The system presented Enopy with a detailed list containing everything currently known about the training facility.
List:
A training facility is a place where individuals receive instruction to become magic knights. It is located overseas on an island. To reach it, one must travel to the "Sturdy Dock," where flying ships are employed to cross the ocean—an essential precaution due to the presence of deadly sea monsters. Lone cultivators are permitted to enter the facility, but only after undergoing a rigorous test to earn the opportunity for training.
"People volunteer to be trained at that place?" Enopy muttered as he read through the list, slicing pieces of meat and carefully dropping them into the large, simmering pot.
"I can still make it to the training facility," he continued, eyes now scanning the small map displayed beneath the list. "But I'll need a disguise. Maybe I can find a disguise technique in my loot," he added, reaching into his space ring.
He retrieved all the techniques stored within.
"System, scan the names of these items and list them for me," he commanded.
"Acknowledged. It will take approximately one hour to process all techniques," the system responded.
"Begin," Enopy ordered, returning his attention to preparing the meal as he cut more meat and tossed it into the bubbling pot.
Time passed slowly as he finished stripping the bones clean and laid out his assortment of herbs, spices, and ingredients.
"Techniques processed. Would you like to view the data?" the system announced at last.
"Yes," Enopy replied, pouring water into the meat-stuffed pot with a focused expression.
The system then presented a categorized list showing the names and functions of the techniques.
Technique List:
Thief's Hand – Effortlessly steals objects. (Dark aptitude) Uses little to no energy.
Fear Strike – Instills fear in up to five targets; may affect allies. Duration depends on targets' resistance. (Poison aptitude) Uses little to no energy.
Tickle – Causes violent laughter in up to two people; may affect allies. Duration depends on resistance. (Light aptitude) Uses little to no energy.
Venom Strike – Delivers venomous strikes; venom must be stored in palm. Risk of self-poisoning if stored over five days. (Poison aptitude) Uses little to no energy.
Rage – Induces extreme anger, boosting power but dulling sensation in limbs and impairing judgment. Duration: 10 minutes. (Fire aptitude) Uses a mild amount of energy and lifespan.
Gum – Makes ground sticky. Range: half a mile. User may get stuck. Duration: 3 minutes (others), 10 minutes (Water aptitude). (Water aptitude) Uses a mild amount of energy.
Drown – Turns solid ground into liquid. Range: half a mile. Cannot distinguish friend from foe. Duration: 3 minutes (others), indefinite (Water aptitude). (Water aptitude) Uses a large amount of energy.
Unknown – Creates a disguise making the user feel unfamiliar or unrecognizable. Duration depends on user. (Darkness aptitude) Uses a great amount of energy.
Toxic Gas – Emits poisonous air from hands. Range and duration depend on aptitude. (Poison aptitude) Uses little energy.
Known – Creates a familiar or recognizable disguise. Duration depends on user. (Darkness aptitude) Uses a great amount of energy.
Clean – Maintains user hygiene. Range: one person. (Light aptitude) Uses little to no energy.
Undetected – Makes the user invisible to others. Duration: 3 hours. (Darkness aptitude) Uses a mild amount of energy.
Cover Up – Creates illusions to hide the user. Duration: 1 hour. (Light aptitude) Uses a mild amount of energy.
Pool of Fire – Covers the user in flames and sends waves of fire outward. Range: half a mile. Duration: 2 minutes. (Fire aptitude) Uses a great amount of energy.
Combust – Compresses and detonates fire on the body. Dangerous to the user. Range: 5 miles. Cannot differentiate allies from enemies. (Fire aptitude) Uses a great amount of energy.
Burst – Propels user through the air by focusing fire at the feet. Duration: 3 minutes. Risk of burning feet with prolonged use. (Fire aptitude) Uses a mild amount of energy.
Surge – Compresses fire in muscles for a temporary power boost. Duration: 1 minute. (Fire aptitude) Uses a mild amount of energy.
Heatwave – Sends a burst of heat that distorts the air, impairing vision. Range: 1 mile. Duration: 3 minutes. (Fire aptitude) Uses a great amount of energy.
Mirage – Creates illusionary duplicates of the user. Range: half a mile. Duration: 5 minutes. (Light aptitude) Uses a mild amount of energy.
Investigate – Allows quiet pursuit in darkness without being detected. (Dark aptitude) Uses little to no energy.
Blind – Emits blinding light. Risk of self-blinding with overuse. Range: 3 miles. Duration: 3 minutes. (Light aptitude) Uses a mild amount of energy.
Light – Emits a soft glow. Duration: 2 days. Range: 10 feet. (Light aptitude) Uses little to no energy.
Purification – Purifies substances. Range: 2 feet. (Light aptitude) Uses little energy.
Barrier – Creates a wooden barrier. Can only be used by wood aptitude or in wood environments. Range: 5 miles. Duration: infinite if using environment, 3 hours if using fragrance. (Wood aptitude) Uses a great amount of energy.
Building – Constructs objects or small structures from wood. (Wood aptitude) Uses a great amount of energy.
Strength Enhancement – Absorbs all surrounding energy particles to enhance strength. Causes weakness after 5 minutes. (Neutral) Uses a great amount of energy.
Last Stand – Grants a final surge of power using life force. May result in death or extreme weakness depending on usage time.
"It seems most of these techniques require a great amount of energy," Enopy said, glancing at the pot bubbling over the fire. "But I've found what I'm looking for."
With a sharp movement, he tossed a mixture of ingredients into the pot and continued, "I should use the training grounds to test out these techniques."
He turned and descended a narrow staircase leading underground.
Before long, he emerged into a vast, open chamber hidden beneath the house.
"Let's get started."