As they got to work, the twins became more amazed with the new game. Earlier, they didn't notice the uniqueness of the game because the information Leo provided overwhelmed them.
But now that they carefully understood the concept of the game, they became intrigued and curious. They had never seen anything like this before. The concept of a game hub was unfamiliar to them.
While they were working, Melina asked, "Is this game also free? Or paid?"
Tina also looked at Leo; his two previous games were free, so they wanted to know what he would do for this game.
Leo nodded, "Yes, this game will also be free. Moreover, it will have a different concept. One of the main features of this platform, or game, whatever you call it, is not only to give us benefits, but other users will also benefit from playing this game."
He added, "In this platform, users who make their games can monetize them by offering in-game purchases, such as virtual items, accessories, game passes, and other premium features that players can buy using Robux, the in-game currency. When players make these purchases, a portion of the revenue goes to the game developer.
"Roblox developers who meet certain criteria can participate in the Developer Exchange program, which allows them to exchange their Robux earnings for real currency, meaning developers could convert their virtual earnings into real money. This will make the game more appealing.
"We will introduce a premium subscription service called Roblox Premium where players can subscribe for exclusive benefits. Developers receive a portion of the revenue generated from Premium subscriptions that are spent in their games."
Melina and Tina were shocked at the prospect of this game that Leo described. They couldn't even imagine this type of system was possible.
"Wow, then this game will surely be successful. I mean, who would reject the game where you can make money," Tina exclaimed.
Melina nodded, "On the condition that the game is good, otherwise it's empty dreaming."
Leo nodded, "Obviously, the game has to be made well; we can't compromise on that aspect. Moreover, there are more things we can add to the game, like..."
"We can allow developers to monetize their games through advertisements. Developers can opt to integrate advertisements into their games, and they earn revenue based on the number of views and clicks those ads receive.
"Some successful Roblox developers can also create and sell merchandise related to their games or their Roblox avatar, leveraging their game's popularity to generate additional revenue outside of the platform.
"Developers may also explore partnerships with other developers, brands, or organizations for collaborations within their games, sponsored events, or other promotional activities."
The twins nodded, still surprised at the huge prospect Leo described.
Melina then asked a crucial question, "So we only have to make the platform and tools to help users create games. Then what about our income?"
Leo nodded. "Yes, we only had to create the platform. As for our income, it's more or less related to the users who make games and users who play games. The process is almost the same.
"Users can purchase Robux with real money through various means, such as direct purchases on the Roblox website, mobile app stores, and retail outlets. We can earn revenue from the sale of Robux packages, where users receive a certain amount of Robux in exchange for real currency.
"Roblox Premium is a subscription service that offers users exclusive benefits, such as a monthly Robux allowance, discounts on Robux purchases, access to premium avatar features, and more. Users pay a monthly or annual subscription fee to access these benefits. We can also earn revenue from Roblox Premium subscriptions.
"Developers on the Roblox platform can monetize their games by offering in-game purchases, such as virtual items, accessories, game passes, and other premium features that players can buy using Robux. When players make these purchases, a portion of the revenue goes to the game developer, while we will take a percentage as well.
"Roblox allows developers to monetize their games through advertisements. Developers can integrate ads into their games, and they earn revenue based on the number of views and clicks those ads receive. We share a portion of the ad revenue with developers.
"We also take a percentage of the revenue when developers exchange Robux for real money in the developer exchange program.
"More importantly, we can earn revenue through the sale of official merchandise related to the Roblox platform, such as toys, clothing, accessories, and other products. Additionally, Roblox may earn revenue through licensing agreements with partners who use the Roblox brand or intellectual property for various products and promotions."
He added, "So there are enough benefits we can get from this. It's not like giving game development permission to others will reduce our income. Instead, in this way, our income will be even higher, and the game will be more appealing to users. It's a cycle; once it is fully developed, we can earn money easily. We only have to update and fix bugs regularly."