Cherreads

Chapter 8 - The Skills (I)

The skill menu nearly gave me a headache.

It wasn't like the neat little grids I was used to in games. This thing was layered, sprawling, complicated. For a while, I just stared at it like a confused cat at a math equation.

Eventually, after poking around long enough, I figured it out. The system wasn't giving me skills directly—it was offering factions. Four major ones, apparently tied to roles I didn't even know existed in this world.

Each faction granted passive skills, scaling by levels. And from the look of it, picking the right faction for the right class could mean the difference between surviving a dragon… or being its lunch.

–Terna (Locked)–Recommended for Knights, Guardians, and similar classes

Skill Level I

Blessings (Locked): Gain +25% Resistance and Damage Reduction when HP drops below 45%.

Hit (Locked): Next normal attack deals +10% damage on hit.

Treader (Locked): While not taking damage, regenerate +8% HP and MP and gain +8% movement speed.

Skill Level II

Companion Gifts (Locked): Each party member's hit restores +2% HP to the user. Effect ends after combat.

Regrowth (Locked): Incoming healing +22% for user and party. Also grants +10% armor. Ends after combat.

Skill Level III

Wanderer (Locked): On entering combat, regenerate +40 HP and +20 MP per 5 seconds. Next attack slows enemy by 50% (2s) and reduces damage by 30% (4s).

Terna Shield (Locked): Taking damage adds stacks. At 20/20 stacks, cleanse all debuffs, restore 50% HP instantly, and gain 1.5s total damage immunity.

Nature Rage (Locked): If user or ally HP drops below 75%, gain +60% defense and +40% crit chance.

 

–Daemon (Locked)–Recommended for Assassins, Rogues, and similar classes

Skill Level I

Raging Inferno (Locked): Normal attacks deal +15% damage and inflict +10% burn damage over 8 seconds.

Shadow Blade (Locked): Become undetectable for 20s. Gain +4% movement speed and deal +12% bonus damage if striking while hidden.

Devourer (Locked): Each successful hit restores +7% HP and +2% MP.

Skill Level II

Bone Runic (Locked): Gain +20% magic resistance and +20% defense.

Deadly Hit (Locked): Boost normal attack damage by +20–30% and magic damage by +18–22%.

Skill Level III

Daemon Awakening (Locked): All Daemon faction skills boosted by +50%. Party members receive only cooldown reduction. Usable by one person at a time.

Curse of Death (Locked): If user or ally drops to 1% HP, become immune to all damage for 50s. Afterwards, user suffers –40% to all stats. Party members may share cooldown. Usable by one person.

Desperate Battle (Locked): At ≤20% HP, gain +100% to all stats for 50s. Each hit restores +11% HP over 14s.

The more I scrolled, the more it felt like I wasn't just choosing skills—I was choosing an identity.

And if I got it wrong? Well… let's just say I'd rather not imagine being a shiny, useless accessory.

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