The first project that Karl had for the evening was to make a new set of jewellery at the mythic rank.
Those were the biggest sellers, unless he was going to make a new batch of custom weapons. Mostly because the random stat bonuses were simply too random, and there were so many that it was nearly impossible to get just the ones that you wanted.
Karl knew where to start, though. There were only three basic archetypes for gear that he really needed to stock to keep eight out of ten members happy. Four, and he would have almost all of them.
If he stocked strength, attack damage and attack speed together on items, the warriors would eat it up. The same with the mana regeneration, casting speed and spell damage for mages. Then the mana cost reduction, mana regeneration and healing effect bonus for the clerics, and you had the majority of Mythic gear covered.
