Cherreads

Global Lords: My Species Can Mutate

Diving Rice Cracker
147
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The average realized release rate over the past 30 days is 147 chs / week.
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Synopsis
The Ten Thousand Realms collapse, returning to one realm. Everyone descends upon the Primordial Continent, becoming a lord, battling for survival. Upon descending, everyone receives an initial territory, recruits species, and strengthens their territory. "Oh no, I randomly got a Beast Type territory, and can only recruit wolf pups!" "I got something similar, an Undead Type, and my initial species are little skeletons!" "What is this Mechanical Factory nonsense? Only giving me a mechanical bird, how am I supposed to survive?" "Haha, you guys have it good. I heard the initial species for the Plant Type is the worst; someone randomly got a sapling with no battle strength at all!" Lin You looked at these messages floating by and then glanced at the large words "Plant Type" on his territory information, crying. How is this supposed to work? But gradually, he discovered that the little sapling he recruited could mutate!
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Chapter 1 - Basic Settings

1. Attribute

Power: Influences the strength of ordinary attacks, as well as certain physical attack skills (e.g., Vine Whip, Horizontal Sweep Thousand Soldiers).

Constitution: Affects defense and health, anomaly resistance. The higher the constitution, the less damage received, and the higher the health.

Agility: Affects movement speed and reaction speed.

Spirit: Influences the strength of skill attacks, and resistance to spiritual class attacks.

2. Algorithm

When attacked, the damage is calculated by deducting defense from the attack.

All skill bonus effects are based on basic attributes. The higher the basic attribute, the greater the bonus.

3. Species

There are Ten Great Races of species: Humanoid, Half-humanoid, Wild Beast, Insect, Plant, Undead, Element, Mechanical, Angel, Demon.

Species are divided by tiers: Tier One, Tier Two, Tier Three, and so on.

A new skill is realized every three tiers, and the form changes.

The higher the experience value in the same tier, the higher the basic attributes, but it will not exceed the attribute cap of the current tier, except for self-skill bonuses.

4. Grade

The grade of species and items: Ordinary, Rare, and so on.

Compared to ordinary grades, rare grades have higher basic attributes, stronger skill effects, stronger item effects, and a higher difficulty of acquisition.