FIGHTER
o KNIGHT
- SENTINEL
- PALADIN
- AVENGER
- DRAGOON
o WARRIOR
- BERSERKER
- BLADE DANCER
- WEAPON MASTER
- MAGE KNIGHT
RANGER
o ROGUE
- ASSASSIN
- BATTLE MONK
- BARD
- TECHNOCRAFT
o ARCHER
- ELITE MARKSMAN
- GUNNER
- HIDDEN WEAPON SPECIALIST
- BEASTMASTER
MAGICIAN
o MAGE
- ARCHMAGE
- ELEMENTALIST
- SUMMONER
- WARLOCK
o HEALER
- PRIEST
- DRUID
- REAVER
- INQUISITOR
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FIGHTER BASIC SKILL
Level 1: Power strike = Deals 150% physical damage, cause pushing force proportional to Strength stat. Cooldown: 3 seconds
Level 2: Parry = Damage received is reduced by 30% when enemy's attack is blocked using weapons.
Level 5: Swing = Deals 120% physical AOE damage directly in front of player. Cooldown: 10 seconds
Level 10: Natural body recovery = Recover 5 HP every 10 seconds when out of combat
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RANGER BASIC SKILL
Level 1: Swift Stab = Deals 120% physical damage, 200% attack speed. Cooldown: 5 seconds
Level 2: Roll = Increases defense by 100% during roll. Range: 3 meters. Cooldown: 10 seconds
Level 5: Throw weapon = Deals 150% physical damage. Range: 8 meters. Cooldown: 30 seconds
Level 10: Silent Step = Eliminate footstep sound when moving
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MAGICIAN BASIC SKILL
Level 1: Mana bullet = Deals 200% magic damage. Range: 10 meters. Cooldown5 seconds
Level 2: Magic shield = Creates a shield in front of staff that blocks damage, shield defense is affected by intelligence, consume 1 mana each second
Level 5: Energy bolts = Creates 3 homing magic bolts that deals 80% magic damage each bolt. Range: 15 meters. Cooldown: 60 seconds
Level 10: Heightened state = Increases mana regeneration by 50%, decrease skill cooldown by 20%. Duration: 3 minutes. Cooldown: 10 minutes
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KNIGHT ADVANCED SKILL (HP +10%)
Level 15: Thick Skin = Increases defense by 5%, increases resistance to knockback and knockdown
Level 20: Endure = All damage received are reduced by 30%, reduces all knockback and knockdown effect. Duration: 1 minute. Cooldown: 5 minutes
Level 25: Enhanced Block = Increases defense by 100%, negate the path for any skill or spell that pierced through. Duration: 2 seconds. Cooldown: 30 seconds
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WARRIOR ADVANCED SKILL (Physical Damage +10%)
Level 15: Charge = Charges in a direction. Deals 120% physical damage and knocking all within the path, 200% movement speed. Range: 8 meters. Cooldown: 20 seconds
Level 20: Adrenaline Rush = 200% attack speed, additional 25% damage to all physical damage. Duration: 1 minute. Cooldown: 5 minutes
Level 25: Superior body recovery = Allows Natural Body Recovery to be in effect even during combat, but with 50% efficiency. Additional 20HP to each healing
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ROGUE ADVANCED SKILL (Movement Speed +10%)
Level 15: Backstab = 30% added critical hit chance if hit target from the back, additional 50% to critical damage. If critical failed, damage increased by 50%
Level 20: Light Foot = Increases movement speed by 50% for 10 seconds. Cooldown: 1 minute
Level 25: Finishing Blow = Deals 150% physical damage. If target HP is below 50%, deal 200% physical damage instead. If target HP is below 25%, deal 300% physical damage instead. Cooldown: 5 minutes
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ARCHER ADVANCED SKILL (Vision range +30%)
Level 15: Precise Shot = Deals 150% physical damage, increases projectile's speed to 150% times. Cooldown: 10 seconds
Level 20: Tame Pet = Tame a small-sized pet from the wilderness. Pet possesses 100% HP/Stamina. Stay in the battlefield until die or unsummoned
Level 25: Keen Sight = 150% to vision range
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MAGE ADVANCED SKILL (MP +10%, basic spell range and standard magic attack range +10 meters)
Level 15: Barrier = Creates a barrier around caster that can withstand damage of 50% from caster's maximum HP. Barrier will vanish once damage threshold is reached or 30 seconds had passed. Cooldown: 3 minutes
Level 20: Arcane Turbulence = Creates an area with a diameter of 6 meters. Energy torrents will run havoc inside the area, causing disoriented status and dealing 100% magic damage every second. Range: 30 meters. Duration: 10 seconds. Cooldown: 5 minutes
Level 25: Magic Bind = Binds a target with a magical leash, strength of leash depends on skill level and intelligence stat. Range: 30 meters. Duration: 30 seconds (can be reduced based on target stat's strength). Cooldown: 2 minutes
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HEALER ADVANCED SKILL (Wisdom +10%, basic spell range and standard magic attack range +5 meters)
Level 15: Heal = Recovers 150 HP. Range: 15 meters. Cooldown: 2 seconds
Level 20: Cure = Removes all negative status effects. Range: 15 meters. Cooldown: 30 seconds
Level 25: Protect = Increases defense. Duration: 1 minute. Cooldown: 5 minutes
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SENTINEL ELITE SKILL (Shield Treshold +10%, +10 HP to Body Recovery skill, Elemental resistances +10%, Defense +10%)
Exclusive trial skill: Share Damage = Forms a link with one teammate, 50% of damage received by teammates is deal to user instead, Damage received by both teammate and self is reduced by 10%, teammate goes out of range will end this skill. Range: 30 meters. Duration: 3 minutes. Cooldown: 10 minutes
Level 30: Cover = Instantly move to a target teammate within range. All damage directed at teammate is received by self instead, including AOE. Damage received is reduce by 30%. Range: 2 meters. Cooldown: 1 minute
Level 35: Protection Field = Creates a field that reduced 30% damage to all allies in a 10-meter radius. Duration: 10 seconds. Cooldown: 3 minutes
Level 40: Shield Stance = Increases defense by 200%, reduced all damage received by 30%, slow movement by 80%, slow attack speed by 40%. No duration, deactivate by choice. Cooldown: 20 seconds
Level 45: Urgent Save = Marks a target. When target's HP fell below 30%, teleports directly to target and performed cover. Damage received reduced by 70%. Range: 30 meters. Duration: 5 minutes. Cooldown: 8 minutes
Level 50: Impenetrable Wall = Creates a giant shield image that follow user. Block damage equal to 300% of caster's maximum HP. Reduces all damage by 35%. Immune to movement restriction. Duration: 5 seconds. Cooldown: 15 minutes
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PALADIN ELITE SKILL (All damages against Undead/Demon/Darkness creatures +10%. +5 HP to Body Recovery skill, Elemental resistance +10%. All teammates within ten-meter radius receive 10% more healing from any source)
Exclusive trial skill: Holy Hammer = Throws an energy hammer, deals 200% light damage. Range: 30 meters. Cooldown: 3 minutes
Level 30: Soothing Light = Heals 1000 HP. Range: 40 meters. Cooldown: 2 minutes
Level 35: Sacred Flame = Engulfes weapon with white flame. All attacks +15% light damage. Effects double against Undead/Darkness/Demon. 20% chance to inflict Burn. Duration: 2 minutes. Cooldown: 30 minutes
Level 40: Heaven's Shield = Summons a shield image in front of the paladin. Blocks all damage from the front. Withstand damage 200% of caster's maximum HP. Reduces all damage by 25%. Duration: 6 seconds. Cooldown: 2 minutes
Level 45: Divine Armor = Increases defense by 80%, reduces damage by 30%. Immune to movement restriction. Duration: 3 minutes. Cooldown: 10 minutes
Level 50: Rebirth = When a Paladin dies, recover 100% health. Stats and Defense +50% for 30 seconds after rebirth. Cooldown: 8 hours
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AVENGER ELITE SKILL (All damages inflicted by two-handed weapons +10%. +5 HP to Body Recovery skill, Attack speed of two-handed weapons +10%. Every time Avenger receive a hit, 1 avenging orb is created, each orb lasts 2 minutes and increase damage and defense by 1%, a maximum of 10 orbs can be generated, Orbs can be sacrificed to increase skill damage by 10% per orb)
Exclusive trial skill: Thorn Vest = Reflects 30% melee damage back to attacker. Duration: 20 seconds. Cooldown: 10 minutes
Level 30: Counter Strike = Absorbs 50% damage, next melee attack deals the absorbed damage. Duration: 2 seconds. Cooldown: 1 minute
Level 35: Raging Strike = Deals +300% physical damage. 100% chance to cause Dizzy. Strong Knockback force. If Avenging Orb is sacrificed for this skill, it increases damage by 30% instead of 10%. Cooldown: 2 minutes
Level 40: Righteous Fury = Can only be activated when there are at least 3 avenging orbs. Sacrifices all available avenging orbs, all damage +5% for each orb sacrificed. Defense +10% for each orb sacrificed, damage received is reduced 5% for each orb sacrificed. During duration, one hit received will generate 2 avenging orbs instead of 1. Duration: 30 seconds. Cooldown: 2 hours
Level 45: Last Stand = Can only be activated when HP is below 30%. All damage +30%, Defense +100%, all damage received is reduced by 50%. Avenging orb is generated every 2 seconds even if not suffer any hit. Duration: 30 seconds. Cooldown: 1 hour
Level 50: Final Retribution = When Avenger receives fatal attack, HP remains at 1, become invulnerable for the next 3 seconds. Available avenging orbs turn into soul bombs that deal 300% soul damage each orb to the opponent who deal the fatal blow. Cooldown: 6 hours
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DRAGOON ELITE SKILL (All damages by spear weapons +10%. Jump +300%, Attack speed of spear weapons +10%. Will survive fall from any height if land on feet)
Exclusive trial skill: Piercing Spear = Shoots a spear energy in a straight line, deals 300% physical damage to all in path, ignore 50% defense. Range: 10 meters. Cooldown: 2 minutes
Level 30: Jump Attack = Teleports to a height and stab down with spear, deals 250% physical damage and 5% for every 0.5-meter travel during the fall. Height: 5 meters. Range: 5 meters. Cooldown: 1 minute
Level 35: Hundred Spears = Stabs repeatedly in high speed, deals 50% physical damage each stab. Each stab consumes stamina. Cooldown: 3 minutes
Level 40: Radiant Javelins = Creates five javelins that can be thrown at any time when the skill is active, each javelin deals 100% damage, ignores 30% defense. Duration: 30 seconds. Range: 20 meters. Cooldown: 3 minutes
Level 45: Domain of spears = Numerous spears pierced out from the ground in an area around dragoon, dealing 200% physical damage to all in the area. Ignores 30% defense. Range: 5 meters. Cooldown: 10 minutes
Level 50: Heaven Spear = A large spear strike down from the sky, dealing 500% damage, ignores 70% defense. Cooldown: 30 minutes
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BERSERKER ELITE SKILL (All damages inflicted by axe-type weapons +10%, All axe-type weapons +10% ignore defense, Dual-wield expertise: Off-hand weapons no longer suffer from a penalty, Damage +2% for each 1% of HP below 50% HP)
Exclusive trial skill: Heavy Cleave = Deals 300% physical damage, target defense -50% for 10 seconds. Cooldown: 1 minute
Level 30: Berserk = All physical damage +30%, attack speed +100%, movement speed +50%, Attributes +30%, additional 20HP to body recovery skill during combat, defense -30%. Duration: 3 minutes. Cooldown: 20 minutes
Level 35: Punishing Cyclone = Spins around in high speed while moving, deals 120% physical damage each strike, movement speed 80%. Duration: 3 seconds. Cooldown: 3 minutes
Level 40: Jump Assault = Makes a long jump while striking, dealing 300% physical damage. Range: 8 meters. Cooldown: 1 minute
Level 45: Cry of Rage = Increases all allies' attributes within 10-meter radius by 30%. Eliminates all movement restrictions and makes all allies 50% more resistant to next movement restriction. Duration: 2 minutes. Cooldown: 5 minutes
Level 50: Ancestral Possession = Summons an apparition that stay above the berserker, increasing all attributes. It will attack anything that come in range. Duration: 10 minutes. Cooldown 3 hours
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BLADE DANCER ELITE SKILL (All damages inflicted by sword-type weapons +10%, Critical chance of all sword-type weapons +10%, Dual-wield expertise: Off-hand weapons no longer suffer from a penalty, Every successful hit will grant a blade orb. Each blade orb increased damage by 1%, to a maximum of 20%. Not hitting any target within 10 seconds will reset the orbs. Missing a target, getting parried or blocked will reset the orbs)
Exclusive trial skill: Blitz Slash = Travels in a linear path with 800% movement speed, enemies caught within the path suffers 3 slashes that inflict 100% damage. 20% chance to cause Bleed. Range: 10 meters. Cooldown: 2 minutes
Level 30: Cross Slash = Slashes at the area in front with two swords, deals 250% physical damage to all within the area. Cooldown: 1 minute
Level 35: Whirlwind Slash = Strikes everyone within a radius of 3 meters, deals 300% physical damage. Cooldown: 1 minute
Level 40: Penta Slash = Delivers successive five slashes to one enemy, dealing 100% damage on first slash, consecutive slashes had incremental increase of 50% damage each slash. Cooldown: 3 minutes
Level 45: Phantom Blade = Summons a phantom sword that accompanies each sword. Deal 30% damage, cannot be blocked, ignore defense. Each hit generates 2 sword orbs instead of 1. Duration: 20 seconds. Cooldown: 10 minutes
Level 50: Asura = Grows an additional pair of arms holding copies of the main-hand sword. These swords deals 50% of the original sword's damage stat. During Ashura state, attack speed +100%, damage +20%, critical chance +50%. Duration: 2 minutes. Cooldown: 1 hour
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WEAPON MASTER ELITE SKILL (Attack speed when using melee weapons +1, Defense when wielding melee weapons +10%, Dual-wield expertise: Off-hand weapons no longer suffer from a penalty. Next attack +20% damage when switching to a different type of melee weapon, the same type will not provide bonus again for the next 3 minutes)
Exclusive trial skill: Ki Strike = Unleashes an energy blast at melee range, deals 300% physical damage in a small cone, ignore 30% defense. Range: 2 meters. Cooldown: 3 minutes
Level 30: Ki Weapon = Infuses melee weapon with mana, damage +20%, melee reach +0.5 mtr durability will not go down when Ki Weapon is active. (Ki Weapon remain even when weapon is changed) Duration: 1 minute, Cooldown: 20 minutes
Level 35: Spirit Weapon = Summons a spirit avatar of the equipped melee weapon. Power of the summoned spirit is determined by the weapon. Duration: 2 minutes. Cooldown: 3 hours
Level 40: Ki Wave = Shoots a wave of energy forward, dealing 300% physical damage. Range: 15 meters. Cooldown: 2 minutes
Level 45: Assaulting Frenzy = Increases attack speed by 300%, damage by 30%. During activation, switching weapon damage bonus is doubled. Duration: 20 seconds. Cooldown: 3 minutes
Level 50: Weapons Festival = Strikes with all nine types of melee weapons in equipment slots. Deals 200% damage based on each weapon's damage value. Duration: 1 minute. Cooldown: 1 hour
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MAGE KNIGHT ELITE SKILL (Intelligence is added to damage multiplier, magical defense +10%, Elemental resistances +5%, Use stamina to cast spell, +10% stamina recovery rate)
Exclusive trial skill: Spectral Blade = Summons 1 magical Blade that floats around caster, will attack opponents in range, deal 70% magical damage. Duration: 2 minutes. Cooldown: 20 minutes
Level 30: Spectral Projection = Projects a second body with 100% caster's max HP, carries all caster's attributes, projection body can use skills but share the same cooldown time as real body. Duration: 3 minutes, Cooldown: 1 hour
Level 35: Mana Shield = Creates a shield around caster. Reduce all damage by 50%. When caster receives damage, it subtracts his stamina instead of HP. The shield will vanish once mana reached 0 or duration ends. Duration: 30 seconds. Cooldown: 5 minutes
Level 40: Spectral Discharge = Caster's left hand becomes a beacon that collects energy. This energy can be fired repeatedly for less powerful shots that deals 30% magical damage, or let it build up for a more powerful shot to a maximum of 200% magical damage. Duration: 5 minutes. Cooldown: 10 minutes
Level 45: Displace = Creates a portal that displace all range attacks, these range attacks will be discharged using a second portal. Cooldown: 5 minutes
Level 50: Spectral Prison = Traps a target in a spectral prison with radius of three meter. Target can still move inside the prison but cannot move out of the affected area (block teleportation). While inside the prison, target's attributes are reduced to 70% while all damage received by target is increased by 50%. Duration: 2 minutes
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ASSASSIN ELITE SKILL (Critical chance of all short weapons +10%, Jump 300%, Dual-wield expertise: Off-hand weapons no longer suffer from a penalty, Every successful dodge will increase next damage by 10% and attack speed by 20% (not stackable))
Exclusive trial skill: Phase Strike = Teleports directly to target, deals 150% physical damage and 20% added critical chance. If hit target's back, hit is guaranteed to be critical. Range: 3 meters. Cooldown: 2 minutes
Level 30: Poison Mastery = Adds 30% earth damage to each attack, 10% chance to inflict poison on each strike. Stackable with poison tools. Duration: 3 minutes. Cooldown: 10 minutes
Level 35: Unblockable Stab = Sends a phantom stab that can't be blocked. Deals 100% damage, ignore 100% defense, 50% increased critical chance. Cooldown: 6 minutes
Level 40: Vanish = Teleports to a random location 10 meters away and remain invisible for a duration. Invisibility will end if performing attack, receive an attack, or touched. Duration: 20 seconds. Cooldown: 1 hour
Level 45: Combat Clone = Creates a clone that deals 80% damage and possess 100% HP. Clone can't use skills. Duration: 2 minutes. Cooldown: 2 hours
Level 50: Assassinate Soul = Deals 300% soul damage, ignore 50% defense. If target's HP is below 50%, deal an additional 100% soul damage. Have a 5% chance of an instant kill. Cooldown: 2 hours
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BATTLE MONK ELITE SKILL (Jump 300%, All body parts become valid weapons, Dexterity +10%, Def +10%)
Exclusive trial skill: Ki-infused Fist = Physical damage of fist +20%, gain ability to parry. Duration: 2 minutes, Cooldown: 30 minutes
Level 30: Infinite Lightning Punches = Releases a flurry of punches, 50% damage each punch. Each punch consumes stamina. Cooldown: 3 minutes
Level 35: Meditate = Recovers 5 HP each second. Every 10 seconds will cleanse 1 random status effect. Have to be motionless, moving will end the skill. Cooldown: 1 minute
Level 40: Ki Bullet = Shoots a ball of energy in a straight line, deals 200% physical damage. Range: 30 meters. Cooldown: 30 seconds
Level 45: Steel Body = The skin becomes as hard as steel. Damage is reduced by 30%. Duration: 30 seconds. Cooldown: 10 minutes
Level 50: Ki Blast = Unleashes an energy blast that deals 500% physical damage. 10% chance to inflict Weakness and Fatigue. Range: 30 meters. Cooldown: 5 minutes
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BARD ELITE SKILL
Exclusive trial skill: Charming Voice = Deals 300% wind damage to a target. 50% chance to cause Charmed. Range: 30 meters. Cooldown: 1 minute
Level 30: Play Music = Plays music. Effects depend on music tools and music played
Level 35: Fencing Stance = Sword damage +30%, can parry, 50% increase critical chance. Duration: 3 minutes. Cooldown: 8 minutes
Level 40: Sonic Darts = Can only be used when play music is active. Shoots a sound energy that deals 150% physical damage. 5% chance to cause Confused or Charmed. Range: 50 meters. Cooldown: 3 seconds
Level 45: Sound Blast = Unleashes a sound wave around the bard, dealing 250% wind damage, apply push-back. Range: 8 meters. Cooldown: 1 minute
Level 50: Heavenly Sound = Deals 500% light damage to all enemies in 30 meter radius around Bard. 80% chance to cause Dizzy and Confused. All allies within range received 100% attributes' boost for a duration. Duration: 3 minutes. Cooldown: 1 hour
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TECHNOCRAFT ELITE SKILL (Damage of mechanical weapon +10%, Jump 200%, +50% efficiency to lockpicking & Detect and disarm trap skills. Increases Techno Golem attributes based on distance, the closer the distance, the higher the increase, to a maximum of 50%)
Exclusive trial skill: Immobilizing Trap = Places a trap on the ground, opponents that come into contact receive 80% physical damage and is stunned for 3 seconds. Duration: 5 minutes. Range: 10 meters. Cooldown: 5 minutes
Level 30: Techno Golem = Summons a mechanical construct that fight alongside caster
Level 35: Elemental Trap = Chooses Fire/Ice/Lightning when skill is received. When opponents come into contact with placed trap, they receive 200% elemental damage and are burned/frozen/paralyzed depends on the chosen element. Duration: 5 minutes. Range: 10 meters. Cooldown: 5 minutes
Level 40: Energy Turret = ). Summons a stationary tower that shoots energy bullet every second. Each bullet deals 70% physical damage. Duration: 2 minutes. Range: 50 meters. Cooldown: 10 minutes
Level 45: Exploding Trap = When opponents come into contact with placed trap, it explodes, deals 400% physical damage to all within a 5-meter radius. Duration: 5 minutes. Range: 10 meters. Cooldown: 5 minutes
Level 50: Bombardment = Calls upon a small disc-shaped aircraft. Bombards a large area with 30 homing missiles that deals AOE 50% physical damage. Cooldown: 6 hours
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ELITE MARKSMAN ELITE SKILL (All damages inflicted by bow-type weapons +10%, Range of all bow-type weapons +10%, Vision range +30%, Jump 200%)
Exclusive trial skill: Mark = Marks a target, all damages from user against the target are increased by 50%, critical chance increases by 10%. Range: 30 meters. Duration: 1 minute. Cooldown: 20 minutes
Level 30: Power Shot = Deals 250% physical damage. Applies knockback proportional to Dexterity. Ignore 30% defense. Range: 60 meters. Cooldown: 30 seconds
Level 35: Shower of Arrow = Shoots an arrow into the sky which explodes into tiny darts that rain on a 6-meter radius area. Each dart deals 80% physical damage. Range: 50 meters. Cooldown: 2 minutes
Level 40: Fan Shot = Shoots ten arrows in a cone-shaped area. Each arrow deals 120% damage. Range: 50 meters. Cooldown: 2 minutes
Level 45: Trace Arrow = Shoots an arrow that continued to chase after target, deals 500% physical damage. Range: 60 meters. Cooldown: 3 minutes
Level 50: Ultimate Arrow = A powerful shot that traveled in a straight line, deals 500% physical damage to all in its path. Ignores 70% defense. Range: 50 meters. Cooldown: 10 minutes
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GUNNER ELITE SKILL (Attack speed of gun-type weapon +10%, Vision range +30%. Jump 200%. When not moving, vision is enhanced another 20%)
Exclusive trial skill: Snipe = Deals 300% physical damage. Range: 120 meters. Cooldown: 3 minutes
Level 30: Shooting Stance = Gets into crouching position, range of all attacks is increased by 30 meters. Additional 10% damage to every gun attacks. Moving will end the stance. Cooldown: 30 seconds
Level 35: Rapid Shot = Shoots two bullets rapidly. Cooldown: 50 seconds
Level 40: Throw Grenade = Throws a grenade that deals 400% physical damage to a 3-meter radius area. Detonate when activated or after 3 seconds had passed. Range: 30 meters. Cooldown: 3 minutes
Level 45: Drone = Summons a hovering mechanical construct. Shoots bullets with fire rate of 2 bullets per second, dealing 60% physical damage each bullet. The drone can also transmit visual and sound to Gunner. Duration: 5 minutes. Cooldown: 30 minutes
Level 50: Bulletstorm = Discharges a torrent of 30 bullets. Each bullet deals 50% physical damage. Ignores 30% defense. Cooldown: 1 hour
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HIDDEN WEAPON SPECIALIST ELITE SKILL (Movement speed after throwing +10% for 3 seconds. Jump 300%. If throwing weapons hit the same target, increase damage and status effect chance by 10%. If another throwing weapon hit before previous status effect expire, the status effect's duration is reset)
Exclusive trial skill: Boomerang = A throwing weapon that flies at an arc, deals 200% damage, 30% chance to inflict Dizzy. Range: 40 meters
Level 30: Flying Dagger = Throws a dagger, deals 120% physical damage, 30% chance to inflict Bleed. Range: 40 meters. Cooldown: 2 seconds
Level 35: Concealed Needle = Throws 10 needles, deals 50% physical damage each needle, 5% chance to inflict Paralyze. Range: 40 meters. Cooldown: 20 seconds
Level 40: Powder Throw = Disperses powder in a fan-shaped area, deals 30% earth damage. 100% chance to inflict Blind. Range: 30 meters. Cooldown: 50 seconds
Level 45: Exploding Bullet = Throws a bullet that explodes, deals 200% fire damage in a 2-meter radius area. 20% chance to inflict Disoriented. Range: 40 meters. Cooldown: 30 seconds
Level 50: Drilling Dart = Throws a dart that will change direction and increase speed when coming near to target, deals 400% damage, ignores 70% defense. 10% chance to inflict Fatigue and Weakness. Range 40 meters. Cooldown: 40 seconds
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BEASTMASTER ELITE SKILL (Defense +10%. Jump 300%. Enhanced Senses. Pet received attribute boosts when close to tamer)
Exclusive trial skill: Call Wolf Pack = Summons five wolves of elite grade. Duration: 10 minutes. Cooldown: 3 hours
Level 30: Master Tamer = Allows taming of medium-sized beast. 100% beast's damage/defense
Level 35: Beast Form = Transforms into a beast, gain additional 100% HP during transformation, Recover 5 HP every second. Duration: 5 minutes. Cooldown: 6 hours
Level 40: Combination Assault = Performs a joint charge with pet against a single target. Deals 400% physical damage. 10% chance to Dizzy and Fear. Reduces target's defense by 30% for 10 seconds. Range: 20 meters. Cooldown: 10 minutes
Level 45: Strength of the Wild = Calls upon the blessing of the wild to bestow power. +80% increase to attributes, +10% increase to damage, +100% increase to defense and resistances, +50% increase to movement and attack speed, immune to movement restriction, Recovers 10 HP every second. Duration: 2 minutes. Cooldown: 1 hour
Level 50: Ultimate Beast = Releases the secret power of the pet. +300% to pet's attributes, +20% to pet's damage, damage received by pet is reduced by 30%. Certain pet might display unique ability during the skill. Duration: 3 minutes. Cooldown: 6 hours
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ARCHMAGE ELITE SKILL (Intelligence +10%, Mana recovery +10%, Range of all Magician and Mage's spells +20 meters, All elemental resistance +5%)
Exclusive trial skill: Call Familiar = Calls a familiar that provide buff and can cast spells, 50% HP of bound partner. Cooldown: 1 hour
Level 30: Mana Beam = Shoots a linear energy beam that deals 300% magical damage to all within its path. Range: 50 meters. Cooldown: 1 minute
Level 35: Magic Weapon = Transforms equipped magic weapon into a selected melee type, deals 110% magic damage in melee. Duration: 10 minutes. Cooldown: 25 minutes
Level 40: Magic Wall = Creates a 10-meter wide wall of light, withstands damage of 300% from caster's maximum HP, reduces all damage by 30%, range: 30 meters, duration: 5 seconds, Cooldown: 5 minutes
Level 45: Tracing Beams = Shoots ten beams that can change direction and chase after targets, each beam deals 30% magic damage, causes knockback. Range: 50 meters, cooldown: 5 minutes
Level 50: Magic Field = Creates a 10-meter radius field filled with magic energy around the caster. All allies' spells cast within this field are enhanced by 20%. Self-cast spells have the effect doubled. Spells have a 30% probability of being cast twice with no cost. Self-cast spells have the probability doubled. All hostile spells that hit inside this field have their effectiveness and damages reduced by 50%. Duration: 1 minute, cooldown: 3 hours
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ELEMENTALIST ELITE SKILL (Mana +20%, Critical chance of all elemental damage +10%, Any magical weapons or tools that inflict elemental damage is increased by 10%, All elemental resistance +10%)
Exclusive trial skill: Flame Shield = Creates a fiery aura in a radius of 1.5 meters from caster, defense +30%, fire resistance +50%, anyone other than caster within the area receives 10% fire damage each second. Duration: 1 minute. Cooldown: 5 minutes
Level 30: Fireball = Shoots a linear projectile that deals 350% fire damage, 30% chance to inflict Burn. Range: 50 meters. Cooldown: 1 minute
Level 35: Ice Field = Covers a 5-meter radius area with ice energy, deals 250% ice damage and slowing all withing the area, 10% chance to inflict Frozen. Range: 50 meters. Cooldown: 2 minutes
Level 40: Chain Lightning = Unleashes lightning that hit 5 targets, deals 400% lightning damage to target and 150% lightning damage to others in vicinity, 15% chance to inflict Paralyze. Range: 50 meters. Cooldown: 3 minutes
Level 45: Fire/Ice/Lightning Wall = Chooses one element when receiving spell. Summons an 8-meter-wide wall of selected element. Duration: 5 minutes. Range: 30 meters. Cooldown: 8 minutes
Level 50: Fire/Ice/Lightning Storm = creates an elemental storm in a very wide area. Cooldown: 1 hour
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SUMMONER ELITE SKILL
Exclusive trial skill: Avatar Incarnation = Summons an avatar puppet. Avatar can be equipped with weapon and equipment. Duration: 15 minutes. Cooldown: 30 minutes
Level 30: Summon Giant Lizard = Summons a giant lizard of elite grade. Duration: 8 minutes. Cooldown: 1 hour
Level 35: Summon Dirt Golem = Summons 5 small-sized dirt golems of elite grade, deals earth damage. Duration: 6 minutes. Cooldown: 1 hour
Level 40: Summon Fae = Summons a Fae of special elite grade, shoot range attacks that deals wind damage with a chance to cause Poison and confused. Duration: 10 minutes. Cooldown: 2 hours
Level 45: Elemental Spirit = Chooses an element when first acquired the spell. Summons an elemental spirit that deals 700% elemental damage to a 15-meter radius area. Range: 40 meters. Cooldown: 3 hours
Level 50: Summon Feral Tiger = Summons a Feral Tiger of Rare Elite grade. Duration: 5 minutes. Cooldown: 6 hours
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WARLOCK ELITE SKILL
Exclusive trial skill: Hell Gate = Summons a gate, deals 300% chaos damage in a fan-shaped area when the gate opens. Releases a hellhound of elite grade that deals fire damage. Duration: 15 minutes. Cooldown: 1 hour
Level 30: Hell Whip = Throws a whip that grab and immobilized target, inflicts Weakened upon grabbing. Duration: 10 seconds. Range: 20 meters. Cooldown: 1 minute
Level 35: Demon Hand = Transforms hands into demon claws, deals 150% chaos damage. Duration: 2 minutes. Cooldown: 6 minutes
Level 40: Hellish Explosion = Deals 600% chaos damage in a 25-meter radius. Range: 60 meters. Cooldown: 3 hours
Level 45: Demonic Possession = Increases all attributes by 80%. Standard ranged attacks become chaos damage and are boosted by an additional 30% damage and an additional 20 meters range. Duration: 3 minutes. Cooldown: 2 hours
Level 50: Summon Lesser Demon = Summons a demon of rare elite grade that deals dark damage. Duration: 10 minutes. Cooldown: 6 hours
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PRIEST ELITE SKILL
Exclusive trial skill: Bless = Selects a target, increases attributes by 60%, +20% light damage. Duration: 3 minutes. Range: 30 meters. Cooldown: 7 minutes
Level 30: Regenerate = Recovers 30 HP every second. Range: 30 meters, duration: 1 minute, cooldown: 2 minutes
Level 35: Mass Heal = Recovers 1000 HP to all allies in an area of 5 meter radius. Range: 30 meters. Cooldown: 2 minutes
Level 40: Strong Heal = Recovers 5000 HP to the target's HP. Range: 30 meters. Cooldown: 3 minutes
Level 45: Words of Prayer = Heals 800 HP to all allies in an area of 5 meter radius, gains recovery effects of 20 HP every second, increases all attributes by 50%, +10%damage, +50% defense. Duration: 1 minute. Range: 30 meters. Cooldown: 3 minutes
Level 50: Summon Lesser Angel = Summons an angel of rare elite grade that deals light damage. Duration: 10 minutes. Cooldown: 6 hours
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DRUID ELITE SKILL
Exclusive trial skill: Summon Treant = Summons a treant of elite grade. Duration: 20 minutes. Cooldown: 1 hour
Level 30: Healing Spirit = Summons a wisp that follow a target, apply continuous healing of 30 HP every second, removes one negative status effect every 30 seconds. Duration: 3 minutes. Range: 30 meters. Cooldown: 5 minutes
Level 35: Wall of Vines = Summons vines in a line formation of 15 meters wide, entangles and immobilizes any enemy that comes within range. Duration: 10 minutes, cooldown: 3 minutes
Level 40: Healing Wind = Summons a wind in an area of a 5-meter radius that heals 50 HP every second to every ally, removes one negative status effect every 30 seconds. Duration: 1 minute. Range: 30 meters. Cooldown: 5 minutes
Level 45: Wild Stampede = Summons a group of rampaging wildebeests that goes on stampede in a direction, deals 300% physical damage every second to all within path and causes knockback every second. Duration: 5 seconds. Range: 40 meters. Cooldown: 3 hours
Level 50: Healing Rain = Summons a rain that showers a 15-meter radius area, heals 60 HP every second to all allies, removes all negative status effects, increases attributes by 30%. Duration: 5 minutes. Range: 30 meters. Cooldown: 10 minutes
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REAVER ELITE SKILL (Posseseses soul orb, anytime a Reaver deals damage, it fills up the soul orb's HP equal to damage dealt, any excess healing received by reaver will also fill the soul orb. the soul orb can fill up to a maximum of 100% of reaver's HP, the HP inside this soul orb can be used to heal caster or any friendly target)
Exclusive trial skill: Soul Link = Selects a target, caster and the target's HP will always stay at same level. Damage and healing received by the caster and the target are shared. Duration: 8 minutes. Range: 30 meters. Cooldown: 10 minutes
Level 30: Steal Life = Deals 150% soul damage, converts 50% of the damage to heal caster. Range: 40 meters. Cooldown: 40 seconds
Level 35: Soul Discus = Summons a discus that flies around caster, attacks anything that comes near, deals 100% soul damage, damage inflicted is converted into HP for caster. Duration: 3 minutes. Cooldown: 5 minutes
Level 40: Haunting Spirit = Summons a spirit that cling to a target, Deals 10% soul damage every second, 50% of damage dealt is converted to heal to ally with lowest HP. Duration: 30 seconds. Range: 40 meters. Cooldown: 2 minutes
Level 45: Haunting Ground = Marks an area of 7 meter radius. All enemies within the area receive 10% soul damage every second. 100% damage dealt is converted to heal all allies within the area evenly. Duration: 1 minute. Range: 40 meters. Cooldown: 3 minutes
Level 50: Soul Annihilation = Deals 500% soul damage to a single target. If target is killed, caster receives a second soul orb that is fully filled. This second soul orb lasts for 5 minutes. Range: 40 meters. Cooldown: 5 minutes
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INQUISITOR ELITE SKILL
Exclusive trial skill: Empowering Prayer = Increases 80% defense and recovers 30 HP every second to all within an area of 10-meter radius. Duration: 3 minutes. Cooldown: 10 minutes
Level 30: Burn Mana = Consumes 30% of target's MP/Stamina and deals damage equal to consumed MP/Stamina. Disrupts spell casting. Range: 30 meters. Cooldown: 3 minutes
Level 35: Hallowed Ground = Marks an area of 15-meter radius. Every ally in the area recovers 20 HP every second, +100% defense and resistances, +10% light damage. Enemies within the area lose 20 mana each second and -20% to intelligence stats. Undead/Darkness/Demon creatures within the area receive 5% light damage every second. Duration: 5 minutes. Range: 30 meters. Cooldown: 1 hour
Level 40: Faith Armor = +100% increase in defense, +10% to all elemental and status effect resistances, regenerates 50 HP every second. Magic and elemental damage received are reduced by 25%. Negates all splash or spell jump effects if a hostile spell hits the caster. Duration: 1 minute, Cooldown 15 minutes
Level 45: Judgment Strike = Deals 300% light damage to a single target. Effect is 50% more against Undead/Darkness/Demon. 30% chance to inflict Weakness and Fatigue status. Target loses mana recovery for 1 minute and is unable to cast spells for 3 seconds. Cooldown: 1 minute
Level 50: Angelic Possession = Increases all attributes by 100%. All attacks become light damage and are boosted by an additional 30% damage. Gains flying ability. Duration: 5 minutes. Cooldown: 2 hours
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SPECIAL CLASS (MC)
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BRAVE SWORDSMASTER SPECIAL SKILL
Level 50: Brave Slash = Increase the sword's reach by 300%. Deals 1000% light damage, reduces the target's defense by 30%. +30% critical chance and +100% critical damage. High chance of wounding the opponent. Cooldown: 3 minutes
Level 60: Swords of the Braves = Conjures 5 golden swords that home in on targets, dealing 500% light damage. Stun targets for 2 seconds. Range: 30 meters. Cooldown: 5 minutes
Level 70: Dances of the Braves = Conjures 5 golden swords that revolve around the user, attacking enemies and parrying attacks that come. Each sword deals 100% light damage. Duration: 1 minute. Cooldown: 10 minutes
Level 80: Realm of Sword God = Mark an area with a radius of 100 meters. Swords will rain in this area. Each sword deals 100% light damage. At the end of the skill, a giant sword will be conjured at any one target within the marked area, dealing 1000% light damage. Range: 200 meters. Duration: 10 seconds. Cooldown: 5 hours
Level 90: ???
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BEAST MONARCH SPECIAL SKILL
Level 50: Gigantify Pet = Double the pet's size. Attributes, defenses, and resistances +100%. Damage +10%, damage reduction +30%. Immune to movement restriction. All status ailment resistances +50%. Duration: 2 minutes. Cooldown: 30 minutes
Level 60: Beast Command = Take control of a target enemy's pet. The targeted pet has to be lower in grade and not more than 10 levels higher than own pet. After the skill's duration ends, deals 2000% physical damage to the pet. If it doesn't die, it is forcefully unsummoned and cannot be summoned for 1 hour. Duration: 10 minutes. Cooldown: 3 hours
Level 70: Iron Mammoth Stampede = Summons 20 rampaging iron mammoths that charge randomly at nearest hostiles. Deals 500% physical damage, causes knockback, and has a 5% chance to inflict Dizzy, Disoriented, and Confused on every impact. Duration: 1 minute. Cooldown: 3 hours
Level 80: Beast Dominance = Take control of all hostile pets and summoned creatures in a 50-meter radius. Only affects pets and creatures that have rare elite or lower grades. Cannot affect pets or creatures with higher levels than the user. After the skill's duration ends, deals 3000% physical damage to the controlled pets and summoned creatures. Duration: 2 minutes. Cooldown: 5 hours
Level 90: Monarch form = Beast form lasts indefinitely and no longer has cooldown. +100% defense and additional +10% HP during beast form.
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TIME SAGE SPECIAL SPELL
Level 50: Acceleration = Increase the overall speed of a target by 500%. Range: 50 meters. Duration: 10 seconds. Cooldown: 1 hour
Level 60: Time Domain = Create a sphere with a radius of 30 meters around the caster. All hostiles within the sphere are slowed by 50%. All allies within the sphere are sped up by 100%. Duration: 1 minute. Cooldown: 3 hours
Level 70: Reset = Complete the ongoing cooldown of all skills. Cooldown: 6 hours
Level 80: Time Lock = Completely stop a target. Range: 60 meters. Duration: 2 seconds. Cooldown: 2 hours
Level 90: Time Stop = Stop the flow of time. Duration: 1 second. Cooldown: 6 hours
Level 99: Time Reverse = Turn back time by 20 seconds. Cooldown: 2 hours
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VOID SWORD SAINT SPECIAL SKILL
Level 50: Void Slash = Deals 1000% physical damage, ignores target's defense. +30% critical chance and +100% critical damage. 30% chance to cause Bleed and Weakness. High chance of wounding the opponent. Range: 30 meters. Cooldown: 3 minutes
Level 60: Void Walk = Teleport to a maximum distance of 10 meters. Causes the space around the destination to become unstable. All enemies in a 2-meter radius are stunned for 1 second. Can teleport through a barrier that normally blocks teleportation. The skill ends if the next teleport isn't triggered within 5 seconds after the last teleport. Cooldown: 2 minutes
Level 70: Void Defense = Turns the space around the user into a malleable space. User can manipulate the space at will. Duration: 10 seconds. Radius: 1 meter. Cooldown: 1 hour
Level 80: Void Cage = Tears the space of a 50-meter radius area into a dimension filled with chaotic energies. All within the area receives 100% chaos damage each second. Everyone within the affected area received a strong pull. Those who escape the affected area receive 500% chaos damage and is afflicted by Disoriented status. Those who remains in the area after the skill ends receive 1000% chaos damage and are afflicted by Confused status. Range: 100 meters. Duration: 10 seconds. Cooldown: 2 hours
Level 90: Void-tearing Slash = Rips the fabric of space, dealing 1000% chaos damage to everything within the ripped space. Ignores target's defense. Ripped space produces a strong pulling power. Those who cannot escape the area receive 100% chaos damage each second. The ripped space lasts for 10 seconds. Those who are sucked into the void receives instant-kill effect. Those who survive receive void marks. Any damage they received are increased by 10% and their stats are reduced by 5% until the battle ends. Those who survive cannot be healed or resurrected for 5 minutes. Cooldown: 3 hours
Level 99: Void Living Sword = Create a sentient sword made of void. The sword dealt 300% chaos damage with each slash. All attacks received by the sword are absorbed by the void and can be redirected. The sword possesses a gravitational field that affects its vicinity, slowing all within its range. Each hit has a 1% chance to cause instant death. Has a very high chance of wounding a hit target. Duration: 1 minute. Cooldown: 2 hours
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COUNCIL OF TWENTY FOUR
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ETERNAL GUARDIAN (Upgrade from Sentinel)
Passive: Protector Aura = Anyone within a 5-meter radius receive 10% less damage. Share Damage skill no longer has a duration, range, or cooldown. Can teleport to ally with share damage skill, cooldown: 1 minute.
Level 50: Replace Save = Change place with a marked ally. The transfer can be done consciously or automatically when the marked target receives a hit that will supposedly kill the target. If transfer is triggered, the skill will start a 1-hour cooldown.
Level 60: Eternal Barriers = Place a barrier on all allies within a 50-meter radius. Barrier absorbs 100,000 damage. Immune to status effects while the barriers are active.
Level 70: Living Fortress = Increases defenses by 800%. Increases elemental resistances by 80. Reduce all damage received by 50%. Immune to status effect and movement restriction. Skills and spells that pass through a target will be blocked when they hit the user. Duration: 30 minutes.
Level 80: Guardian Domain = All allies within the domain receives increase defense, resistance, and damage reduction. Immune to all status effect and movement restriction. Duration: 10 minutes.
Level 90: Eternal Wall = Erect a giant impenetrable wall that last 10 seconds. None is able to pass or break this wall.
Level 99: ???
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GOD'S CHAMPION (Upgrade from Paladin)
Passive: Defense increases every time user lost HP (to a maximum of 100%). The defense boost lasts the entire battle.
Level 50: God's Shield = Conjure a barrier that blocks attacks from every direction. The barrier lasts 5 seconds. After that, user's shield is enhanced to 300% its defense value, and all damage is reduced by 20%. The shield-enhance last 1 hour.
Level 60: God's Light = Light shines from heaven, covering a large area. All allies exposed to the light receive healing over time. All enemies receive damage over time. Duration: 3 minutes.
Level 70: God's Protection = Buff self and allies in the vicinity. Defense increases by 100% and reduce received damage by 30%. Duration: 30 minutes.
Level 80: God's Branding = Strike with a hammer of light, dealing 2000% light-element damage to a single target. The target receives God's Mark. The damage it dealt is reduced by 10% for the remainder of the battle (not stackable).
Level 90: God's Wrath. Light fall from heaven, dealing massive light-element damage to an area.
Level 99: ???
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PRIMORDIAL PUNISHER (Upgrade from Avenger)
Passive: All avenging orbs changed to punishing orbs. Punishing orbs double the effect of avenging orbs, last 10 minutes, and a maximum of 20 orbs can be generated.
Level 50: Primordial Strike = Deal 1000% physical damage (1500% if the target hit user within the last hour). Cause Dizzy, Disoriented, and Cursed. If the target is slain, it produced an avenging spirit that follows the user around. Avenging spirit fights the enemy until it is killed or the combat ends.
Level 60: Punishing Oath = Short burst offense that marks an enemy. Damage against the target from the user improves 1% every minute. The mark lasts the entire battle.
Level 70: Lethal Punisher = Buff skill. Heal 50% HP and remove all negative effects, increase stats and damage, reflect 50% damage back to attacker. 10% chance to inflict Fear on enemies that strike the user.
Level 80: Punishing Devastation = AOE offense skill.
Level 90: Primordial Punishment = Deal 2000% physical damage to a target (3000% if the target had hit user within the last hour). 1000% splash damage to nearby enemies (1500% if any of those enemies hit the user within the last hour). All damage ignores 50% defense. The user receives a boost to stats & damage for 1 minute after the skill hit.
Level 99: ???
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DRAGON LORD (Upgrade from Dragoon)
Passive: Dragon Lord Reflex = Every time an attack almost hit, the time slows to 30% of the original speed.
Level 50: Shift Jumps = Perform consecutive jump attacks. Maximum 20 times.
Level 60: Dragonflight = Grant dragonwings that improves speed, duration: 1 hour
Level 70: Dragon Bone Lance = Single target. Deals 3000% physical damage. Ignores 80% defense, causes target's defense to lower by 30% and its maximum HP by 5% for the remaining of the battle. It also has a high chance of wounding the target.
Level 80: Dragon God's Protection = Buff skill. Enhance dragon lord reflex to slow time to only 5% of the original speed. Counterattack during this moment is a guaranteed critical hit.
Level 90: Summon battle dragon = Summon an armored dragon.
Level 99: ???
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KING OF FURY (Upgrade from Berserker)
Passive: +5000 HP. (R) When HP falls to 50%, fully refill HP. When HP falls to 25%, refill to 70%, when HP falls to 10%, refill to 50%. (R) Nullify instant kill. These Response skills' cooldown = 24 hours.
Level 50: Tornado Cross = AOE offensive skill.
Level 60: God's Fury = Buff skill. Double the effect of Berserk without the drawback. Last 10 minutes. After skill ends, still receive 25% of the benefit for the remainder of the battle.
Level 70: Voice of Fury = Damage hostiles in the surrounding and apply debuff that last for 1 hour. All allies in surrounding receive buff for the remainder of the battle (not stackable).
Level 80: Furious Cleave = Deal 2500% physical damage. Cause Bleed. High chance of wounding. Reduce target's defense by 20% for the remainder of battle (not stackable).
Level 90: Axe of the God = AOE offensive skill.
Level 99: ???
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VOID SWORD SAINT (Upgrade from Blade Dancer) = See MC's special class above
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WEAPON GOD (Upgrade from Weapon Master)
Passive: See glowing spots on opponent's body or weapon. Extra damage when hit the glowing spots. Glowing spots enlarge during certain movement. If hit the spots when they enlarge, will deal critical damage. If hit enlarged glowing spots on weapon, will deflect the weapon no matter how strong the enemy's attack is.
Level 50: Skill Master = Select any skill from melee-type basic, advanced, elite classes. Every 10 levels can select another skill. Cannot select skills during combat.
Level 60: Thousand Weapon Storm = Offensive AOE skill.
Level 70: Steal Weapon Skill = Steal a weapon skill from an enemy, even unique skill from native or monster. Each 10 levels add one slot for stolen skill.
Level 80: Weapon God Descent = Buff skill. Increase weapon skills' damage. Lengthen the window when the weak points' red dots enlarged.
Level 90: Armament of the Gods = Weapon Festival but with giant weapons.
Level 99: Dominion of Weapon God = Affects a very large area. All allies' weapon receives a 30% boost in base damage value. All enemies' weapons receive a 30% reduction in base damage value. The buff and debuff last one hour. Conjure spirit weapons from all weapons within range. Spirit weapons last the entire battle or until they are destroyed.
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ELDRITCH KNIGHT (Upgrade from Mage Knight)
Passive: gain standard range attacks. If Spectral Discharge is used, the damage is added. Can learn non-standard spells from Archmage and Elementalist classes.
Level 50: Spectral Squad = Create 10 spectral projections.
Level 60: Spectral Empowerment = Buff skill. Reduce damage and increase the power of all spectral skills. Add soul damage to all attacks
Level 70: Spectral Doors = Create two portals that can be teleported to within 20 meters of caster. Whatever goes into one portal goes out from the other portal. Duration: 1 minute. Cooldown 3 hours. (Max = 50 meters, duration 3 minutes, cooldown 1 hour)
Level 80: Spectral Storm = AOE offensive, deals random elements including soul and chaos.
Level 90: Spectral Plane = Everything within the area is transferred to a spectral plane where allies are buffed and enemies are weakened. All spectral spells in this plane had double effect. Duration: 10 minutes
Level 99: ???
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DEATH EXECUTOR (Upgrade from Assassin)
Passive: Cloud user's mana. Increased critical chance to every attack. Venom mastery: All attacks have a 30% chance of inflicting Poison (stackable with Assassin's Poison Mastery).
Level 50: Death Deliverer = Teleports to target, deals 2000% physical damage and 50% added critical chance. 300% speed. Ignore defense by 50%. If hit the target's back, the hit is guaranteed to be critical. Range: 80 meters. Cooldown: 30 minutes.
Level 60: Death Clone = Combat clone but can use skills. Duration: 1 hour.
Level 70: Death Wind = Zoom strike that deals high damage. Each zoom covers 30 meters. Can zoom 10 times.
Level 80: Death Shadow = Buff skill. Increase speed and damage. Can blend into shadow. When hiding inside shadow, all received damage is decreased by 80%. Mana is masked when hidden. Every attack when coming out of shadow is guaranteed to be critical. Duration 5 minutes.
Level 90: Death's Touch. Deal 3000% chaos damage. Have a 50% chance for an instant-kill effect. If the target survives, his max HP is reduced by 10% for the remainder of the battle (not stackable). If target is killed, a Death Servant is summoned. Death Servant lasted 1 hour.
Level 99: ???
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SUPREME FIST (Upgrade from Battle Monk)
Passive: Ki-infused Fist no longer has duration or cooldown. Meditate can be used while moving. Staying still triples the effect of meditate.
Level 50: Supreme Punch = a successful hit will deliver chain strikes that hit directly inside the target. Cooldown: 1 minute.
Level 60: Supreme Ki Armor.
Level 70: Supreme Stance = Stay still but blurry afterimages move around. When an attack arrives, automatically shift position. A counter attack after the shift will always be critical.
Level 80: Supreme Hundred Strikes = hundreds of copy punches simultaneously.
Level 90: Supreme Reign = buff skill. Body turns golden.
Level 99: ???
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ANGELIC CONDUCTOR (Upgrade from Bard)
Passive: ???
Level 50: Angelic Chorus = Boost Play Music to increase its power and let it cover the whole battlefield. Can link with 1 ally's play music to give the same benefit. (Max level links 2 ally's play music)
Level 60: ???
Level 70: ???
Level 80: ???
Level 90: Voice of God = AOE offensive skill.
Level 99: ???
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HEAVENLY MECH WARRIOR (Upgrade from Technocraft)
Passive = Gain a permanent shield. Only after the shield bar is depleted that damage affect HP bar. If damage is not suffered within 1 minute period, the shield bar starts regenerating (5 times the speed of normal HP recovery). Shield's life = 50% user's HP.
Level 50: Alpha Techno Suit = No duration or cooldown. Shield = 100% HP.
Level 60: Gamma Ray Cannon = Linear Offensive that deals lightning and light damage. Has strong knockback force.
Level 70: Delta Station = Apply trap in a large area around the station. The station fires at all hostiles within range. Allies that enter the station has their attack range increased.
Level 80: Mothership Sigma = duration: 1 hour. Machine gun turrets, missile launchers, plasma cannons, blue lightning beam main cannon, interceptors. Cooldown: 12 hours.
Level 90: Omega Battle Mech = duration: 3 hours. Energy: 300, recover: 1/minute, pilot mode recover: 3/ minute. Cooldown: 12 hours
Level 99: Infinity System = Summon 1000 mechs. During the first half hour, each mech that is destroyed is replaced by a new one. After that, the mech remained until the end of battle. During activation, all allies in a large vicinity received a tech suit. The tech suits have HP. Only after destroying the suit that the wearers can receive damage. If not destroyed, the tech suits last the entire battle. Cooldown: 24 hours (level 1) / 12 hours (max level)
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DEAD EYE ACE (Upgrade from Elite Marksman)
Passive: Improve perception (slow time) when making a shot. All shots have a short tracking ability (if enemy's dodge is within 2 meters, the arrow can swerve and hit the target). No longer need arrows, energy arrow will form every time the bow is pulled.
Level 50: Dead Eye Arrow = Deals 500% physical damage. Arrow will continue to chase after target for 1 minute, can make sharp-angle turns. (Max skill = 5 arrows). Cooldown: 2 minutes.
Level 60: Soul Portal Arrow = A shot that is formed directly next to the target. Deals 2000% soul damage. Inflict multiple random status effects.
Level 70: Chaos Firework Arrow = Shoot an arrow that split into 100 arrows that spread out. Each arrow explodes upon impact, dealing AOE chaos damage.
Level 80: Celestial Ace = Buff skill. Every shot deals soul damage. Increase firing rate and range.
Level 90: Arrow of God = single target offensive skill. Have increase piercing power against barriers and have a chance to dispel the barriers.
Level 99: ???
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CELESTIAL COMMANDER (Upgrade from Gunner)
Passive: ???
Level 50: Super Soldier = Buff skill, slow down time in perception, add knockback to all shots.
Level 60: Missile Battery = Fire 30 missiles at max level. Missiles is bigger and more powerful than Tetsuo's homing missiles.
Level 70: Celestial Army Volley = AOE offensive skill.
Level 80: Magnetic Drones = 6 drones at max level. Fires railgun-type projectiles and can create magnetic shield when at least 3 drones are available.
Level 90: Celestial Army Descend = summon 500 celestial soldiers at max level.
Level 99: Celestial Command = Buff to all allies in the battlefield. Last until combat ends. Can only be used once in combat.
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VEILED DEMON SLAYER (Upgrade from Hidden Weapon Specialist)
Passive: Reduce the cooldown of all other throwing weapons by 1 second each time a flying dagger strike the target. Flying dagger no longer have cooldown.
Level 50: Protective Chakrams = Throw 5 chakrams that revolved around the user. Deal damage to all enemies within the melee range of user.
Level 60: Chained claw = Throw a claw that clung onto enemy. Enemy can be pulled toward user or user dashes toward the enemy. Deal continuous damage as long as the claw is stuck on enemy. Cause random afflictions every 3 seconds if the claw is not removed. Max duration of claw stuck on enemy is 10 minutes. Cooldown only start when the claw is destroyed/removed. Does not cause damage or affliction if thrown at ally.
Level 70: Chaos Net = Throw 100 needles that fly in zig-zag pattern. Deal chaos damage.
Level 80: Soul Pellets = Throw 10 pellets that pierce into the enemy and explode from inside. If the main target dies, the explosion deals triple damage. Deal soul damage.
Level 90: Duality Bomb = Throw an energy ball that caused an AOE blast on impact. Deal 1000% light damage and 1000% dark damage. Cause random afflictions to all damaged enemies.
Level 99: Hidden Weapons Festival = Throw all hidden weapons at the same time. Damage is doubled from original.
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BEAST CONQUEROR (Upgrade from Beastmaster)
Passive: Beast form lasts 3 hours. Can tame large-sized monsters.
Level 50: Ultimate Beast Form = Transform to the pinnacle type of the beast when using beast form. If beast form is already the pinnacle beast, it receives stats boost instead.
Level 60: Pet's Second Wind = Heals pet. If pet suffers fatal attacks in the next hour, it heals back to 30%, cooldown: 12 hours.
Level 70: Final Combination Assault = A stronger version of combination assault. Both pet and Beast Conqueror receive a boost after the attack.
Level 80: Ultimate Stampede = Summon 100 Sky Dragonet/Iron Mammoth/Blood Shark that struck nearby hostiles. Duration: 1 hour.
Level 90: Ultimate Bond = Master and Beast turn silver. Their life force is shared, HP is kept at the same percentage. All stats are improved
Level 99: ???
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TIME SAGE (Upgrade from Archmage) = See MC's special class above.
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RULER OF ELEMENTALS (Upgrade from Elementalist)
Passive: Enhances all elemental damage, decrease all elemental damage dealt by enemies. Can convert the elements of his elemental spells at will between fire, ice, and lightning.
Level 50: Elemental Tempest = AOE offense spell.
Level 60: Elemental Superiority = Defensive skill. Last 10 seconds. Immune to all elemental damage. Convert all elemental damage hitting the caster into an elemental orb that can be directed to a target enemy.
Level 70: Elemental Lockdown = AOE imprisonment and offense spell.
Level 80: Elemental Domain = Create a 50 meter-radius domain. All allies' elemental attacks are boosted. Reduce all hostile's elemental damage. While domain is active, caster can spend mana to cause 100% random elemental damage (including soul and chaos) each second to all enemies within the domain.
Level 90: Elemental Armageddon = AOE offense spell.
Level 99: Cluster Nova = AOE offense spell.
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MONSTER OVERLORD (Upgrade from Summoner)
Passive: All summons are immune to be controlled or dispelled. Avatar incarnation no longer has a duration. Cooldown only begins if the avatar is destroyed.
Level 50: Summon Apex Monster = Summon the strongest monster within a 5-kilometer radius. Eternal monster is affected.
Level 60: Call Monster Horde = Similar to Wilted's, radius: 20 kilometers, qty: 100,000. Eternal monsters are not affected.
Level 70: Summon Southern Lord, The Celestial Moth = Mythical insect. Soul and light elements. Cooldown: 1 day.
Level 80: Summon Western Lord, The Mighty Ape = Eternal humanoid. Chaos and fire elements. Cooldown: 2 days.
Level 90: Summon Eastern Lord, The Mutated Saurian = Eternal reptile. Soul and Ice elements. Cooldown: 2 days.
Level 99: Summon Northern Lord, The Atomic Hydra = Eternal draconic. 3 heads: Soul, lightning, chaos elements.
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HELL RULER (Upgrade from Warlock)
Passive: All summons are immune to be controlled or dispelled. Standard ranged attack inflicts additional 10% chaos damage.
Level 50: Hell's Minion = Summons 10 demons and 10 hellhounds
Level 60: Hell Furnace = AOE offensive maintain spell.
Level 70: Summon High Demon Lord.
Level 80: Devil Possession.
Level 90: Summon Archdemon Lord.
Level 99: Hell Inferno = AOE offensive spell.
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KEEPER OF IMMORTALITY (Upgrade from Priest)
Passive: the HP recovered by Healer's Heal are now affected by the Int stat.
Level 50: Supreme Heal = Heals 100,000 HP and remove status afflictions. Cooldown: 2 minutes.
Level 60: Sanctuary = Mark a 50-meter radius area. All allies within the area heals 10% HP when the spell is cast, then 1000 HP every second. All allies within the area are also immune to status afflictions and movement restrictions. All damage receive by allies within the area is reduced by 30%. Duration: 10 minutes.
Level 70: Revive = Resurrect dead allies to full health. Allies is invulnerable for 5 seconds upon coming back to life. Cooldown: 3 hours.
Level 80: Mass Resurrect = Resurrect a maximum of 100 dead allies in a 50-meter radius area. Allies are resurrected with 10% HP. If manual choosing is not performed, the system will choose the highest level/grade allies to be resurrected. Cooldown: 6 hours.
Level 90: Angelic Host.
Level 99: Summon Seraph
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WORLD WARDEN (Upgrade from Druid)
Passive: ???
Level 50: World Spirits = Summon 30 healing spirits that follow and heal nearby allies with lowest HP.
Level 60: World Interference = AOE offense spell, earthquake and giant vines attack the enemies in the area.
Level 70: Living Forest = Attack enemies and heal allies.
Level 80: World's Blessing = Healing winds and rain in a very large area. Duration: 30 minutes at max level.
Level 90: Summon World Sentinel = A gigantic treant composed of wood, earth, and metal.
Level 99: ???
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GRIM REAPER (Upgrade from Reaver)
Passive: Soul orb's capacity is increased to 1000% of own HP. Soul orb now also absorbed lost HP suffered by enemies/allies in the vicinity, even if not struck by caster.
Level 50: Generate Soul Link = Soul link two targets. The two target's HP will stay at the same level. Has no cooldown, but can only generate 1 soul link at a time (3 at max level)
Level 60: Soul Trap = Create a link that tether an enemy to a target location. Enemies cannot go farther than 30 meters from the tethered spot. All damage suffered by the enemy while tethered will fill caster's soul orb even if caster is far away. Duration: 1 minute, but (max = 10 meters, tether 10 enemies, duration 5 minutes)
Level 70: Presence of the Reaper = Buff skill. Absorb HP from all hostile in range while healing all allies in range.
Level 80: Conversion of Souls = Deal 500% soul damage to a target area. The area is marked for the remainder of the battle. Anyone who suffer damage within this area will contribute to caster's soul orb, even if caster is far away. Caster can also heal allies within the area even when these allies are not within the soul orb's range. Cooldown: 1 hour.
Level 90: Reaper's Touch = Deal 2500% soul damage to a target. Have a 30% chance for an instant-kill effect. If the target survives, his stats and defenses is reduced by 10% for the remainder of the battle (not stackable). If target is killed, caster receives a second soul orb that is fully filled. This second soul orb lasts for 5 minutes.
Level 99: ???
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DIVINE KNIGHT (Upgrade from Inquisitor)
Passive: Increase all resistance. Gain a healing orb. 50% of received damage fills this orb. This orb can be used to heal self or allies.
Level 50: Divine Aura = Heal self and allies in the vicinity by 50,000 HP upon using the skill. Improve stats, HP recovery, and stamina/MP recovery of self and allies in the vicinity.
Level 60: Disciplinary Fortitude = Buff skill. Immune to all magical and elemental damage. Immune to status effects and Instant-kill. Unable to be targeted by spells. Increase the effects of recovery spells. Duration: 5 minutes.
Level 70: Angelic Penalize = Single target offensive skill, deals 1000% light damage. Target is unable to use skills or cast spells for 3 minutes.
Level 80: Healing Domain.
Level 90: Seraphic Possession = Higher version of angelic possession. Gains light-based ranged standard attacks. Gains several healing spells. Gains offensive spells: Light rays burst.
Level 99: Divine Penance = AOE offense (light & soul), hits only the enemies. Debuff to all affected enemies (reduce defense, resistance, max HP, max stamina/MP, increase stamina/MP consumption). Last the entire battle. Not stackable.