Cherreads

Chapter 252 - pathway cusillu Yu-Gi-Oh

Sequence 9: Mask-Bearer

Gains a primal sense of danger; can smell fear, lies, or betrayal.

Can craft crude spiritual masks that hide emotions or minor magical auras.

Begins speaking in paradoxes and jokes that confuse divination or spiritual reading.

Sequence 8: Foolskin Dancer

Can mimic voices, minor faces, and mannerisms by wearing spiritual "skins" made of memory.

Can swap minor injuries or effects with decoys or constructed masks.

Gains bursts of agility in moments of danger — able to leap, duck, or twist unnaturally.

Sequence 7: Jungle Trickster

Can create animated spirit-masks to confuse enemies or act as scouts.

Gains a passive "mask of laughter" — others often underestimate or misread the Trickster's intentions.

Can force one lie per day to become true for a moment, enough to exploit the change.

Sequence 6: Sacrificial Skinwalker

Can take the full force of an attack and transfer it to a decoy (a puppet, mask, or spiritual clone).

Can now fully wear someone else's face, voice, and aura for short periods — only high-level seers can tell

Can create illusions of past versions of themself — helpful for misleading prophets or time-based abilities.

Sequence 5: Living Joke

All damage or curse effects can be partially negated by mocking or confusing the attacker.

Can summon a spiritual monkey companion that can split into multiple tiny trickster spirits.

Begins passively creating "misremembered versions" of themself in other people's minds — identities blur around them.

Sequence 4: The Laughing Shade

Can steal a person's "mask" — their public face or spiritual identity — and wear it to influence their fate or interactions.

Can rewrite minor facts about recent events by turning them into jokes or absurdities.

Can disguise fatal injuries as survivable illusions for a short time.

Sequence 3: Echo of the True Lie

Lies told by the Trickster now have lingering weight in the world — some may reshape fate or become prophecies.

Can hide within a single word, laugh, or breath — teleportation through metaphor and sound.

Can exchange spiritual "masks" with enemies, confusing causality and redirecting consequences.

Sequence 2: Jester of the Blooded Grove

Can sacrifice parts of their own truth or history to alter the outcome of events.

Can collapse spiritual constructs (barriers, contracts, prayers) by laughing at them — turning their seriousness into vulnerability.

Gains an aura of "chaotic preservation" — reality bends to avoid their death… but always at some strange cost.

Sequence 1: He Who Wears the Many

Constantly surrounded by a circle of spiritual masks — each represents a self, a lie, or a reflection absorbed over time.

Can puppeteer an entire town by subtly "possessing" their identities with masks forged in their image.

Can die and survive simultaneously — sacrificing a "mask-life" to continue living.

Sequence 0: God of Masks and Enduring Falsehood

An ancient divinity of survival through substitution, lying with divine truth, and sacrifice of illusions.

Can overwrite reality by presenting a falsehood as ritually true — turning lies into cosmic law within a domain.

All damage, betrayal, or fate targeting them can be redirected to a mask — physical, spiritual, or ideological.

The god is both many and none — a walking joke so powerful that not even the truth can kill it.

Mythical creature form is cusillu

Honerfic name

The trickster

Lord of jungle

God of mask

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