MAP:
An enchanted landscape with a long-lasting, brutal history.
This world is alive, filled with its dreadful mysteries from the past and its unbearable truths. The essence of magic surges through the tangible Soil of the living world, making it accessible to even the weakest of beings.
If it is prosperity you want, don't fall into the same fate as those who have parted. Only the eyes of the worthy will find the depth of the truth of this deceitful, wretched world.
* * * * * * * *
Gincad's Incarnations:Three layers established throughout the timespan of nearly several thousand years. Though much of the past had been destroyed or entombed, it is said that the ruined events from the time periods would overlap the history of what truly happened in this forsaken world. And yet, even that isn't enough to prove who or what truly owns this world.
The First Incarnation: A time period that pinpointed the very beginning of the world of Gincad, before even the Adtraic Family ruled. The Happener took precautions and assisted the Creators of the newly found world, transforming it from the ground up. It would be then that constant catastrophe and devastation would ensue as a powerful race returned, and when a black comet flew from the sky.
The Second Incarnation:After the unexpected destruction of the First Embodiment of Gincad, one took pursuit and birthed another incarnation of the world, with a kingdom residing high in the skies, and its new rulers, that being the Adtraic Family and all the Lesser and Greater Rulers. After the discovery of the potential to become Rulers, many humans started yearning to become Rulers, and soon, Cleira was born. The rest remains a mystery, as some of the secrets and ruins of The First Incarnation remain hidden from seals, both underground and in The Sky.
Gweeneg: An arctic, snowy-lathered, fire-making machinescape for the ones in need.
Azzazel: A sandy, castle-filled oasis filled with life and love.
Callista: A lush, prairie-filled sanctuary for all life alike.
Cleira: Kingdom of the Rulers, the ones who governed this incarnation of the world and home of the Adtraic family.
The Last Incarnation:The present time period of Gincad. After the catastrophe that happened many years ago, and after the Adtraic Family had supposedly abandoned this world, the elements that were drawn in from outside worlds created a perfect, almost rulerless world. It is rumored that if the world were to perish again, the fate of the universe would be sealed.
Enchanted Soil Sanctuaries: Special areas for enchanted soil canister production. Before the War of the Wish, sanctuaries resided in every corner of the world, from the freezing wastelands of Astait to the lush, vibrant mountain landscape of Linuxinia. Legends whispered of a time when Enchanted Soil Sanctuaries were at their prime, giving everyone who wielded it immense power. Now, after the War that whittled the world, only a few Soil Sanctuaries are left, still containing remnants of power.
Pladtioa: This is one of the first nations the wanderers end up arriving. It is a cluster of breeze-bathed plains, with hills, cliffs, and a massive mountain that towers over the country. Spoken softly among the dwellers, this place is secluded from the main continent of Gincad; Vehemat and is overrun by a Queen who declared herself as pure. It's once said that Pladtioa used to be connected to Vehemat, however, after one fateful day from the previous god who ruled the nation, he detached it and moved it toward the middle of the almost endless ocean.
Forest of Plados: Some rumored that an ancient god used to roam these lands and create the pathways that the people of this world see today. Much like Plados' personality, the forest is covered in an everlasting breeze, with acorns, birds, squirrels, and all diverse amounts of wildlife roaming among the shadow-covered forest.
Grasslands of Purity: It is said that these eternal trails left behind the ancient god, stained across all of the grassy bumpy hills of this land. Filled with long grass, the sight of the ocean, oversized trees, and the towering mountain above, this swindling view is enough for any wanderer to fathom.
Pladtioa City: Where most of the people of Pladtioa live. From one winding staircase to another, there will always be sprawling amounts of activity scattered among this busy place. A prosperous city, with neatly paved streets, greatly carved water systems and bridges, and most importantly, the royal castle that overlooks the entire city from a huge mountain.
Purefell: A forest mostly consisting of tall, almost oversized deciduous trees. Lying at the lowest shores of Pladtioa, is a beautiful river that curves and swerves its way through the uniquely-shaped landscape. There is a noticeable drop off the cliff that leads to the beautiful view of a vast blue sea dewed with a warm orange glaze of light.
The Great Fountain: An extraordinary structure made of limestone, gems, and magical essence.. This fountain stands approximately two kilometers tall, with beautiful clear streams exiting and entering the surreal roundish shape of the structure. Though the prosperity of The Fountain may erode, nothing can beat seeing the Fountain at the lowest shore of Pladtioa.
Cliffthon Expanse: A dense forest consisting of many cob-web-infested buildings. It is said that this used to be the old city of Pladtioa, however thanks to erosion, most of the remnants fell down through the massive trench that splits half of Pladtioa into two. It serves as a good location to view the overview of this nation.
Nortmire: An enchanted forest filled with trees, streams, and mist. Most of this land used to be covered in a repugnant scent and nature. However, thanks to the God of Purity's blessings, the forest of Nortmire now is bathed in clear rays, rushing streams, and small cliffs.
Milmoor: A peaceful town that has a long history of hunting, and meeting new adventurers. Down through the beautiful crystal clear stream, the dense flower patches over the rolling hills, followed by the steep overview of the entire nation of Pladtioa, the villagers of this ambient town cherish the long-lasting beauty of an almost ancient town.
Deepenpond: A massive clear pool of pure, spring water from the carved moonstone that descended from the skies thousands of years ago. This landmark had a long history of grueling battles, thirst, and desperation. Though its emptiness may make this land uncanny, there are secret entryways that might possibly lead unfortunate adventurers to travel toward Destia, the other side of the world.
Dreamtoe Forest: An enchanted woodland enshrouded by a mysterious fog. According to legend, those who inhabit this forest meet the eeriest of creatures and discover the mind-manipulating mist that swirls over the majority of this land. The ancestors of this land have been rumored to be stuck within a village due to the preying beast who lurks within the shadows. Despite the destructive calamity, this mysterious forest was one of the only locations that have survived. The age of this forest dates far back to the primeval ages of Gincad when not even the nation of Cleira was created.
Linuxinia: This is the second nation both The Wanderers visit. The scale divides from the treacherous sandy dunes of Zomrack to the frigid peaks of Astait. This nation welcomes everyone with open arms, from the bustling docks to the towering mountains; to the peaceful ponds, vast glass forests, gardens, sanctuaries, and stretching waterfalls. The vegetation is filled with a vibrant hue of green, colorful flora all around, rolling green hills combined with massive green peaks and oversized trees is truly a sight for one to see. Wildlife thrives here, scattering all over the place from tiny insects to gargantuan grass golems. Happiness sputters all around. The sun shines its brightest here, making positivity burn bright. A massive dragon encircles Linuxinia Peak, observing the beautiful panorama below. The moment one steps on Linuxinia's soil, the feeling of joy and all other positive emotions erupt in you.
Linuxinia City: A bustling place filled with apartments, hotels, markets, towers, paint, and so much more. The Electricity runs wild here, powering screens, streetlights, and even people themselves. The flora and vegetation meld well with the city, giving this eccentric atmosphere of peace. The swerving mountains tower the city, with its tall turquoise trees scattering its magical, healthy leaves over the rooftops. Some say that Linuxinia City is one of the cleanest, most cheerful, active cities in The World of Gincad. No matter what, whether you arrive from the docks or the sturdy bridges, roads, and natural ramps, you will always feel welcome here.
Blossoming Stronghold: A secluded, ever-transforming palace encased in solid rocks and underground caverns beneath the thriving city of Linuxinia. They say this place is responsible for the random structure grazing upon the grassy hills and terrain. Others might have analyzed that this place is directly correlated to the Adtraic Church, rumored to be buried thousands of years ago. Now that this place has been unraveled, who knows what dangers hide within the Stronghold withholding its branches and roots extending from one corner of the nation to the other.
Lily Leila's Pond: A thriving, peaceful, and delicate place that deems itself as a sanctuary to lost wanderers. Streams of waterfalls wind, travel, and fume in the fizzing ecstasy lake, bringing with it a pleasant aura of beauty and peace. The water is as teal and blue as the sky, holding canopies of vegetation and contours with beautiful flowers all around; the entrance to the vast fields of Linuxinia.
Oksanna Village: A place twined and interconnected with harmony and observance. Structures mounting and scaling up the colossal summit of Linuxinia Peak never fail to shock vistiors. Some wanderers have claimed that this environment was what gathered oncoming visitors from the far seas and docks of Pladtioa or other outside islands toward this nation. It's the main focal point for training, learning, and seeing what the continent of Vehemat has to store. The only problem is that with so many visitors, sometimes one could put their corrupted hearts and ambush this town. Luckily enough, the house itself is still intact.
Toivo's Residence: A relatively tame place that resides within the center of an broad, expanding circle of tall lush green hills. All around is covered and shrouded with vibrant, luxuriant flora from every corner, even to the warm streams carving their way through an avenue of vibrant buildings. Within the center, of which have three bridges extending to it, is a lanky and elevated mansion owned by the kind and prudent, retired adventurer himself, Toivo. He owns seven maids and has built and established his own residence by sheer will and his unmatched wealth. When visitors, especially young men encounter this place, Toivo offers them training lessons that would further build and carve their personalities. It is a motto that once someone steps forth, they will be changed tomorrow. And with that encounter, there are several training areas awaiting for any boy who is eager to transform himself into a man. "The outcome is only temporary like a carton of milk, you must treat your body like care. If you continue, you will extend its duration, if not even better. Life is all about change and striving to remain stagnant, so try and do yourselves a favor, and try to make your hard-work stagnant as well. Because the moment you turn down from your progression, it all goes downhill from there."
The Nameless Caverns: A vast underground labyrinth with seemingly endless ancient structures of old, ruined, and untouched. Several billions had once dwelled here, and now, the population is but only a billion. It is told by the dwellers of this sea of stone and air, that a mighty dragon had once helped them on guiding them with its light, sculpting its way through tunnels all in the favor of keeping the people alive. Much is unknown about this place, and in some ways, it is forbidden for any wanderers to trespass. Not only had this underground world have structures of the old, it had also borne several landscapes matching a long-forgotten past. Grassy foothills, Long, sorrow waterfalls, lush primeval forests, and an expanding stone ceiling. It does not just reside underneath Linuxinia, but the entire world. The only reason for it existing is because of the forest of stone pillars that reside within every corner of this mysterious place. But that is but a tip in the ice-berg. Perhaps even more dark truths linger deep within this long-forgotten place?
Astait: A harsh, snowy landscape, Astait is notorious for its ruthless people and bitter blizzards. Anyone stumbling here unequipped would be frozen and lost to oblivion. Relentless snowstorms make this region the most hostile place imaginable in the world of Gincad. Unlike Pladtioa or Linuxinia, Astait has old-world ruins scattered across its surface—Azzazel, Gwenneg, and others. Many entombed castles, villages, and factories lie buried beneath snow graveyards. This region is most known for its soil sanctuaries and ruins; treasures and artifacts of all kinds rest beneath several layers of snow.
Sleepy Serpent Shores: It was rumored to be the graveyard for all serpents alike that had invaded the world during the War of the Wish. Now, it's a humble and despondent zone that resides on the shores left by the war-ravaged serpents.
Freezedry Dunes: A border that draws in between Zomrack and Astait. These are snow-powdered dunes, said to serve as a battlefield from Frostweavers, Sandweavers, and Flameweavers alike during the War of the Wish. Now, it's a restless basin said to gather all with the promise of safety of Astait, and the willing love of Zomrack
Tower Valley: Castle of all sorts rest here, in Astait, the people there used to worship Asahi as the Ruler of Hope. But thanks to The Ruler of The Forgotten, the worshippers forgot, leaving lifeless statues and remains buried underneath the cloak of mystery.
Blacksmith Haven: The pulsing soul of every blacksmith, where the forges blaze with a light that spills warmth and mystery across the land. Settlers and adventurers alike are lured by its secretive allure. Legends murmur that before the Great Sword disappeared, the knight of Cleira built a shattered castle here, encircling it with thunderous forges and a vast oven hidden beneath the town. Spas of every kind sprang up, transforming this place into the crossroads of both toil and respite.
Erkunshnkdle City: Three colossal rings of walls encircle this city, each layer a world of its own. In the outermost ring, villages cling to the mountainsides, as if nature itself refuses to let go. The middle ring bursts with life, where traders haggle over soil canisters and travelers find rest in lively inns. At the heart of it all, the innermost sanctum rises above the Enchanted Sanctuary, one of Soil's four legendary wonders. Ages ago, a white-haired beauty is said to have summoned castles from the snow and crafted a device that drew enchanted soil from the earth. Though she faded into myth, her enigma continues to beckon wanderers to Astait, each one captivated by the mystery of her vanished marvel.
Frolicking Factories: A bustling industrial unit comprised of both The Promise and the Astait Agency. Here, they usually defied the rules and created their own artificial, enchanted soil. Left untouched, it would bring absolute devastation and hinder the entire development of farming and the siphoning of enchanted soil as we know it. They must be stopped before all mayhem would come loose.
Ice Spike Forest: A forest of icicles and deadly monsters. Legends whispered of a time when even the beasts of The Ending obeyed. It was once one of the worshiping cities of Asahi in the past. But now that yesteryear has vanished, everything that made this forest beautiful faded in untimely sorrow.
Astait Prison: A high-security prison with minimal to no leniency whatsoever. It is impossible to escape without discharge. Only a few have managed to escape alive. Be cautious when dealing with the Astait Agency; it may be your last chance to see the light of day shine before you lose it to eternal night.
The Ruins Under Ice and Water: According to legend, the old world was swept away, forgotten by many. But, deep beneath the waves and ice, truth has been swallowed up in ice. All entities had tried to cover up. But all that entails are memories and memorials of what should have been the King of the nation. Yet, that too... can't be covered up any longer.
Flameweavers' Pass: A village near the outskirts of Blacksmith Haven and Astait, home of the Flameweavers, wielders who bend fire at will. Even fire soil canisters get produced here, grabbing a connection to the molten moon residing with the thirteen other moons. If it's warmth you want, these individuals know how it's done. It is also where the Adventurer's Guild is situated.
Molten Moon: One of the fourteen moons dancing with the world of Gincad, said to be the savior of the Creeping Winter. It is often worshiped, but usually it remains dormant, the source of power for all Flameweavers alike.
Flame Spires: Towers that come from the molten moon, said to bring warmth and love to the world. Although swallowed in half-truths, Flame Spires are the source of heat and conflict in the world of Gincad.
Fourteen Moons: The source of lunar power, dancing with the two voids, clashing for dominance of the world of Gincad
Clashing Voids: Two swallowing black voids which encircle the world of Gincad eternally. No one knows why these voids have not swallowed the world, but one thing remains certain: time dilates effectively.
The City buried in theClouds: A concealed world filled with mystery and spaceships.
(Through the eyes of the wanderers, the world opens itself to those who wait.)
