Cherreads

How Not To Die Before Level 10

Sam_001
Rule #1: Don’t trust anyone. Rule #2: Don’t stand out. Rule #3 — the most important: Don’t die before Level 10. These were the rules of survival at Arcane Trials. Simple, right? Or so it seemed. — At sixteen, all Renn wanted was three meals a day and a quiet life. But everything changed one rainy night. All he did was offer a burger and a banknote to a homeless man. Who would’ve thought that one small act of kindness would get him forcibly enrolled in Arcane Trials — the deadliest academy in existence? Ripped from his world, Renn woke in a place ruled by magic, crawling with monsters, where survival was anything but guaranteed. A holographic screen floated before his eyes: [ Host Detected: Initializing Protocol... ] [ System Initialization Failed ] [ Student Class: Not Found ] [ Level Cap: 10 ] Arcane Trials wasn’t a school. It was a crucible. A brutal proving ground where exams were lethal and failure meant erasure. Surrounded by corrupted mages, bloodthirsty monsters, and ruthless elites who treated new students like cannon fodder — and armed with no powers, no class, and no allies — Renn had become a walking glitch. The worst part? His glitchy system had already hard-coded his death sentence. But Renn had never been the type to go down quietly. If the world wanted him erased, he’d hack it, break it, and rewrite his own damn fate. Thus, armed only with grit and a strange knack for adaptation, he began his journey with only one goal: Reach Level 10. Stay alive. Too bad… 97% of students never survive past Level 3.
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