(since i didn't put this chapter out yesterday i made it a bit longer)
Going into my home world as soon as i sense the mana in the atmosphere i get a bit light headed because the amount of mana in my home world is about 20x larger than in undertale.
Taking a few minutes to get used to it i go to the city gate and go by foot to the academy which will be much faster then by carriege.
Almost day later i arrive there and what i see is a giant castle (basically the size of Hogwarts from harry potter) with five towers around it and a small floating island above the castle that had a blue orb that had high amounts of condensed mana inside it and a small tower on it, it was obvious that that orb was keeping that small island in the air.
[(Enchanted) sapphire sphere:
A sphere made out of 1000 large sapphires and 100 rare monster cores that were fused together with magic and made into a battery that was shortly after most likely enchanted with an gravity enchantment? Rarity:super rare]
Going to one of the towers where the test for whether you can be a student of the academy takes place i enter and sign up afterwards the receptionist tells me that the entrance fee is 2 silver which was quite expensive to regular people, thankfully i have around 2 gold left in my inventory so it didn't punch a hole tghourgh my pocket.
She also said that the tests would start tomorrow inside this tower at 9am so i went to the forest and sat on top of a tree while making a list of all the things in every anime and game that i know of that i would steal or recreate which took until 2am at which point i went to sleep and woke up at around 7am.
I decided that for the remainder of the time i wold just observe the people around here to level the skill up.
Afterward i walked to the tower and asked where it was inside and the receptionist told me where to go she asked my name and gave me a card with a number on it, that when called the person with the number has to enter a room where a few guick tests would be done.
After i heard my number coming from a small crystal embedded in the stone walls that acted like a speaker i headed to the room number i hear (there were total of 10 rooms).
When i entered i saw 2 examiner's in enchanted robes, the first examiner said "welcome, name and age" i answered his question and he wrote it down, afterwards he told me what the tests were.
1:how much mana capacity i have which would be calculated by putting my hand on something similar as the guild had but in this case it read the mana levels in my body also mana density and purity.
2:i would have to pour a small amount of mana into another device that was similar to the last one but it analyzed if my mana was contaminated because of some dark rituals or something along those lines.
3:cast some sort of simple magic.
4:you get a list with math and you have to do as much math as you can in 3 minutes.
After doing the tests the examiner told me a few things "you have a great amount of mana soon you will become a tier one magical being but before you do that i would recommend you to increase your mana density so it's atleast 4times denser and purify it so it's twice as pure as it's now so you will have the best possible tier up rewards and welcome to the academy you have passed the tests for more information go to one of the receptionists and show them this" the examiner said with a smile as he shook my hand and gave me a small card, i gave him a polite smile and left in the direction of the receptionist, the entire testing process took less then 6 minutes.
After hearing his advice i opened the notification that popped up.
[Due to gaining most of special knowledge on magical tier up a new quest {perfect magical being part 1} was added]
[Perfect magical being pt.1/???: the first step to becoming a perfect magical being. Have locked mana capacity be at 1k/1k (currently 700/1k), mana regeneration at 40.0mp/s/40.0mp/s (currently 20.0/40.0), 2 mana control, 2 mana density and 2 mana purity.
Warning: if you accept this quest you won't be able to tier up your mana regen and capacity until all conditions are met.
Rewards: soul talent will become half awaken, the power of your soul increases, some stats will be added.]
With a smile on my face that probably looked a bit crazy i thought 'Hmm if there is a perfect magical being there should be something like perfect physical being, am i right? And if i am assuming correctly i would need to have my sp and hp at max as well as regeneration and probably have my stats above a certain number it's probably 50 on all physical stats am i right?'
[Absolutely]
At this point i am having a hard time not grinning ear to ear as if i was a priest at summer camp looking at kids swimming in a lake.
'show me the quest'
[Quest: Perfect physique pt.1/???: the first step to having a perfect physique. Have locked hp and sp cap at 1k/1k (currently 700/1k on both), have hp and sp regeneration at 40.0/s/40.0/s (currently 20.0/40.0 on both), have 50 stat points in all physical stats.
Warning: if you accept this quest you won't be able to tier up your hp/sp regen and capacity until all conditions are met.
Rewards: your genes will evolve, your innate power will half awaken, some stats will be added.]
I calm myself down and happily go to the receptionist.
Showing the receptionist the card, she gave me a paper with the classes which i can attend at this school and when they take place and where they take place.
Reading the list i find out that i can make my own schedule quite freely since each class had hours from 5am to 11am and from 12am to 12pm, each school hour had 50mins and started in x o'clock every time so i made it so i will be in school from 5am to 11am and from 6pm to 12pm so i will have time to get to know people when it's the afternoon.
Filling the paper out i take these classes:
Air magic class
Earth magic class
Fire magic class
Water magic class
Healing magic class
Illusion magic class (teacher is named David Copperfield i had to pick his classes)
Ice magic class
Electric magic class
Light magic class
Sound magic class
Shadow magic class (it's not considered dark magic as in sacrificing someone or something like that)
Alchemy class (costs 20 additional silver for materials)
Enchanting class (costs 20 additional silver for materials)
I basically took every possible class that i could besides mind defense class that you could only enter after you complete the first year in this school.
I also did not pick divination and information magic because of the same reason and golem making since for golem making you need to have year 1 alchemy class and enchanting class done before being able to take it.
After this year is over in the next school year i will be attending literally every class that i can, which i don't think anyone has even done in history of this place but i could be wrong.
I gave the paper to the receptionist and once she looked at it she kept a perfect face like she had earlier but i could notice that her eyes widened and she said with a polite smile "are you sure you want to attend all the classes that you wrote in?".
"Yes" i said with a nod and a smile while excitedly thinking 'i can't wait to see my affinities and attend enchanting and alchemy class, when it will be the summer vacation i will go and get a blacksmithing apprentice ship so i could become a full blown artificer, heh i wonder how good enchanted guns will be'.
The receptionist asked my name and gave me keys to my dorm room where i would be with 3 other guys and a card that i had to put a bit of my blood for it to work like my identification.
Walking to the tower i am assigned to (4 of the 5 towers work as dorm rooms and you need to pay 10 silver for year for it which is quite cheap).
Walking into the dorm i see that i am the first one to be assigned to this dorm room so i started looking around and saw that there were 4 identical bedrooms with a table, chair, wardrobe and a wardrobe, 1 living room with a sofa and a large table and there was a bathroom with a somewhat modern toilet.
I sat on the sofa and waited for the other roommates i would spend the next year with to show up while reading the map of the castle and this tower that was on each of the beds.
(End of chapter)
[name: connor gray]
[Race: human 70%, snow troll 29%, adaptable fiend 1%]
[main class: tier 1: true gamer
lvl:25/100 Exp 76.2%]
[Sub class: none(locked)]
[Jobs:
Archer 5/100
Actor 5/100
Thrower 5/100
Swordsman 25/100
Hunter 1/100
Brawler 1/100
Mage 20/100
Assassin 1/100
Miner 1/100
Thief 5/100
Merchant 4/100
Adventurer 1/100
Spearman 10/100
Axeman 10/100
Blunt weapons beginner 10/100
Scythe beginner 10/100
Lancer 10/100]
[Hp: 1000/1000 (vit×10=x+A•1)
regen:40.0/s (vit:10=x+A•2)]
[Mp: 1000/1000 (int×10=x+A•1)
regen: 40.0/s (will:10=x+A•1)]
[Sp: 1000/1000 (vit×10=x+A•1)
regen: 40.0/s (vit:10=x+A•2]
[Status]
[Strength: 54]
[Vitality: 50]
[Agility: 61]
[perception: 61]
[Intelligence: 37]
[Will power: 36]
[Charisma: 28]
[Luck: 100]
[Free stats: 0]
[Mana stats:
Control: 3.0
Density: 0.5
Purity: 1.0 (the more pure your mana is the easier it is to control)
]
[Magic affinities:
Fire: 5/100
materialisation: 79/100
Earth: 18/100
Water: 38/100
Air: 78/100
Ice: 15/100
]
[Magic:
{Fire magic: 21/100}
{Materialisation magic: 20/100}
{Earth magic: 12/100}
{Water magic: 12/100}
{Air magic: 12/100}
{Ice magic: 12/100]
]
[Titles:
{reincarnatee: +5 to base luck.}
{The one who met a true god: your mind cannot be read or looked into by skills or items that read minds bellow the rarity of epic.}
{Monster massacre: +5% dmg to monsters.(273/1k)}
{humanoid killer (3): 15% more dmg to humanoids (10,683/100k)}
[Fast magus: any spell you cast is done 10% faster]
]
[Perks:
[Heat vision]: let's you see heat
[shadow runner]: you make 50% less noise when running or walking in the cover of shadows.
[snow trolls regeneration]: 2times hp and sp regen.
[Synthesis]: combine 2 or more skills or perks into 1 (they have to be somewhat similar to eachother to synthesise)
[better magic]: any magic you do is 10% better
[Lier]: all your lies sound a little more convincing, heightened effect when telling half truths (lies sound 10-20% more convincing)
[Perfect memory]: you can recall anything from your past perfectly
[Armour piercer(1)]: ignore 5% of armour when doing physical dmg
[Perk energy sponge(1)]: ignore 5% energy dmg
[perfect motor control]: when you move your body it moves perfectly how you tell it to move without any micro movement like shaking
[mana sense]: you can see and feel all types of mana around you my
]
[Passive skills:
{Lesser MBS (mind, body, soul) adaptation: you adapt to things. rarity:super rare lvl:max}
{Unarmed combat: your unarmed attacks are 10% faster and do 10%more DMG. 2/100 common}
{Hiker: you move 1% faster per lvl when not in danger. 14/100 common}
{Archery: your aim with bows is 100% better and you do 100% more bow DMG. 10/100 common}
{Tracking:animal tracks become a little bit more easier to see and distinguish. 2/100 common}
{Acting: you act better (includes lying and pretending). 27/100 common}
{Throwing: throw things 50% more accurately and they do 50% more DMG. 10/100 common}
{Sneak: you are less noticeable per lvl. 10/100 common}
{Mining: 5% faster mining speed per lvl. 1/100 common}
{swimming: you swim 1% faster per lvl. 1/100 common}
{stealing: you have an easier time stealing things be it pickpocketing or stealing from a house. 14/100 common}
{Mixed martial arts (25 arts): better techniques with most types of melee combat be it unarmed or armed combat. 30/100 rare}
[(Melee) jack of all trades (weapon types:6): 200% faster attack speed and do same percentage more dmg while using a melee weapon. 40/100 rare]
{gaming mastery (10 games): playing games is easier. This skill gives you small bonuses (like a slighty higher chance to choose correctly in a 50/50% chance making it 52% that you pick correctly) 21/100 uncommon}
{trading: makes it easier to buy and sell things 8/100 common}
{math: doing math is easier for you. 10/100 common}
{fast reading: you read faster then others. 20/100 uncommon}
{lockpicking: you can unlock locks easier. 1/100 common}
{torture: you inflict 2% more pain to others per lvl. 68/100 common}
]
[Active skills:
{Game inventory: use 10 mana per deposit or withdrawal of items. 217/1000 special}
{Game world: let's you choose to go into 1 game of 3 randomly selected games lvl:Max speacial}
{Blood sacrifice: -30HP/s, -15SP/s for +120 str +60 agi +60 per as long as active. 50/100 rare}
{Focused strike: your melee weapon strike is 400% stronger for 100sp. 40/100}
{Toughen skin: your skin hardens to that of cobalt (will get harder per lvl) uses 5sp/s. 52/100 uncommon}
{Intimidate: make enemies scared of you, varying results depending on enemies power and skills. 21/100 common}
{Observe: gain information of items or people just by looking at them, you gain more information per lvl 34/100 rare}
{short range teleportation: teleport up to 31 meter from your location. cooldown 7.0 seconds. 31/100 rare}
{recycle: recycle things into their basic components (iron ingot, piece of wood, glass...).Cooldown:90mins 11/100 special}
]
[Resistance skills:
{Sleep resistance: you don't have to sleep as much. 69/100 uncommon}
{Pain resistance: nullify 1% of pain per lvl. 65/100 common}
{insanity resistance: resist minor insanity. 3/100 uncommon}
{Oxygen abstinence: you need 1% less oxygen per lvl. 78/100 uncommon}
{temperature resistance: you are more resistant to lower and higher temperatures. 21/100 uncommon}
{Curse resistance: curses cast upon you have a lower effect and disappear faster (at higher levels you are imune to weaker curses). 3/100 uncommon}
{poison resistance: resistance to poison, venom and drugs. 4/100 common}
{Disease resistance: 23/100 common}
]
