Born in the twilight town of Khareem, a settlement long swallowed by the desert, Nadrath grew up listening to stories whispered by the dunes. As a child, he would carve music into the sand with his fingers, claiming the earth responded with tremors. The elders feared him. The king's scholars recruited him.
By the age of 17, Nadrath had become King Siro Al'Vahir's youngest strategist—sharp, reserved, and eerily serene. He devised plays within plays, misdirected entire armies, and shaped battles with a poet's finesse. But while the king led through discipline and valor, Nadrath grew obsessed with the ancient golem buried beneath Zyrion. He believed the creature was not a relic—but a sleeping king.
He discovered an old artifact in the catacombs of Al'Zahir: a violin carved from blackwood, its strings humming faintly even without touch. When he played it, he heard whispers. Echoes of the past. Instructions.
Convinced the violin was a key to the golem's mind, he began experimenting with forbidden rituals—melodies woven into seismic frequencies. One night, his music reached the buried demigod. The sands screamed. Earthquakes shattered border towns.
Siro, furious, exiled Nadrath. But the violin remained with him.
In the howling Dune Wastes, Nadrath was reborn. He built a following of zealots and outcasts who saw the golem not as a threat, but as salvation. In secret, he founded the Coven of Echoes, a cult that believes the desert itself is a sentient memory—one that can be controlled through sound.
Nadrath honed his weapon: Lament of the Dunes. Its melodies could break minds, summon sandstorms, and conjure illusions. The violin's bow, when drawn and swung, became a blade of obsidian, fast and silent. He learned to fight like a conductor, striking with the sword, then falling back to play a note that fractured a soldier's will.