Sequence 9 – Ember Warrior
Instinctively senses hostility and tension in the environment.
Gains enhanced aggression control—can enter a calm, focused combat state.
Physical strength and reflexes slightly increased.
Sequence 8 – Bloodkindler
Can ignite "sparks of conflict" within individuals, intensifying anger or rivalry.
Body becomes more durable; pain tolerance increases.
Can sense nearby weapons or killing intent.
Sequence 7 – Riot Striker
Can trigger brief bursts of chaos or disorder in groups.
Gains a shockwave-like physical strike that disrupts enemy formations.
Movement becomes more explosive and unpredictable.
Sequence 6 – Battlefield Tactician
Can read a battlefield instantly—predicting clashes, advantage points, and collapse lines.
Minor reality "tilt" around you that encourages conflict to occur as predicted.
Can amplify the violence or pace of an ongoing fight.
Sequence 5 – Red Blade Duelist
Summons a spectral red blade that cuts through physical and spiritual defenses.
Each strike carries "momentum," increasing force with consecutive attacks.
Can brand an enemy with a "war mark" that draws aggression toward them.
Sequence 4 – War Herald
Your shouts or commands can incite entire groups to rage or frenzy.
Aura increases the brutality, speed, and destructiveness of battles around you.
Can briefly silence all fear in allies or amplify dread in enemies.
Sequence 3 – Crimson General
Can impose martial order upon armies—organizing them instantly.
Can disrupt enemy chains of command with a thought.
Gains the ability to create controlled warfront zones where conflict intensifies.
Sequence 2 – Lord of Fury
Can manipulate the "energy of conflict," turning peace into hostility or violence into submission.
Wounds you inflict become harder to heal.
Can spawn conceptual weapons made of war's essence: spears of wrath, shields of carnage, etc.
Sequence 1 – Avatar of the Red Rider
Can manifest the Red Horse, charging through armies and scattering them.
Wherever you ride, violence escalates—conflict becomes inevitable.
Presence destabilizes ceasefires, negotiations, and enforced peace.
Sequence 0 – The Red Horseman
Embodiment of War itself.
Any region you enter becomes a battlefield; any calm becomes tension.
Armies rise or shatter according to your will.
Violence becomes a law around you: weapons sharpen, blood spills, and conflict thrives.
You are the red tide that burns civilizations.
Mythical Creature form is a person made out of blood that is constantly shifting into weapons riding a Red horse
Honorific name
Lord of conflict
The weapon master
God of war
