 

"Superior Mother" (+150 to all stats),

 "The Walking Hive" (+100 to all stats)

- **Job Class:** 

Queen (+100 to all stats)

- **Health Points:** 

485,000/485,000 HP

- **Mana Points:** 

485,000/485,000 MP

- **Attack Damage:** 230,375

- **Damage Negation:** 230,375

- **Base Stats/Sub-Stats:** 4,440 (+350 from titles and class)

**Venom-Mites (Swarm)**

- **Name:** Venom-Mites

- **Level:** 5 (5)

- **Rank:** Common (*)

- **Rarity:** Novice (Dull Grey)

- **Health Points:** 1,125 (per individual)

- **Attack Damage:** 281 (per individual)

- **Damage Negation:** 281 (per individual)

- **Base Stats/Sub-Stats:** 125 (per individual)

- **Swarm Size:** Approximately 5,000-15,000 individuals

---

Day 6: The Winged Ant-Hornet

The sixth day of their journey found August and Andy making excellent progress through what they estimated to be the middle section of the expansive forest. The canopy above had begun to thin slightly, allowing more dappled sunlight to reach the forest floor and providing them with a clearer sense of direction. They had encountered only minor obstacles throughout the morning, mostly fallen logs and patches of boggy ground that required careful navigation.

It was during the afternoon hours that they encountered their first significant threat since beginning their trek. The attack came without warning—a buzzing cloud of creatures that seemed to materialize from the very air around them.

August's combat instincts kicked in immediately as he identified their attackers: a swarm of Winged Ant-Hornets, known in scientific circles or in the official bestiary index as Myrmex-Stingers. These grotesque creatures represented one of nature's most disturbing evolutionary experiments, combining the worst aspects of both ants and hornets into a single, terrifying package.

Each individual Myrmex-Stinger was roughly the size of an adult human hand, with a segmented body that bore the hardened, dark chitin of an ant overlaid with the menacing yellow-black stripes of a hornet along its swollen abdomen. Their heads were distinctly ant-like, featuring powerful mandibles capable of shearing through thick hide or even soft wood with mechanical precision. Instead of typical antennae, they sported pairs of short, rigid, barbed feelers that could deliver painful electrical jolts to anything they touched.

The most terrifying adaptation was their rear appendage: a wickedly sharp, venomous stinger reminiscent of a hornet's weapon, but thicker and capable of delivering a far more potent cocktail of paralytic and necrotizing toxins. Unlike their ant cousins, these creatures possessed two pairs of translucent, veined wings that allowed for clumsy but effective flight, especially when enraged or carrying burdens back to their nest.

These particular specimens were worker-class individuals, the foot soldiers of a much larger and more organized colony. Their primary roles included foraging, tunneling, and defending their nest with suicidal devotion. What made them particularly dangerous was not their individual strength—each creature was relatively weak compared to August's capabilities—but their ability to coordinate attacks and overwhelm enemies through sheer numbers.

The swarm that attacked them consisted of roughly thirty individuals, their wings creating a discordant buzzing that filled the air with menace. They moved with purpose, attempting to surround the two travelers and deliver their paralyzing stings en masse. Their strategy was simple but effective: immobilize the prey, then strip it clean in a matter of minutes.

August reacted with the speed and precision that had kept him alive through countless dangerous encounters. His movements were fluid and economical, each strike calculated to eliminate multiple threats simultaneously. He grabbed Andy and lifted him onto his back, then began a tactical retreat while fending off the most aggressive attackers.

The Myrmex-Stingers' stings, while not immediately fatal to someone of August's constitution, were still capable of causing excruciating pain and localized paralysis. Their bites left nasty, necrotic wounds that would fester for days if left untreated. More importantly, August recognized the true danger: these were just scouts. If they had lingered much longer, the workers would have released pheromones that would call the entire colony to battle.

With Andy secure on his back, August sprinted through the forest with desperate speed. Behind them, the frustrated buzzing of the Myrmex-Stingers gradually faded as the creatures gave up their pursuit in favor of returning to their territory. These insects were territorial rather than truly aggressive, preferring to drive away threats rather than pursue them across great distances.

After covering several kilometers at a punishing pace, August finally allowed them to stop and rest. Both men were breathing heavily, adrenaline still coursing through their veins from the encounter. Andy looked shaken but unharmed, while August bore several minor stings on his exposed arms and neck. The wounds were already beginning to swell and discolor, testament to the potency of the creatures' venom.

"That was too close," August muttered, examining one of the larger stings on his forearm. "If we'd been a moment slower, or if there had been more of them..."

Andy nodded grimly, understanding the implications. They had learned a valuable lesson about the dangers of the Lonelywood Forest: even seemingly weak creatures could pose a mortal threat when they possessed numbers and coordination. A few dozen stings might be survivable, but hundreds or thousands would overwhelm even the strongest constitution.

As they continued their journey, both men remained more alert and cautious. The forest had shown them a glimpse of its true nature—beautiful and serene on the surface, but harboring countless dangers beneath its peaceful facade. Every step forward was a calculated risk, every moment of rest a potential vulnerability.

They were now approaching what August estimated to be the outer edge of the forest. According to his calculations, only a hundred kilometers or so remained before they would be greeted by the sight of the massive Central-West River. Beyond that lay civilization, safety, and the next stage of their journey.

But the Lonelywood Forest was one of the Great Forests of Arkanus, and such places never released their visitors without a final, terrible test. Even as August and Andy made their careful way through the thinning trees, forces beyond their knowledge or control were converging on their position. The ancient terror that had awakened in response to August's presence was drawing closer with each passing hour, and their next encounter would test them in ways they could never imagine.

The forest held its breath, waiting for the inevitable collision between predator and prey, between ancient evil and modern courage. The stage was set for a confrontation that would determine not just the fate of two travelers, but potentially the balance of power in this remote corner of the world.

Within the colony, a strict hierarchy governs their terrifying existence:

* **Workers (COMMON) Rank:** The majority of the swarm. Their primary roles are foraging, tunneling, and defending the nest. They are relentless, capable of stripping a carcass clean in minutes, and their stings, while not immediately fatal to a healthy human, can cause excruciating pain, localized paralysis, and leave nasty, necrotic wounds that fester for days.

* **Soldiers (SOLDIER) Rank:** Larger and more heavily armored, with exceptionally potent stingers and mandibles. They are the frontline defenders, capable of delivering a paralyzing neurotoxin that can drop a deer in moments. Their wings are more robust, allowing for swifter, more targeted attacks in the air.

* **Drone-Wasps (COMMANDER) Rank:** The most disturbing aspect of the Myrmex-Stinger's biology. These are not separate insects, but rather a specialized caste of individuals that are born with highly atrophied limbs and disproportionately large, powerful hornet-like wings. Their entire purpose is to breed, acting as mobile fertilization units for the queen. They are often seen buzzing erratically near the colony entrance, a terrifying herald of the hive's presence.

* **Queens (BOSS) Rank:** A single, gargantuan Myrmex-Stinger, the size of a small bear, serves as the heart of the colony. She is wingless, her abdomen swollen with eggs. Her sting is lethal, and she is protected by an elite guard of the fiercest soldiers. It is said her venom can dissolve stone over time.

**Terrifying Aspects:**

**Swarm Tactics with Hornet Aggression:** 

The relentless numbers of ants combined with the aggressive, venomous attacks of hornets. They do not retreat easily and will pursue threats relentlessly.

**Potent, Necrotizing Venom:** 

Their sting not only paralyzes but causes flesh to rot, making survival even more gruesome.

**Subterranean Lairs in Ancient Trees:** 

The idea of a vast, hidden hive beneath the oldest trees is inherently creepy and makes them difficult to dislodge.

**Mandible Power:** 

Their ability to chew through tough materials means they aren't easily stopped by natural defenses.

**Foul Scent:** 

Their colonies often emit a faint, sickly-sweet, yet acrid odor of formic acid and decaying organic matter, a warning to those who stumble too close.

**The Drone-Wasps:** 

The unnatural, grotesque nature of these breeding units adds a layer of biological horror.

**Beast Index**

**WINGED ANT-HORNETS (MYRMEX-STINGERS)**

**NAME:** [WINGED ANT-HORNETS] 

**LEVEL:** 10 (10) 

**RANK:** COMMON (*) 

**RARITY:** NOVICE (DULL GREY) 

**TITLE:** N/A 

**JOB:** N/A

**HP:** 3,500

**MP:** N/A

**DAMAGE:** 875

**DAMAGE NEGATION:** 875 

**STAT/SUB-STAT:** 250

More Chapters