Every player will encounter a bottleneck when they reach levels 30, 60, or 90. To continue growing stronger, they must complete designated job transfer tasks.
Otherwise, their experience points will accumulate, but their level will remain stagnant.
Upon completing a job transfer mission, players also gain the ability to reorganize or replace their mastered skills, allowing them to refine a combat style that best suits them.
Take the [Trainer] profession, for example. As players progress, this profession branches into different specializations. Some focus on enhancing their Pokémon's combat abilities, while others integrate with their Pokémon to strengthen themselves. There are also large-scale summoner-style trainers who command entire armies of creatures, capable of overwhelming the battlefield.
The choice of specialization depends entirely on the player's personal development and preferences.
And it's not just [Trainer]—every profession has its own diverse paths of advancement.
For instance, [Pirates] unlock a unique ability after completing their level 30 job transfer mission: the power of a Devil Fruit.
While players can choose the type of fruit they want, the specific ability they receive is left to fate.
Each time they complete a job transfer, they have the option to either enhance their current Devil Fruit ability or replace it with a different one of the same level.
Depending on the type of ability they acquire, players can adopt various combat styles.
Similarly, the [Mafia] profession—originating from the world of "Reborn!"—develops its fighting techniques based on different attributes of the Dying Will Flame.
The [Reaper] profession is divided into two primary paths: the Zanpakutō system and the Kidō system.
As for [Mages] and [Ninjas], their classifications are even more intricate, with countless specializations available.
The [Hunter] profession offers a unique advantage, allowing players to establish their own oaths and restrictions to craft a combat style tailored specifically to them.
Leo, the mastermind behind this world, has successfully integrated these powerful abilities from different universes into his own creation, distributing them to players through the game's leveling system.
However, professions are not entirely isolated from one another.
While players can only select one main profession, they can still acquire items from other professions through monster drops and dungeon rewards.
These items allow players to awaken sub-professions.
Although sub-professions don't automatically grow stronger with level-ups like the main profession, they still grant access to additional abilities.
For example, if a player from the [Pirate] profession obtains an item from the [Ninja] profession and successfully awakens the [Ninja] sub-class, they will gain chakra.
Through diligent practice or the use of skill books, they will eventually learn how to perform ninjutsu.
In essence…
This world is a massive crossover realm, cleverly disguised as a game—seamlessly blending power systems from countless universes!
As Miss Joy finished her explanation, everyone present gained a clearer understanding of the available professions.
But…
The more they learned about these professions, the more awestruck they became.
Coming from the Pokémon world, they had always considered themselves ordinary humans. They had never imagined that…
Beyond their own world, such an incredible place existed—one brimming with countless mystical power systems!
Suddenly, a deep silence fell over the crowd.
Everyone lining up began contemplating their career choices, carefully weighing their options.
Meanwhile, the line continued to move forward.
Before long, it was finally Ash's turn.
Standing at the front of the queue, he took a deep breath, feeling the weight of anticipation in the air.
Under the encouraging gazes of Misty and Brock, he stepped into the job transfer room.
The next moment, his vision went dark.
Directly in front of him, a floating crystal ball radiated an eerie, mystical glow. It bobbed up and down as if beckoning him to approach.
Without hesitation, Ash strode forward, reaching the Job Transfer Crystal in just a few quick steps.
Following Miss Joy's instructions, he placed both hands on the crystal.
Instantly, seven career options materialized in his mind.
Just as Miss Joy had explained.
Luckily, Ash had already spent plenty of time deliberating while waiting in line.
So now, without any hesitation—
He selected the profession he had long since decided on!
"I want to change my job to—[Hunter]!!!"
As if to bolster his resolve, Ash suddenly shouted.
He knew that the most suitable profession for him—and for everyone from his world—should be [Trainer].
After all, that was their original occupation before they arrived in this new world.
But!
Right now, Ash had only one thing on his mind—finding Pikachu and his other Pokémon. He had no interest in bonding with new partners.
And so, he chose [Hunter]—a profession that would allow him to grow stronger quickly by making an oath!
Even though he wouldn't be able to take his first oath until level 30…
Swish—
A surge of translucent white light erupted from his chest, flowing like liquid as it gradually enveloped his entire body.
A cold, mechanical voice echoed in his ears:
[Job transfer complete. Please exit the job transfer room immediately.]
"Uh…"
Ash slowly opened his eyes. The moment he heard the voice, he was prompted to leave the room before he could even process the changes within himself.
Ten Minutes Later
In the plaza on the first floor of the Career Center, Ash and his companions found a relatively open space for a small meeting.
"Um… what profession did you guys choose?" Ash asked curiously, glancing at his two partners.
Brock looked the same as usual.
But Misty…
Ash was stunned to see that she had changed into a black robe.
Did she… actually change her clothes inside the job transfer room?
What's more, there was a long sword strapped to her waist.
Before Ash could ask, Brock and Misty both straightened up, answering one after another.
"I chose [Mage]. I was lucky enough to awaken a defensive magic that lets me summon earth walls," Brock explained.
"Really?! That's amazing!" Ash exclaimed before turning to Misty.
She smirked, flipping her hair proudly before declaring:
"I chose the [Reaper] profession."
"And I was lucky enough to awaken [Asauchi](*nameless Zanpakutō) and receive this sword."
She tapped the hilt at her waist.
"This isn't just for decoration anymore!"
Swish! Swish!
As she spoke, Misty swiftly unsheathed her sword, performing a few clean, precise movements in the air before smoothly sheathing it again.
She wasn't exactly skilled yet, but considering she had never wielded a weapon before—not even a kitchen knife—it was still an impressive sight.
A flash of brilliant sword light stunned both Ash and Brock.
But their surprise quickly turned into excitement.
After all, the stronger their team was, the better!
After Misty and Brock finished their introductions, they both turned their attention to Ash.
Before they could even ask, Ash sighed and admitted:
"I changed my job to [Hunter], but I wasn't as lucky as you two. I didn't awaken any skills or moves."
He sounded slightly disappointed.
According to Miss Joy, the chance of awakening a skill immediately after a job transfer was quite low.
Still, seeing his two partners gain abilities right away made him feel a bit envious.
Sensing his disappointment, Brock patted him reassuringly on the shoulder.
"Don't worry about it, Ash. Didn't Miss Joy say that the first job transfer skills are usually pretty weak anyway?"
"My [Earth Wall] is only at proficiency level 1. According to the description, it can only block attacks below level 5."
"Right now, we should focus on finding a dungeon and leveling up!"
"Exactly!"
Misty, still gripping her sword, grabbed Ash's arm and pulled him along.
"Time waits for no one! Whether it's the people from our Pokémon world or our Pokémon themselves, they're all waiting for us!"
From Miss Joy, they had learned a shocking truth—
Only about 5% of the total Pokémon world population had been transported here.
The remaining 95% were still trapped, waiting to be rescued.
The only way to save them was to grow stronger, complete world-level dungeons, and reclaim their lost world.
After all, this new world had limited space and resources. Even if the landmass from the Pokémon world was transported here, shortages would still arise.
That was why Leo had carefully selected a portion of humanity to be brought here first, allowing them the opportunity to grow stronger and take on the responsibility of saving the rest.
The people selected for this world were either powerful trainers or possessed exceptional survival skills. They had the ability to fend for themselves, securing food and shelter with little difficulty.
Even in the face of unexpected dangers, their strength and resilience ensured their survival.
Moreover, the people from the Pokémon world were generally kind-hearted.
Even those who had once been villains rarely committed truly inhumane acts.
Leo believed that knowing their efforts could help save more people would serve as strong motivation for them.
As these individuals grew stronger, the world's real space would expand further. Leo would then be able to create new continents and awaken more humans.
Prompted by Misty's reminder, Ash quickly snapped out of his thoughts and, along with Brock, headed straight to the second floor of the Career Center.
The first floor was designated for job changes.
The second floor, however, allowed players to enter dungeons of varying difficulty levels!
These dungeons were, in fact, remnants of the continents that had once been destroyed by the Zerg King, Meruem.
Through Leo's intervention, these shattered lands had been divided into self-contained miniature worlds.
Within each dungeon, Leo assigned a specific number of Zerg soldiers, adjusting their strength accordingly.
Although referred to as "Zerg," these creatures no longer resembled insects in any way. Thanks to the genetic modifications of Queen Sarah, they had lost all their original insect-like characteristics, transforming instead into grotesque, monstrous beings.
In other words, they were the perfect adversaries for dungeon battles.
Leo had meticulously designed the world's rules—
Defeating monsters in designated dungeons would allow part of their original energy to be converted into experience points for the players. This power would merge with their bodies, strengthening them.
The remaining energy would be used to generate loot, randomly distributed from a prize pool curated by Leo.
This ensured that players could obtain both experience and valuable items—everything necessary to progress.
Since experience was derived from the world's source energy, Leo had cleverly set it as a currency within this world.
Players could trade experience freely.
Any unwanted loot could be sold to other players in exchange for experience points.
A Perfectly Balanced System.
The issue of monster respawns in dungeons had been flawlessly resolved—
The solution lay in the creation of a new Zerg Queen, brought to life by Leo using his Origin Power.
Sarah, the previous Zerg Queen, had perished due to the betrayal of her son. And Leo was not cruel to his subordinates, so he chose to reincarnate her into this world as a human. What she would become, however, remained unknown.
As for the new Zerg Queen, she was nothing more than a mindless breeding machine, existing solely under Leo's control. Unlike her predecessor, she was hundreds of times larger and confined to a specialized dimension.
This space continuously absorbed excess energy scattered throughout the world, funneling it into the Zerg Queen. With each influx of energy, she rapidly produced new monsters, ensuring the dungeons remained stocked with challenges for players.
Under Leo's modifications, the new Zerg Queen's mind functioned like a highly sophisticated computer—analyzing the number of fallen monsters, assessing dungeon conditions, and generating balanced replacements to maintain an endless cycle of combat.
And thus, what once seemed like a mere virtual game world had truly come to life.
Now, the only goal for all players was simple:
Level up, grow stronger, challenge the dungeons, and defeat the bosses!
This system effectively eliminated idle individuals like Meruem—
If he hadn't gone looking for trouble and punched a hole in the sky, forcing Leo into an emergency "Nuwa Patch-Up-the-Sky" operation, the Zerg species would still be living peacefully in their own world.
Now, as punishment, the one responsible for the downfall of the Zerg had been designated as the final boss of this world.
With a formidable level of 120, Meruem's overwhelming strength would serve as a long-term challenge, suppressing the world for an extended period.
Once a player managed to defeat the final boss in a solo dungeon run, Leo would be alerted immediately.
That player would then be extracted from the world and directly recruited into the Transdimensional Chamber of Commerce—
Ensuring that the security of his world remained absolutely airtight.
At the Career Center – Second Floor
At this time, on the second floor of the Career Center…
With the help of another Miss Joy, Ash, Misty, and Brock successfully formed a party and entered a dungeon known as [Goblin Forest].
Most dungeons allowed team entry.
In a party, experience points from defeated monsters would be evenly distributed among all members.
Additionally, each dungeon had a maximum player capacity.
Once the limit was reached, no new players could enter until the current participants exited.
This system was designed to enhance the overall gaming experience, preventing overcrowding and ensuring that battles remained balanced without an excessive number of players fighting over too few monsters.
And so…
The public beta version 1.0 of the game world was officially launched!