Now, the members of the Holy Light Church have a simple question.
And that is, which way to go next?
"Wait, where's the path?"
Anna ran in small steps toward the cliff. As she looked out, she saw only fog obscuring her vision, with layer upon layer of towering mountains... There's simply no way forward!
Even using Flying Skill, she wouldn't know which way is the correct path!
If there was an experienced adventurer here, they might immediately see that this path ahead of the Holy Light Knights was never meant for explorers to tread.
Because no matter how treacherous the map of Sain Dungeon might be, it generally has some guidance—whether it's the glow at the corner of a dark path, the towering spires before the layers of mist, or the clearings in a dense forest, there's always something noteworthy.
These noteworthy features are the "guidance" that attracts adventurers to explore, whether or not they're aware of it. They always follow this guidance.
