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Chapter 163 - Chapter : 162 : Don't Panic, We're Unshakable

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John sat in the office, booted up his computer, and installed all the MODs for The Elder Scrolls: Skyrim that Koch had completed. As he prepared for a trial run, he thought back on Koch's performance at work. John always felt something was off, but he had no solid proof.

In his dreamlike memory, he recalled ENB tools, visual enhancement plugins commonly used in modded games to improve graphics. Yet, John didn't activate any ENBs at that moment.

Put simply, ENB (short for Enhanced Natural Beauty, created by Boris Vorontsov) is a post-processing tool that enhances image quality by applying visual effects like ambient occlusion, depth of field, bloom, and lighting tweaks. ENBs vary in performance and visual impact depending on the game engine and hardware setup. Different ENB presets exist for different titles, but sometimes presets for one game are adapted for others, with limited success.

By offloading certain post-processing tasks from developers to ENB's customization layer, modders and creators can achieve cinematic results without modifying the core game engine. This allows real-time 3D applications, like games and even films, to achieve visually stunning effects with flexible parameters.

However, ENB is not a game engine or rendering pipeline in itself. It's a customizable shader and injector framework. While powerful, its performance cost can be significant depending on settings and hardware, especially if used with other demanding mods. ENB doesn't use "brute-force algorithms" per se, but it does rely heavily on GPU power, which can strain weaker systems.

Some players jokingly refer to graphically intense mods or games as "hardware killers." While optimization varies by developer, most major studios strive to scale performance across a wide range of systems. Still, mods like ENB often require manual tuning and high-end components to run smoothly.

The visual improvements ENB offers come mainly from fine-tuned shader parameters rather than algorithmic breakthroughs. It enhances what's already rendered, like applying makeup to a finished portrait.

The Elder Scrolls: Skyrim, developed by Bethesda Game Studios (not PixelPioneers Studio or Gemtechs), remains a benchmark for open-world RPGs. Its popularity is driven by its vast modding community, which continually breathes life into the game with new content, visuals, and mechanics.

If an ENB is applied to an already mod-heavy Skyrim build, lower-end systems may struggle, though it's an exaggeration to say that "80% of players won't run it." The experience heavily depends on configuration and hardware.

John wasn't interested in ENBs for now; his focus was on the gameplay itself. Many visual mods John used were already impressive compared to what he'd seen in his dreamlike memories of Skyrim.

Skyrim's dynamic weather, AI behavior, wildlife systems, soundtrack, and impactful combat all still hold up to AAA standards. The team had achieved impressive polish without undermining performance, a rare balance in modern RPGs.

Looking ahead, John believed that today's cutting-edge visuals would eventually feel outdated. Yet, Skyrim's longevity suggested that even without official ENB support, modders would continue expanding it. He was confident in the community's creativity.

At the moment, John had only three MODs installed, mostly as concept demonstrations for other creators. These were inspired by MODs from his dream memories.

The first was a standard follower and mount MOD. In it, a formidable creature had ravaged the elven kingdom, leaving only Tania alive. She fled into hiding to escape a mysterious evil. Along her journey, she met the root-grabber, played by the player character, the Dragonborn. Her pure-white unicorn mount symbolized her grace and survival.

In essence, this was the "official wife" John gifted to players, complete with unique AI behavior, smarter than Tania from his dreams.

Another MOD was more functional: it allowed players to skip Skyrim's iconic prisoner intro and begin with a custom background. Instead of the original sequence, players could start as an Imperial soldier, Stormcloak rebel, wandering adventurer, bard resting in a snowy city, mage studying in Winterhold, assassin of the Dark Brotherhood, thief from the Guild, mercenary, or even just a humble civilian in any town, with their path unfolding from there.

It greatly boosted immersion. There were also other MODs, like the Holy Light removal patch and an action scripting tool Koch developed privately, though John wasn't aware of all the details.

While John was testing mods, communicating with Gemtechs, and managing a server for the MOD community, Moondustries' new AAA title launched globally. Although Skyrim remained highly popular, Gemtechs and PixelPioneers Studio had not been actively marketing it, while Moondustries invested heavily in advertising.

Headlines across gaming media highlighted Fantasy as a major release. For a time, it seemed to overshadow Skyrim. Moondustries even leveraged Skyrim's residual hype in its promo cycle. A one-hour gameplay demo was broadcast early, and news about Fantasy spread across streaming platforms and video sites.

The offline marketing campaign mirrored those for Skyrim and The King's Sword, and Moondustries' efforts pushed Fantasy to the top of search charts.

A day after Fantasy's launch, Gemtechs and PixelPioneers Studio (in the narrative world) announced official MOD support for Skyrim, enabling players to update the integrated MOD community features. Moondustries was momentarily shaken; this could disrupt their momentum, but they quickly regained composure.

Inside the Fantasy development office, the leader remained calm. "Don't panic, we're unshakable," he said. "Skyrim is great, and MODs are exciting, but MODs take time to mature."

"There won't be that many high-quality MODs right after launch. Maybe a few small ones, but not enough to pull players away. We can use this time to boost Fantasy Dream sales to the next level," He said confidently.

He had once believed The King's Sword could compete with Skyrim, but now he saw things more clearly. His new strategy was to launch Fantasy Dream during Skyrim's content lull, before MODs exploded, and seize the moment.

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