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Chapter 217 - Chapter : 215 : Give Players A Heart

"What exactly do the remaining mean?" Inside the room, Luna, who was also browsing the latest news about "Red Alert: World War", turned to John with curiosity. Unlike ordinary players, she had inside information. She understood clearly which in the game were specially crafted and which were merely decorative hints.

"They're linked to several other games, one about scavenging in wastelands, another focused on archaeology, and two more that allow players to experience warfare along with cinematic FPS-style storytelling," John said with a faint smile, recalling fragments of his dreamlike memory. He had already conceived these ideas while constructing the grand background of "World War."

Unlike John, who possessed mysterious memories, Luna could only rely on his explanation. She didn't fully grasp everything, yet she understood one thing clearly: this was a truly ambitious plan.

While John and Luna continued talking enthusiastically, "Red Alert: World War" was stirring huge waves across the entire gaming industry, attracting not only players but also professionals deeply invested in the field.

On major forums, players were dissecting the plotlines and analyzing strategies in multiplayer mode. With several completely different narrative branches, along with a vast assortment of hidden eggs, the game had become a complete carnival for players.

But within the industry, there was no doubt; everyone could see the towering ambition of PixelPioneers Games, or more specifically, John himself.

At Gemtechs, Byrum was quietly studying heated online discussions, news coverage of "Red Alert: World War," and several internally edited cutscenes. Having just wrapped up key development work for "Sword and Magic VR Auto Chess," he narrowed his eyes thoughtfully, his signature expression whenever he entered deep contemplation.

"Such ambition… Multiple branching endings, building not just a storyline but an entire living worldview, paving the way for an extended universe of games," he mused.

Although the world of "Red Alert: World War" portrayed a massive global conflict involving dozens of nations, it was ultimately still fiction. For players, the spectacle was impressive, yet the lack of a deeply personal narrative or tightly focused character perspective weakened emotional immersion.

After the initial novelty faded, most players would stop digging deeper. A traditional plot might allow players to step directly into the role of an ordinary commander, a notorious Axis leader, or a key figure among major Allied nations. That would enhance immersion dramatically. But the current structure simply allowed players to observe world changes like distant gods watching history unfold. Even though players participated in the process, true emotional substitution was still a bit lacking.

"Body and skeleton," He reflected. "'Red Alert: World War' built an enormous skeletal world, letting players understand the scale of this universe. Then future games, like 'Metal Gear Solid', can add flesh and blood, telling the stories of ordinary individuals and unique groups to truly bring this universe to life." Putting himself in John's mindset, he could clearly see the roadmap.

"If that's the intention… then this is truly a layout overflowing with ambition," he sighed.

If just two succeeding titles, especially 'Metal Gear Solid', reached success comparable to giants like 'The Elder Scrolls: Skyrim,' PixelPioneers Games would instantly ascend to the highest altar of the industry, and this war series would become an endless treasure trove.

"However, all of this depends on 'Metal Gear' succeeding first," He added, a spark of excitement flickering in his eyes.

Any great game producer dreamed of building a legendary series, and he was no exception. For a fleeting moment, he even considered creating a rival project to challenge PixelPioneers Games, but the impulse faded quickly. He didn't need to prove himself anymore. His influence was already international, his successes undeniable, and his name synonymous with high-quality IPs. Competing now would only satisfy meaningless youthful bravado.

Meanwhile, ordinary players weren't thinking nearly that deeply. They were more focused on which newly introduced armies were the strongest and which strategies dominated the battlefield. Before long, players across the internet uncovered nearly all hidden Easter eggs within the game. Some were discovered naturally; others were quietly guided by passionate fans close to John. After all, what good was a brilliant secret if no one found it until long after the hype faded?

So even if players struggled, they didn't need to worry; PixelPioneers Games always made sure the full experience was reachable. Watching the heated discussions explode online, John couldn't help smiling happily. It was meant to be discovered, but he still wouldn't reveal their true meaning.

After enjoying the excitement surrounding "Red Alert: World War," John shifted his attention to the "Metal Gear" project team's latest work report. The core development team had assembled, character concepts and map designs were progressing steadily, and everything was moving into shape.

Opening his inbox and reviewing the character art, John nodded in satisfaction. They weren't exactly identical to the figures from his dream memory, such as BIG BOSS, Skull Face, Bobcat, Miller, and others, but their aura and presence felt right. During the showcase period, John had gained tremendous insight. Drawing from those dreamlike memories, he developed a much deeper understanding and could now spot and refine details more accurately, even if he wasn't yet at absolute professional mastery. Now, the time had truly come to fully begin developing "Metal Gear."

And there was something else pressing in his mind, fear that players might discover the project was only organized into folders without real progress yet. If that happened, he might as well prepare a coffin.

"Let's give players something solid first," he muttered with determination. Selecting the original art of BIG BOSS, John snapped a clear photo, then uploaded it to the official account, "One of the main characters from the latest Metal Gear Solid reveal, BIG BOSS."

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