Cherreads

I Live on the Land in Global Games

WangYuYu
【Global Game + Infinite Flow + Farming Infrastructure + Healing System + Fluffy + DND-like】 Born through reincarnation and abandoned in the forest at birth, I barely survived into adulthood when the global game descended, and everything had to start anew as the scientific world suddenly took a turn. Killing beginner monsters, logging into the game, each person received a Player Manual and took on extraordinary Professions like Barbarian, Warrior, Wanderer, Martial Monk, Priest, Druid, Forest Patrol, Mage, Magician, and Bard—eleven core Professions to choose from. This is a mythical world teeming with numerous Races; humans are no longer the sole intelligent Race. Elves, mermaids, Half-Breeds, Mushroom Men, goblins, and Jackal Wolfmen each have their own way of survival—some are friends, others enemies. New players, along with the world, embarked on their evolutionary journeys. Mu Ying, holding the Lord Token, took on the role of an adept farm grower and jack-of-all-trades Druid, eventually becoming the first Lord and the first player in the deep blue. ………… This text contains slow-paced infinite flow elements, currently featuring Trial Worlds: Square World, Witch World, World of Gods. (There is a male lead with low presence, very limited screen time, in a relaxed, healing system centered around a strong female lead.)
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THE CROWN OF WATERS

Noel Vallis, a young boy born into the noble Vallis family, has always lived in the shadow of expectations. As the heir to a powerful estate, his life seems destined to follow a strict path, but Noel has always felt out of place. Raised in a world of discipline and secrets, he yearns for something more—something that doesn’t conform to the rigid rules of his family. When Noel discovers his mysterious connection to the ancient koi pond on his family’s estate, he unwittingly awakens a dormant power tied to his bloodline. Magic surges within him, but it’s a power that cannot be controlled. A dark crystal refuses to react, and Noel is left questioning his place in the Vallis legacy. His only confidant, Ethen—his childhood friend and the son of his nanny—reveals that Noel is not just any heir, but the true heir to an ancient, magical legacy tied to the very land itself. The Vallis family’s secrets have been hidden for centuries, lost during the Empire Unification War. No heir has appeared in over 300 years, and Duke Vallis, Noel’s father, remains unaware of the true history that binds their family to an ancient seal—the Throne of Waters. This seal lies within the koi pond, a place that has always comforted Noel, but now holds a deeper meaning. It is a key to immense, untapped power, and only Noel, as the true heir, can unlock it. With the help of Ethen, Noel begins a journey of self-discovery and magical awakening. But the power within him comes with a price. As he grows stronger, he must confront his fears, his painful past, and the dark secrets of the Vallis family. The road ahead is fraught with danger, and Noel must learn to master the magic that flows through his veins, all while protecting his family’s legacy from those who seek to control it for their own gain.
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