Adding multiplayer to a game was actually extremely difficult.
In fact, even for a skilled solo developer, it could take two to three weeks just to get the basics in place. And that's not even considering the server infrastructure. Beyond simply connecting players, one had to ensure that everyone saw the same world at the same time.
This was anything but easy when one had to deal with latency, synchronization, and unpredictable network conditions.
On top of that, the core game mechanics had to be rethought to accommodate multiple players, often requiring big changes to how systems like movement, actions, and interactions were handled.
'Just thinking about the interactions is giving me a headache.'
The dialogue of the old lady had to be changed a little bit, and I had to make sure she looked at all three of them instead of just one person.
"Haa."
I sighed while thinking about it.
All in all, it was hard.
However, although it was hard, it wasn't impossible.