Cherreads

Character & Information Glossary Vol.1

⟦⚜ Great Elemental Spirits ⚜⟧

The seven primal entities—neither gods nor demons—are revered as divine forces and are the source of all elemental magic in the world of Savde. Each spirit governs a fundamental aspect of existence and selectively grants power to individuals, not out of benevolence, but to maintain balance in the world.

Little is truly known about their motives. The spirits rarely intervene directly and communicate only through dreams, oracles, or chosen mediums. Their current involvement in the war is not to save humanity, but to preserve the equilibrium that the demon invasion threatens to destroy.

(It is important to know that while their names are being displayed, they are never really spoken or known throughout the story. Only the ancient races or monsters know about them.)

Elion –(Spirit of Light) Bringer of purity, healing, and divine protection. Powers granted include holy magic, cleansing, and support roles like Priestess or Orator.

Velmora – (Spirit of Darkness) Master of shadows, bonds, and unseen power. Grants taming, stealth, illusion, and shadow-based abilities. Often misunderstood but essential to balance.

Solis –(Spirit of Fire) Spirit of passion, destruction, and strength. Chosen receive berserker-like power, martial enhancements, and fire manipulation.

Nymoré –(Spirit of Water) Embodiment of adaptability and flow. Abilities include healing, cleansing, water magic, and sometimes ice manipulation.

Syralis –(Spirit of Wind) Messenger and guardian of sound and speed. Grants resonance-based abilities, voice manipulation, and movement-based magic.

Orren –(Spirit of Land) Foundation of durability, metal, and structure. Gifts include super strength, weapon mastery (especially steel), and ground manipulation.

Lazir – (Spirit of Electric) The newest or rarest of the seven. Symbolizes speed, innovation, and disruption. Powers granted include energy manipulation, enhanced perception, and precision-based skills like sharpshooting.

⟦⚜ Heroes & Classes ⚜⟧

Brought into this world by the spirits, the class enters this new world, but just like those living in this world, they will slowly change to reflect their power as well as grow more handsome or beautiful due to this same influence. This means that any image of them during the start will not be the same as the one in the latter parts of the story.

(For example, Ms. Claire, who initially has dark brown hair and eyes, will eventually develop silver hair with green highlights due to the influence of her blessings—Light and Wind.)

Ms. Claire – Orator (Blessed by Light and Wind) – Uses mana-infused speech to command, inspire, and lead.

Logan – Tamer (Blessed by Darkness and Light) – Gains power through bonds, able to tame and grow stronger with allies.

Lisa – Saintess (Blessed by Light) – Chosen of Elion, granted healing and purification magic.

Marie – Illusionist (Blessed by Darkness Blessing) – Wields light-bending and perception-altering magic.

Ruben – Blacksmith (Blessed by Fire and Wind)Able to forge powerful weapons and armor imbued with spirit-infused materials.

Bobby – Builder (Blessed by Land) Constructs and enhances structures with magical efficiency.

Jonathan – Sword Saint (Blessed by Land) – Wields oversized swords with supernatural precision.

Alma – Songstress (Blessed by Wind) – Supports allies and disrupts enemies through voice resonance.

Brian – Champion (Blessed by Fire) – A martial powerhouse who can enter a berserk state.

George – Spearmaster (Blessed by Land) – Possesses unrivaled spear technique and balance control.

Silvia – Sage (Blessed by All Spirits) – Wields Arcana magic, allowing her to channel the powers of every elemental spirit. Excels at casting versatile, high-level spells across all elements with unmatched precision and knowledge.

Chris – Paladin (Blessed by Light) – Combines martial skill and defensive light magic to protect allies.

Mia – Aerotheurgist (Blessed by Wind) – Manipulates wind currents and air pressure in combat.

Kiel – Gladiator (Blessed by Electric) – Specializes in arena-style close combat, excelling in survival battles.

Alberto – Berserker (Blessed by Fire) – Pure offense, trading defense for devastating damage.

Omar – Alchemist (Blessed by Darkness) – Transmutes elements and creates powerful potions and phenomena from materials.

Victor – Shadowchaser (Blessed by Darkness) – Can hide within shadows and strike from unseen places.

Owen – Sharpshooter (Blessed by Wind) – Precision-based archer with heightened reflexes and perception.

Charlie – Pyromancer (Blessed by Fire) – Wields destructive fire magic with explosive spells.

Darin – Geomancer (Blessed by Land) – Controls terrain and stone to hinder or attack enemies.

Freya – Enchantress (Blessed by Darkness) – Imbues items and allies with magical effects and stat-enhancing auras.

Halie – Summoner (Blessed by All Spirits) – Calls forth magical creatures and contracts beasts for battle.

Jin – Monk (Blessed by Electric) A martial artist with spiritual balance, focused on agility and internal power.

Xander – Cook (Blessed by All Spirits) – Creates food with miraculous effects—boosting stats, healing, or granting buffs.

Carla – Hydromancer (Blessed by Water) – Manipulates water and moisture for both attack and defense.

Yui – Ninja (Blessed by Darkness and Wind) – Specializes in stealth, speed, and silent assassination.

Reina – Druid (Blessed by Land) – Commands plants and forest creatures in harmony.

Ren – Samurai (Blessed by Light and Fire) – A disciplined swordfighter with honorable techniques.

Charlotte – Knight (Blessed by Light) – Defender sworn to protect, specializing in shields and divine resistance.

⟦⚜ Geography – Continent of Artera ⚜⟧

Kingdom of Elris: The nation is responsible for summoning the heroes from Earth. A land blessed by the Temple of the Seven Spirits and home to diverse terrains, cultures, and ancient ruins.

- Midar: The capital of Elris, located beside a vast freshwater lake that supplies the city's drinking water. Surrounded by the expansive Beastclaw Forest.

- Beastclaw Forest: A massive forest that envelops Midar.

- Southern Beastclaw Forest: The location of a hidden goblin den encountered early in the heroes' journey.

- Dracone Ridge: A labyrinthine city discovered in the southern region of Elris. It lies just above the river that forms the border with the neighboring

- Highcrest: A remote mountain city in the northern part of the kingdom, granted to Logan as his territory. It is small, fortified, and surrounded by rugged peaks, making it a defensible stronghold.

The Great Empire of Gernel: A powerful and expansionist empire with vast resources and military strength.

- Zelir: The imperial capital, renowned for its towering obsidian walls, strict governance, and arcane research divisions.

Pearl Isles: A distant archipelago of semi-independent islands united under the rule of Queen Lady Elara. Known for their maritime trade, mystical fauna, and unique spirit practices.

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