Cherreads

Build a Factory in the magus world

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Most elite world-jumpers—called Forerunners—are deployed into chaos. Collapsing kingdoms, monstrous invasions, doomsday-level threats… that’s their bread and butter. Trained to intervene at the breaking point, Forerunner teams of five are sent to tip the scales, stabilize the crisis, and unite the world behind a single goal: opening a gateway back to Earth. But what happens when the plan falls apart? Oliver, Alyssa, Henrietta, Clark, and Jacob weren’t dropped into a war zone or a burning city. No—just miles upon miles of empty, untamed wilderness. No equipment. Systems corrupted. No civilization in sight. And no help coming. To get home, they’ll need what only an entire world can offer. Trouble is, there’s no world to save—yet. Just five stranded strangers, and a simple, impossible solution: Build a Factory
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